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Agost

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Posts posted by Agost

  1. Sorry guys, I've got a problem

    I'm copying FAR GameData and Ships inside the main KSP folder (the original steam one) but nothing is showing up, neither with the bundled MM nor with the latest version. I've also installed Trajectories, KER and B9 Procedural Wings. 

    No toolbar (even with blizzy's one), no data, no icons. Nothing, both on 32 and 64 bit.

    Any possible solution?

     

    Ok, ignore this. I thought 1.2 was supported. Sorry.

  2. 4 hours ago, klgraham1013 said:

    Why does the game finishing development mean the end for the community?  I've seen this a few times and it boggles the mind.  I mean, most games finished development, are released, and a community grows around them.  If anything, KSP has a head start.

    Some of the SQUAD members also created/maintained some important mods and most of them leaving all of a sudden may be a deterrent for many modders to keep on working...

    I'm just afraid of KSP being left alone, still with many old bugs and limited performance capabilities ( Vulkan would have been a very nice addition to the game, along with some serious graphics overhaul)

    I was waiting for 1.2 to start playing again but there's a serious risk I'm not going to find the mods that I wanted to install anymore

  3. 9 hours ago, MaxPeck said:

    Nah, I figure it's more the middle of the end.  The beginning was when Harvester left.

     

    9 hours ago, klgraham1013 said:

    I was going to give it 2, maybe 3, more updates.  Now 1 might be more likely, then on to expansions.

     

    I'm afraid the game and the community will die soon, with many mods left unupdated and all those people leaving

    Also the long awaited API change isn't going to happen

  4. On 27/1/2016 at 2:04 AM, KerrMü said:

    And I tried to get a nice screenshot of my SSTO family.

    XHZyUxL.png

    Left: Rising Star, middle: the good, old, trusty Shinden and the one on the right hasn´t got a name jet. 

    Have fun, Mü :) 

    MAN

    Those are some seriously cool X-33 inspired SSTOs. Do you have any kronal vessel viewer blueprints of them? Or a part file?

  5. 1 hour ago, RizzoTheRat said:

    How would a gimballed aerospike work?  A conventional rocket has a bell exhaust that you can move, but angling the cone on an aerospike would completely trash the aerodynamics and probably burn out the cone, so you'd have to vector the entire engine which would make it a lot more bulky and heavier.

    Looks like there are some studies about thrust vectoring on toroidal aerospikes; it is achieved by redesigning the combustion chamber and allowing more fuel in one part of it, producing more thrust from one side and less in the others. The cone stays still. 

    Obviously it won't get as much thrust vectoring as normal gimbals, but it's more than nothing.

    Example:  http://enu.kz/repository/2011/AIAA-2011-293.pdf

     

  6. Squad should seriously improve a bit the Aerospike, it makes almost no sense right now related to its cost and position in the tech tree...

    I'd say 310 sea level ISP would be a better choiche, while keeping other stats the same (well, I'd like to have thrust vectoring too since AFAIK it's feasible with real toroidal aerospikes, although not as much as classic gimbals)

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