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Everything posted by Gaarst
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We have Kerbals.
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- dogs bunnies
- semi-manned capsules
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I agree. But if Squad could leave plane parts aside for some time and start giving rocket parts some love, it would prevent such threads. (Seriously: Mk2 parts, Mk3 parts, at least two redesigns and recent individual parts additions (Mk3 ramp, Juno and other stuff) on one side; vs 3.75m parts and a possible redesign that may never go stock on the other) Edit: Vector is a rocket engine designed for shuttle so I count it in neither category. Edit2: and the whole landing gear stuff which I have yet to see the use in rovers (and rockets for that matter). Spike and Thud got redesigns though.
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1.25m and 2.5m Cargo Bay
Gaarst replied to Baybrawler's topic in KSP1 Suggestions & Development Discussion
Confirmed. I don't give a darn about these. -
A nickel sized (assuming you mean Schwarzschild radius since black holes have no size) would weigh about the mass of the Earth, so yeah it would mess things up. But not as much as you'd think. At these scales, if you fired your Earth mass black hole, it wouldn't absorb Earth and make a bigger black hole. The reason is gravity is weak, very weak. When you start compressing matter to stupid densities, particles (which are normally really far away from each other) get close, and some (fermions) don't like to get close; this is called the Pauli exclusion principle. And for an object lighter than about 1.4 solar masses the repulsion of electrons (called electron degeneracy pressure) is stronger than the gravitational pull; then you wouldn't end up with a black hole but a white dwarf. Going back to our black hole, even if you found a way to make it stable, the absorbed Earth wouldn't become a black hole. It would become a white dwarf, everyone would still be dead and it would essentially be gone, but no black hole. Then again, if you find a way crush one Earth mass of matter to a black hole, just crush the Earth itself and don't bother making a black hole to absorb it. A nickel massed black hole would release about 2 Hiroshima A bombs worth of energy in a really small amount of time. It wouldn't have time to absorb anything really. It would blow up a city or two but "that's it".
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Isn't SpacePort the thing that hosted mods before Squad partnered with Curse? It's been down since a loooong time then.
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Did a bit of maths. Collapsing an asteroid to a black hole to destroy a planet would be a very very very bad way to destroy a planet. Taking your average dinosaur killing asteroid weighing an average of 1016 kg according to a few estimates, turning it into a black hole and letting Hawking evaporation do its thing would output an energy of about 3e32 J, or about 1016 megatons of TNT, which turns to be of the same order of magnitude than the Earth's gravitational binding energy. The problem is that it's going to take a little time for your asteroid black hole to disintegrate, since it's somewhat heavy. The numbers I've come up with show a lifetime of 1024 years and a ludicrous power of 3 watts. So yeah, no.
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It would make a pretty bad weapon, since you'd have to build a singularity factory where you want it to explode, since you can't just pack it into a shell and detonate it whenever you want. That or you'd have to expend a tremendous amount of energy to keep it from evaporating (either by feeding it more energy than it releases, or by some sort of space-time distortion magic), which will probably end up being a lot larger than the energy released by the black hole evaporating. Also good luck finding a way to actually make the thing. In any case, you'd be better off spending energy destroying stuff (with lasers or antimatter annihilation) than trying to make a black hole to destroy stuff.
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Pics. They help.
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1.2 came out 2 days ago. Making mods doesn't pay bills, so wait a bit for the modders to give you your free content.
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Forget about DLCs and create a new game instead
Gaarst replied to Wjolcz's topic in KSP1 Suggestions & Development Discussion
Considering the amount of work put into (space)plane parts compared to rocket parts in the last updates, if Squad stopped developing KSP and made an atmospheric flight game, I (and others) will be very upset. Anyway, as I already stated in another thread: I won't buy a DLC that adds a thousand things to the game if they can be added by mods; I'll totally buy a DLC that doesn't add anything in game but extends the possibilities for mods. (Note that I'll get any DLC for KSP for free, so I might be a bit biased) -
You can shut off a rocket, it is part of the standard procedure in case of failure: closing valves isn't that hard. You can't shut off a SRB the same way you can't shut off an exploding stick of dynamite (they are essentially the same thing). Or you can take the best worst of both worlds, and stick a LES-less plane on top of 2000t of exploding fuel, of which 1000t cannot be shut off...
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1.3 - What will it have?
Gaarst replied to KAL 9000's topic in KSP1 Suggestions & Development Discussion
Hopefully a parts/graphics revamp.- 215 replies
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KSP expansion packs confirmed
Gaarst replied to Gaarst's topic in KSP1 Suggestions & Development Discussion
Some time ago, Steam and Bethesda partnered and tried to make people pay for mods for Skyrim on the Workshop; let's just say people were not really happy about this. Steam and Bethesda are big companies so it wasn't a big deal, but for Squad, add this to the disastrous console releases and the speculations about their internal affairs, and no more Squad. I may be exaggerating, but IMHO, this is a really really bad idea Also, yeah, legal and technical nightmare. Spoiler: PC and consoles do not work the same way; who would do the port? Modders who are now essentially working for Squad for free? Or Squad who will have to convert every single mod to console. Most mods are licenced under NC licences, I doubt the authors will change that just if Squad asks them nicely. Here's a general rule for modding: keep money as far away as possible. Tips are OK, but that's usually it. And this would not even be proper expansion packs for KSP since the main support (PC) is not affected by this. -
You do know that saying anything will just make it longer for it to die down right? It's dying down, compare the activity in the "Theres no way to say it easily" a few days ago (several posts per minute) to now (several posts per hour/day).
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SquadCast is live right now. Some more info might be given.
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So you're officially the guy to blame if the mods screw up, right?
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New secret menu screen! (not the sandcastle, even better!)
Gaarst replied to quasarrgames's topic in KSP1 Discussion
Wow and the landing legs are even orbiting the asteroid in which you crashed !!!!!1!1!!111!! -
Ariane 5 Rocket launching in seven minutes!
Gaarst replied to Ultimate Steve's topic in Science & Spaceflight
The rocket went up. -
What's going to happen to the Rocket Part Revamp?
Gaarst replied to Temeter's topic in KSP1 Discussion
On the PartOverhauls folder licence: These parts are by Porkjet / SQUAD. License CC-BY-NC 3.0 And there's nothing on the big picture with the overhaul plans. If Squad drops the parts overhauls, then a modder certainly will use them back. Even if they change the licence on any future work on these parts, licences aren't retroactive so the folder you can download now will always be free to use. Also, as parts are licenced by PorkJet and Squad, one of them cannot redistribute them for commercial profit. Since PJ left, Squad will not be able to make a paid DLC with these. Edit: PorkJet is still credited as the parts author in the cfgs, so there's that too. -
I don't know much about Mexico's legal stuff, but workers have right, don't they? If you're working for Squad from a "first world" country and feel like you're getting scammed, do something about it, don't just keep it to yourself and launch sh*tstorms after you leave, that will anyway only be read by people that already bought the game. If it's that bad, just go see a union and engage legal stuff. Don't make a rant on the internet, way to lose all credibility. Edit: if the company enforces NDAs on you, you can enforce some protection on them, contracts are a thing.
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Still, it went through the whole design, development, QA and release processes of an AAA game. Stuff happens. (We're going off-topic I'm afraid)
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Capcom actually included a rootkit in a recent update of one of their games.