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KSP2 Release Notes
Everything posted by jarmund
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I wouldn't blame those issues on the virtualization. I had the same issue on my linux install until i started using the official nvidia driver instead of the open source driver.
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Build your ship out of EVA suit helmets, and the planet will give in first.
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My experience with VMs + games: Don't The performance penalty of the extra layers of abstraction will make you scream in agony, almost as much as your kerbals normally do. The only benefit I can see here is the memory-usage, but you're going to need loads to make up for the fact that you'll be running 2 OSes in addition to KSP itself. Seeing as you have plenty of professional linux experience you should be aware of how trivial it is to set up a dual boot, or just install it on a flash drive and run from there, if you prefer. Also, as someone else said, I've never heard of a malicious mod either.
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I use roughly 25 mods, but if i'd have to pick a favourite i think I'm gonna have to say Navyfish's Docking Indicator because of its elegance in simplicity, usefulness, and appealing design. Of the more complex mods I'd say FAR or KAS. TAC-LS + Deadly Reentry is also a good candidate
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The "You know you're playing a lot of KSP when..." thread
jarmund replied to Phenom Anon X's topic in KSP1 Discussion
When your significant other nicknames your youngest son Jeb because she claims heis eyes makes him resemble a kerbal. (True story) -
Jebs stuck in an elliptical ? orbit
jarmund replied to Kerbal007's topic in KSP1 Gameplay Questions and Tutorials
It seems one of your close passes is pretty close already. I recommend getting to that orange point and then click the speed-indicator on your navball to make it show your speed relative to your target (that's a trick i didn't learn about until after months of playing). When yyou're at the closest, burn retrograde until you speed reads close to 0, and then work from there. -
After toying around with a game-like project when learning android development I thought I knew orbital mechanics fairly well. KSP proved I didn't, so I guess you could say that KSP taught me more about orbital mechanics than reading about it ever did.
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Please help me pick resource extraction mod.
jarmund replied to Mapoko's topic in KSP1 Mods Discussions
That sounds like Kethane to me. Except the use {material} in extractor A B C D. It simply mines and shoves it into a kethane tank which then can be converted by whatever converter is attached to it. It follows fuel-flow logic. Parts: - Simple scanners - Enables you to scan for Kethane easily - Drills of various sizes - Does what you think it does. Can be assigned to action groups - Kethane tanks of various sizes - I usually only use the small one, as i convert it into what i need right away - Converters of various sizes - Converts from Kethane to monoprop, oxidizer, and liquidfuel, depending on what you turn on/off there and then. Can be assigned to action groups In addition there are some other "tools": - Kethoelectric generator. - I believe there's are a couple of Kethane drives as well - Kerbal recycler. And yes, it does what it sounds like. I made a miner+refuel barge around this mod. 7 orange tanks (1 center, and 6-way symetry), ....loads of landing grear, and a monoprop tank on top of the outside orange tanks. Under the center tank i had the converter and drill and all that, and the others had LV-Ns underneath. On the sides I had solar panels and 6 of those stock radially attached engines to help takeoff from minimus. It was damn impressive to see this monster take off and head for refuel-missions. This project was what prompted me to install TAC Fuel Balancer, to allow me to ensure even weight distribution. -------------- However, I believe I remember hearing from the devs that the 1.0 resource system would "Not be unlike Karbonite", so you might want to go for that for the purpose of familiarization. Personally I don't use any resource mod anymore, so I'm holding off to see whatever 1.0 gives me. -
Please help me pick resource extraction mod.
jarmund replied to Mapoko's topic in KSP1 Mods Discussions
I've tried both and i liked Kethane the best. Karbonite comes with too many parts to be tidy, in my opinion. -
Linux explained way too briefly: DISCLAIMER: While I've been using linux and other unix-like OSes for the better part of 15 years, I've only used it as my primary desktop OS for maybe 2 or 3 years. Hokay, here's the gist of it. - Command line usage: Some tutorial I found via google - While strictly not necessary today, it will help you in the long run. Proper shell usage makes most things easier and/or faster once you get the hang of it. On second thought, this should have been listed last, as there's no real reason to get down and dirty with this until you've got a decent installation up and running. - A common question seen around the web is someone asking which distro they should go with. My advice: Try one, and see if it works for you. There is a myriad to choose from, most of them geared towards different uses. If you're new to the linux area, I recommend going for one with a fairly large user-base, as it makes it easier to find someone who's found a sollution for whatever issue you might stumble across. - Harddrives and partitioning will most likely be very unfamiliar to you at first glance. But depending on how you are with this topic already, you might be OK. For an install I recommend having a dedicated linux harddrive. Not that it matters in the long run, but it does eliminate the need to resize an existing windows/NTFS partition. Basically, it goes like this: Linux supports many filesystems. Most of them default to ext3, reiserfs, UFS or ext4. NTFS is usually supported, but for reasons beyond the scope of this post, you probably don't want to install linux on an NTFS partition. What this means is that your linux install can read your windows install, but not the other way around. Don't let this paragraph scare you, tho. Most installers simplify this A LOT, alloming fairly painless repartitioning depending on your need. - Drivers CAN be a pain in the retrograde. But don't let this be a turnoff before doing some basic research. When I installed a linux distro a few years ago just to check how it worked as a desktop OS, I was suprised to see how far linux in general has come since last time I checked (which was around 2001) this means two things: - Hardware vendors (or some of them, at least) are now taking linux seriously, and release drivers for the linux platform (NVIDIA does this, for example) - Common hardware made by hardware vendors who aren't as nice often have a driver made for them by a third party Anyway, the most common sources of grief here are gfx adapters and wifi cards. Google whatever you have and check its linux compatibility. - Live distros can help you gauge how well you like linux before actually going for a full install. On top of this, many install images actually boots a fully functional OS and lets you check it out before running the installer as if it was a regular program. Software - Most windows software has a linux-native equivalent, unless said software is also released for linux. Some might even resemble the windows original. For those of us who traded MP3s via e-mail before the days of Napster and the like, winamp would've been the tool of choice. For linux you have xmms, which looks exactly the same and.... OK, I'm digressing worse than Doofenschmirz here. Basically, if your software won't run under linux, some other will do the job instead. And that's all I have to say about that - Forrest Gump, 1994 Except from this: When I installed Linux Mint a while back on one of my laptops, I decided to fire up steam and install KSP to test for issues, both of which ran fine out of the box. It just works. Also, I believe Mint is geared towards ease of use for desktop users. The only issue I had was that I had to select a different NVIDIA driver than the one Linux Mint chose for me, and that took around 30 seconds. Personally, Arch Linux is my favourite nowadays, but I wouldn't use it as a desktop OS.
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Ive found that some games magically translate to dvorak without any actions required by me. Planetside2 and War Thunder being examples of this. Unfortunately KSP does not do this.
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Quicksaving: What's your worst moment when you forgot to quicksave?
jarmund replied to OscarWilde's topic in KSP1 Discussion
My mothership did a perfect aerobrake at Jool resulting in a perfect transfer orbit to Laythe. Another perfect aerobrake at Laythe, so i barely needed to adjust my orbit. I undock my lander and fire the throwaway ion engines to deorbit. When i enter the atmosphere i get into a nice and gentle glide towards one of the island. Then my 14 month old son decides to mash the keyboard and manages to trigger the action group for ditching the landing stage with retro rockets and landing gear. The chutes slowed down my craft enough for an improvised landing, but the takeoff engine didn't survive. Then, having no gear to stand on, the lander fell over and rolled into the ocean, stranding 3 kerbals with only 2 days of life support. No rescue mission would have gotten there in time, so i let them succumb to a combination of oxygen depravation and sea sickness. -
From time to time I see questions along the lines of "How does one extract a .craft from a .sfs" Well, I got curious and did some research, and quickly discovered that there was a "little" more to it than merely finding your craft in the .sfs and paste the block into a .craft. But ofcourse, it should still be possible, so I decided to try make a webtool (a.k.a. dirty perl hack), and the idea of the finished tool is this: - Upload your .sfs - Script processes it and builds .craft files - Select the one(s) you're interested in for download Maybe with a few options like "exclude debris". Now, I'm slowly but surely working my way through the differences of the two formats. While they are similar, there are some fundamental differences, such as the part ID being a part of the part name instead of on a separate line. Easy enough, a regex solves that. Now i've come to the position and rotation part of the two files. In the .craft I assume it's relative to some point in the VAB, but what about in the .sfs? Centre of mass of whatever body you're orbiting? Is there any documentation of these two file formats? Google has given me some, but it's mostly research done by others who have also been going by intuition, guesswork, as well as trial and error.
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"You really have to trust SAS with this one. Now i hit F briefly to let SAS reconsider its choices here in life. SAS will make everything fine. SAS will comfort you. Even when you have no job, none of your friends are calling, and your youtube channel is in disarray" ...or something like that -Ronin Pawn while flying his helli carrier
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[FORUM GAME] Rate the avatar of the person above you.
jarmund replied to mincespy's topic in Forum Games!
Almost. It's Wembley Fraggle -
[FORUM GAME] Rate the avatar of the person above you.
jarmund replied to mincespy's topic in Forum Games!
7/10 very relevant to ksp -
Actually, it was fairly easy. I eyeballed the rendezvous and transfer. The hardest part was deploying the parachutes without yanking my craft apart - i had to deploy one chute at a time via the right click menu after burning up the rest of my fuel to get under 60m/s surface velocity.
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How to build stageable ion ship?
jarmund replied to Foxster's topic in KSP1 Gameplay Questions and Tutorials
Just for the record, the mod is very useful in general. I for one use its aajto-balance feature a lot for planes and fuel barges -
How to build stageable ion ship?
jarmund replied to Foxster's topic in KSP1 Gameplay Questions and Tutorials
TAC Fuel Balancer will help you out here. It allows for auto-transfering in and out of tanks as you please. -
Knowing the date and knowing that his videos are normally 20-30 minutes i saw this coming parsecs away. And i still laughed my ass off, well done