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Corodius

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Everything posted by Corodius

  1. @ferram4 I just also want to say thank you so much! I know quite well, from personal experience, how this all goes. Hopefully the RL distractions are not anything bad, and if so sorry to hear this. Don't stress on it too much, and thank you again!
  2. Thank you for the Reply! It is good to know it is on the books, even if not a Priority right now. When this does come to Android, I will be all over it for sure. Thanks Corodius
  3. Will this ever be released for anything other than iOS? Hopefully Android, but any other system would be good. It is a tad Misleading to say "transform your touchscreen device in a remote working cockpit for KSP" when it only works with iOS. There are *many* more Touchscreen Devices than just iOS, and especially here in Aus (idk about anywhere else) iOS Devices are in the Minority, so you are losing/excluding a very large market. Thank You for your Hard Work, and Dedication to the Gaming Community Corodius
  4. (Reposting my On-Topic Part from my posts which were rightfully moved, and thank you to the mod who moved them, that was my mistake) Thank you for releasing these! The no 64bit check kept me from trying out the windows 64bit version as I have not had the time to set up my KSP Build Environment yet, I am still learning the game and how the parts all work together. My first big Unity based game, especially on the modding side, so still learning a lot atm. However I completely understood the "why" behind these Author's Choices. Thank you for compiling these for those of us who at least understand not to bug the original Authors about bugs in something they themselves have been forced to disable. (I really wish people would think sometimes, would avoid these sorts of issues, but that is the way things are I guess.)
  5. Well, I was speaking on the License itself. It may be required that you share the source, however it is not required that you use an Open Source License (as far as I am aware, I may have misread something). This is not uncommon, it allows people to learn without giving them free reign with your Source. If you truly don't want your source shared, well there is always the option of not sharing your mod at all, or distributing it in your own locations/sources. Otherwise, in keeping with the Rules here, you can use a Non-Open Source License, which does not allow people to re-use your Code. I, Personally, Love the focus on Open Source and encouraging people to use it. A lot of KSP is built using Open Source Projects, which would not even exist without sharing code. That they recognize this and encourage sharing, is Awesome to me. Can you honestly say you have never looked at another Mod Authors code? Or never read any information shared by others? If so, good for you that is awesome, but if not then, at least to me, it is kind of hypocritical to expect everyone to give information, and not want to share back. That is just my Personal View on that situation though.
  6. I am not trying to stray off topic here, but I would like to mention a few things in regards to the licenses and open-source. These plugins are licensed under Open Source Licenses, and one of the things this implies is when an author doesn't necessarily want to support/add something, they are usually more than happy for others to do so. Why else would they share their Source in such an open fashion? It is kind of one of the driving forces behind Open Source, being free to modify a program/plugin as you see fit. Not only has Senshi done the right thing by the Authors and the Community by speaking with the Respective Authors first, he has also mentioned those Authors reasons for being cautious about releasing these versions, and made sure that any problems/reports are directed to him instead of to the other Authors. I guess people are starting to realise that a license is more than just a few words, and there are damn good reasons they are required. Also, that you cannot pick and choose how a License applies to you, You choose a License you choose all that goes with it. If people do not want their stuff Open Sourced, or others to use their Code, they should not use an Open Source License, as that is exactly what it means. In saying this, I am a HUGE Supporter of Open Source and it is how I prefer to work. Everything I do is licensed under Open Source Licenses when applicable. I have not done much for KSP Yet, but for other games and projects. People just need to be aware of what a License entails, and all that goes with it, not just choose a few arbitrary words to put on their work because they were told to. There are damn good reasons they are needed. Now, a bit more on-topic, Thank you for releasing these! The no 64bit check kept me from trying out the windows 64bit version as I have not had the time to set up my KSP Build Environment yet, I am still learning the game and how the parts all work together. My first big Unity based game, especially on the modding side, so still learning a lot atm. However I completely understood the "why" behind these Author's Choices. Thank you for compiling these for those of us who at least understand not to bug the original Authors about bugs in something they themselves have been forced to disable. (I really wish people would think sometimes, would avoid these sorts of issues, but that is the way things are I guess.)
  7. Ok, well I gave the -force-d3d11 option a try aswell, (For reference I am running an Nvidia Gtx 460) and while it did work, the fonts all looked horrible, extreme kerning and spacing issues and some almost completely garbled. Not much of a performance boost either, but there was a slight one. Not enough to be worth unable to read anything though. XD
  8. Please, really, if you have this little idea about the subject, sometimes it it just better to keep quiet and not make a fool of yourself. While different cards have different HARDWARE support, (Nvidia usually being the best for OpenGL in my experience, but YMMV) OpenGL is most definitely Hardware Acceleration.
  9. G'day Guys, fairly New to KSP Here, but would love to join the group and chat with some fellow Kerbals. There is a Link to my Steam Profile, figured that would be the easiest way. Thank you very much.
  10. I definitely get less RAM Usage, and higher FPS. However, I have an odd issue when running OpenGL, my Simulation Speed tanks bigtime. As an example, launching the same rocket in DX mode, It is a large rocket with a fair few parts. In DX Mode, it stays green with some very occasional flicks to yellow on sim speed. In OpenGL Mode, it stays yellow and is noticeably slower, sim speed wise. Definitely rather odd.
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