Jump to content

lordmuffin

Members
  • Posts

    128
  • Joined

  • Last visited

Posts posted by lordmuffin

  1. When I was making a planet for _Augustus_'s new PF:CE Revived, I was contemplating planet atmospheres and oceans. I was wondering if a planet could have an atmosphere of dry ice crystals, and maybe oceans of liquid nitrogen.

    What do you guys think? What are some crazy atmosphere and ocean combinations that you can think of? What is possible?

  2. Just copy gale_color and rename it to gale_map, and change the flightglobals to some random number, as right now it shares a flightglobals with Sentar.

    Put the first config into a .cfg file anywhere, and the second one into RealSolarSystem.cfg.

    Also it's radius is barely 14 km and it has an atmosphere... what?

    Sorry, I have no idea what the radius and mass should be.

    Edit: So now, when I followed your directions, this happened:

    1934APb.jpg

    And the orbit is still a blue line in space, with a velocity of NaN and an altitude of a crazy negative number.

  3. Call up the debug window (Alt F12) and then hold down the left ALT key for something like 5-10s. You can then, ehm, "adjust" all your resources.
    According to reddit...

    "...open up the debug menu with Alt-F12, find the page with the various cheats (like part clipping, I think the tab is called Gameplay Tweaks) then hold Alt for a couple seconds. Some buttons should appear to let you raise/lower funds, science, and reputation."

    EDIT: Ninja'd.

    Thanks guys!

  4. Career mode. Use the money cheat to give yourself an unreasonable amount of money and convert income to science with strategies (I forgot which one). It'll take you one day to unlock everything and then you're exactly where you want to be.

    I don't recall a money cheat...

  5. 0.0.....

    show me the config...

    I just noticed that I didn't put the textures in the Kopernicus config, but I dunno how to fix that, as I can't find any textures matching that _map thing.

    First config: @Kopernicus {

    Body

    {

    name = Gale

    flightGlobalsIndex = 18

    Template

    {

    name = Duna

    }

    Properties

    {

    description = A world wiped clean of life by insane winds, at an estimated speed of 650 miles per hour. It has an atmosphere full of dry ice crystals, cooling the world to -145 degrees Fahrenheit. Discovered only recently, the planet was another chance for a planet made of ice cream.

    radius = 12420

    mass = 2.2413e+3

    geeASL = 0.3

    }

    Orbit

    {

    referenceBody = Sun

    color = 0,0,1,1

    inclination = 34

    eccentricity = 9

    semiMajorAxis = 160000000000

    longitudeOfAscendingNode = 0

    argumentOfPeriapsis = 0

    meanAnomalyAtEpoch = 0

    epoch = 0

    }

    ScaledVersion

    {

    Material

    {

    texture = KopernicusTextures/Sentar_map

    rimColorRamp = KopernicusTextures/Sentar_rim

    rimPower = 2.06

    rimBlend = 0.3

    }

    }

    }

    Second config:

    Gale{

    SSBump = GameData/KopernicusTextures/Bullwinkle_normal.png

    PQS

    {

    Gale

    {

    PQSMod_VertexHeightMap

    {

    heightMap = GameData/KopernicusTextures/Bullwinkle_height.png

    }

    Add

    {

    PQSMod_VertexColorMapBlend

    {

    vertexColorMap = GameData/KopernicusTextures/Gale_color.png

    blend = 1.0

    order = 9999993

    }

    }

    }

    }

    }

    You've probably noticed that I'm using Bullwinkle's heightmap. That's what I'm doing for now... until I can make my own.

    The color map is just an edited version of Bullwinkle's.

  6. I still don't know what to do...

    Do you have to make some kind of texture?

    What config(s) do you make and/or edit?

    EDIT: I'm adding a moon to Boris, but I don't know what I should add for the mass, radius and orbit things.

    EDIT 2: I've messed with the mass and radius, but how do I do the radius?

    EDIT 3: Success! Kinda...

    I might've messed up along the way... The orbit isn't right, the planet is really bumpy and it seems to have Sentar's texture.

    WHXMIgJ.jpg

    1cMiTBa.jpg

×
×
  • Create New...