Atlanticrash
Members-
Posts
78 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Atlanticrash
-
That was a rocket I had on the launch pad (titled Cheep ship). The report specifically says that the terrier (and a sepatron and LF tank) collided on the launchpad, whereas the Hydra was on the runway. In fact, the first screen shot of the Hydra is at 0:11, and you can see no visible explosions. I think this stemmed from the fact I saw the rocket blow up and quickly switched to it during takeoff. Regardless, I'll redo the challenge, hopefully with a faster speed
-
The "You know you're playing a lot of KSP when..." thread
Atlanticrash replied to Phenom Anon X's topic in KSP1 Discussion
When you spend two hours planning a KSP mission on paper, math and all...because you're waiting for your 30 ton spaceship equipped with 1 nuke to complete it's hohmann transfer burn so that it'll intercept with Jool in 8 years. Also, when you keep a timetable of all your missions so that you can run 5-6 at once. -
SPACE STATIONS! Post your pictures here
Atlanticrash replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Built in .9, this was my first space station! Not the grandest, but I'm pretty proud It was called Atlas Station, and at a point actually worked in conjunction with another station by the name Scorpio around the Mun (Atlas was in LKO, of course). Ships would fly from Kerbin to Atlas Station, rotating out Kerbals and delivering craft to Atlas that would then be taken by one of the MMM (Munar Messenger Modules) to Munar orbit, where they would dock with Scorpio station to refuel/pick up crew and descend to the surface (not necessarily in that order). This was also how Scorpio Station was assembled. Alas, I can't find any images of Scorpio Station right now. At it's max, Atlas Station had 529 parts and a tonnage of 336.45. Not as good as a shot, but on the right end you can see one of the two MMM (Munar Messenger Module) docked to the station, with a craft awaiting a ride to the Mun docked to it. A MMM (left) transporting a MM (Munar Module) to Munar orbit, where it would then land, dock with Scorpio station and repeat. -
Tech Tree too Hard? Grindy?
Atlanticrash replied to spinomonkey's topic in KSP1 Suggestions & Development Discussion
Really? I'm loving normal career! I've already landed and returned from Duna, and the game's providing a nice challenge. -
constructive criticism for 1.0
Atlanticrash replied to mrclucks's topic in KSP1 Suggestions & Development Discussion
Wanderfound, RAPIER glow effects are meant to stay until the engines cool down and the new thermodynamics mean it takes them a long time to do so -
-
Hyyyyyyyyype!
-
Oh boy oh boy!
-
Hyyyype!
-
Hyyype!
-
Hyyyype!
-
XD sorry about the hype walls! There's just so much Hype!!!
-
HypeHype
-
Hyyyyype!
-
Hyyyyyype!