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Bill Phil

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Everything posted by Bill Phil

  1. 4x physics warp increases the intake air that you get.
  2. Maybe give it some torque. I constantly forget things like that. At least give it SOME torque... After all, the Mk1 pod has torque, so it's not like it's beyond their technology. EDIT: How about the Stayputnik is unlocked with the Goo canisters, and a Srayputnik MkII replaced where the current Stayputnik is in the tech tree. The MkII would have SAS but no torque, or something like that.
  3. That's the beauty if a waffle, it's the basis for the Windows Logo! It has to be. The only logical conclusion...
  4. By finding the payload. Also, you calculate how much volume you need, and calculate the amount of material required for the tensile truss...
  5. My main problem is the roads. Light gray right next to a sandy color? No sir! Make all roads sand or none, please. Also, #Shackville. Corrugated metal shacks, maybe an industrial garage for VAB ( no SPH yet in Shackville). A simple shack for Mission Control, some RVs for Astronaut Complex, R&D should be something with a few RVs and a couple of shacks. Admin should be a very simple shack, and the Launchpad could be touched up, but for Shackville it should be the same as now.
  6. Yeah. Maybe some baseline could be used... A certain number of Minmus transfers maybe...
  7. But a lot of corporations have even BIGGER budgets, and you say space is expensive? Providing calling services all across North America is expensive... Not only doing it, but doing it in a way that really isn't great...
  8. Huh. I forgot about that one Saturn. Btw, I've probably forgotten more than you'll ever know. I actually DID know that stuff, a while ago... Technically we're both right and wrong, I said they didn't to use it, but I didn't really specify who "they" was. I meant the US government as a whole...
  9. Not very. Or at least scale them down appropriately. Also, some keplerian orbital definitions are hard to figure out, especially in KSP...
  10. Atmo drag to orbit is nearly 1% the Dv for most cases. A lot of the required Dv comes from just having to get up there, and to account for gravity losses. All of this for real life of course.
  11. 0.5c seems like a much better cruising speed to me.
  12. Isn't coal primarily stored solar-energy from millions of years ago, fossilized dead trees? So technically it's solar power... Technically.
  13. They cancelled Apollo 18+ because of a lack of Saturns. One was taken for Skylab, which left one last Saturn, and they didn't want to use it, I guess. Hey, you could do the manned Venus flyby with Apollo tech, just use LM engines on the CSM and use the booster stage as a "HAB" module.
  14. I think that you should keep the models, but the first upgrades bring you better performance, and then change the models later on.
  15. Hey, at least there's no pod bay doors that it might get pesky about...
  16. The Uranus and Neptune analogs should be orange hued. Jool is kind of opposite Jupiter's red/orange, the Saturn analog should be purple, basically make plots opposite. It'd be neat...
  17. I just think that all probes should upgrade when you get the new one. Like a software upgrade or something. But that's just me...
  18. This is more of a balance thing. It prevents you from getting so far in the tech tree early on. Basically preventing one mission tech tree missions. I was going to put a tech limit on the game anyways... Although, a good way to force you to leave Kerbin would be to lower the science modifier in the system. Mun and Minmus are just too high.
  19. Even so... I'm all for Cassini like missions, but NASA was forced in this expensive situation. Manned spaceflight is a necessity. A person can think, make up ideas, and can cover more ground. Humans are also very useful. A human hand can do a lot, wielding a weapon, a science tool, can hit a button, etc.
  20. Oh I know. It's just that the OK said that it wa cancelled after Apollo. It was not. Apollo was dead-on-arrival.
  21. What about flying on Kerbin? Plus 1 XP for Kerbin.
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