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serolrom

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    Rocketeer
  1. Sorry if I sound picky, I think it's actually: Rapid unscheduled disassembly I could be wrong but I couldn't help pointing out, just that this is how I saw it:
  2. You are driving in a roundabout. You burn prograde to take your exit. #justkerbalthings #kspisreal
  3. Congrats! Those firsts goals are the best.
  4. As a Spanish speaker myself, I can say "Mun" is pronounced in Spanish pretty much (almost) like "Moon" is pronounced in English. Being the developer from Mexico (Spanish speakers as well), it made sense to me. About the umlaut, let me call it 'diéresis', which is the name of the symbol in Spanish. And I will do that just because, again, the developer is Mexican. The diéresis has the function, in Spanish, to reinforce the way this letter sounds, in the exceptions in which the 'u' sounds different. Although in Spanish it is not allowed to use the diéresis like that (it is wrong to write 'Mün'), to me it's the Kerbal way to make sure the 'u' sounds in the Spanish way (like "Moon" in English), but of course this is a very personal opinion. I love talking about language, and couldn't help throwing my two cents here. EDIT: Ninja correction
  5. Anything that has 'simulator' in the title has my attention. The device shown by the OP looks promising, only as long as you can really make the use you imagine for it. Anyway, building the simulation hardware ends up being much too expensive.
  6. Let me start saying that I respect you. I say this because you area frequent writer in the forum and I have most likely learned a couple of things from you. And believe me that I am saying the following with respect. I think this was maybe a bit hard. You are assuming things here. Maybe you were reminded of that tragedy and you are not the only one, but it doesn't mean they were thinking of it when making the video, nor that they don't consider it a tragedy. Unless I'm not aware of this being true fact (the video being a mimic), in which case I'd completely agree.
  7. Let's not forget that even the menu screens show kerbals lost in orbit and a crashed lander on Mun. Is there evidence of *any* successful mission in the KSP showcase? Ninja edit to aggree with this ^
  8. I love the videos and certainly got me to check the game in the first place (before 1.0). I find the disasters are part of the philosophy of KSP. The trial-and-error way of building rockets, backyard rocketry, etc. There is also glory on success, but I think the videos show what the beginner will actually face. A nice and shiny brand new rocket blown up, back to building and nothing happens. For a better taste, I agree Kerbals should always survive in the videos.
  9. Made it to Duna. For the first time. With a rover with only a couple of things broken. And I can tell you it feels great. No, not great... but Great. Great as "Do I Rock or what???". Or Great as "From now on, the community can refer to me as 'The One Who Made It To Duna'". Know what? I'm changing my signature now.
  10. You know what? I'm still struggling and wishing to have that kind of problems... Once I manage to get near Duna.
  11. Ever engine has its performance regardless of its location. I mean, be it vacuum or be it atmospheric, it has a performance. To me it would be unrealistic to nerf or buff just because of it being used for interplanetary or as a lander.
  12. You seem to have the answer. I'm no expert, even less with space planes, but I finally got mine up there. I had to deal with that problem among others. The key is, as you alread noticed, to have the aerodynamic surfaces UNDER the center of gravity, and so the thing goes from flipping to stable. Now ow the difficult thing is, how to do that. This is where engineering and imagination comes to play.
  13. This is not a complaint, only my answer to the poll: KSP doesn't run on the Mac. It might be because of memory. Because of Steam client. Because whatever. Doesn't run on Mac for more than 15 minutes. Period. EDIT: Ok, maybe it doesn't happen for *every* Mac, but there's evidence that mine is not the only one.
  14. Well I can't even play in the Mac version, read in the forums and didn't get a clear picture or what to do. I want to play so it was easier for me to fire up Windows and play there, but sorry, this is not acceptable in any way for a finished version. I love this game, but... State of development: unfinished. PS: Not that I wanted to go on with things that have already been commented, I am only answering to the OP.
  15. I think we are wrong when calculating how much it costs per hour. In that case, it can get dirty cheap. But the price is what you pay *before* you have the game (*) Based on this, I'm on the same boat as many here: - It has quite a high entry price. I wouldn't buy for 40$. - It quicly gets cheap overtime. Having bought it, I would pay more than 40$. (*) Fortunately there is a demo. This is priceless. There is no demo for Elite:Dangerous and so I wasted 50 bucks. If only I could give it away, even for free, to someone that enjoyed the game, so that those 50 bucks were not just wasted, thrown away. Thank you for the demo, KSP.
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