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Everything posted by OhioBob
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[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
OhioBob replied to OhioBob's topic in KSP1 Mod Releases
Strange indeed. That explains why I couldn't find anything wrong in the configs. I'm glad it fixed itself. -
[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
OhioBob replied to OhioBob's topic in KSP1 Mod Releases
@darwinpatrick, thanks for the information. The barometer's 3.3669 kPa is correct, but the "Atmosphere Characteristics" should show 0.02 atm (GEP_Primary only, 0.04 otherwise). I'll have to investigate to see what's wrong. Interesting about the winds. That circulation pattern is about what I figured it would be. Given that winds are driven by temperature differences, it makes sense. I hadn't considered wind erosion in the topography. If I ever make another tidally locked planet (particularly one with a thicker atmosphere), I'll have to factor that in. -
[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
OhioBob replied to OhioBob's topic in KSP1 Mod Releases
That's odd, 0.01 atm? I actually designed it to have 0.04 earth atmospheres (4.053 kPa), though in GEP_Primary it should read 0.02 atm. That's because for the planet info display, KSP defines 1 atm as the atmospheric pressure of the home world. Nodens has a sea level pressure of 2 earth atmospheres, so all other bodies will display their pressures in proportion to that. So Toutatis has 0.04 earth atm, but only 0.02 nodens atm. But in either case it shouldn't be 0.01 atm. Something might be bugged if it's reading that.* Did you get that from the in-game information panel, or did you take a pressure reading using the barometer? Because 4 kPa is the pressure at the lowest surface elevation, if you landed at a higher elevation then you would certainly read lower pressure. * If it is bugged, it's probably just the data display. When actually flying inside the atmosphere you should be getting the correct pressure. And you're certainly right, Toutatis isn't Duna. Not only is the pressure lower than Duna, but the sunny side is much hotter. Taking temperature into account, the air density on Toutatis' sunlit side is only about 40% what it is on Duna, so you're going to produce only about 40% as much drag. However, because Toutatis is tidally locked, it's temperature varies dramatically. There is a 4x difference between the hottest and coldest surface temperatures, so the air density varies by as much as 4x as well. Also note that 0.04 atm is the minimum pressure to open for main parachutes. Therefore, if you're using TweakChutes, main parachutes are useless on Toutatis. Drogue chutes should work there, however. (If you're not using TweakChutes, main parachutes will full deploy when you reach the deployment altitude, even though the pressure is too low for semi-deployment.) FYI, my rationale for giving Toutatis a thin atmosphere is because of its close proximity to Grannus. Toutatis' sunlit side is very hot, meaning that atmospheric gases vibrate rapidly and can easily reach escape velocity. This means that, all other things being equal, a hot planet has a more difficult time retaining an atmosphere than a cold planet. Toutatis shouldn't have too much trouble hanging onto heavy gases like carbon dioxide, but most lighter gases would have escaped its atmosphere. Being close to Grannus also means that the solar winds are quite strong. The strong solar winds would strip away much of the atmosphere. In real life Toutatis might have even less atmosphere than I gave it. -
@JadeOfMaar is the better person to answer this. The sunflare is his doing.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
OhioBob replied to Galileo's topic in KSP1 Mod Releases
It's not crazy hard by any means, but it is meant to be more difficult. Largely because many people think that stock is far too easy. 1/4 scale brings it to about where it should be to have a gaming experience that feels more lifelike (without having to change fuel fractions, etc.). Delta-v to orbit is about 4900 m/s. Delta-v for most other maneuvers is about 65% greater than at stock scale. It's intended to make you burn through about as many stages to complete a mission as it would in real life. No more easy SSTO for instance.- 7,372 replies
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[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
OhioBob replied to OhioBob's topic in KSP1 Mod Releases
In addition to the instructions in the OP, there's also this post that explains the different combinations: To that I've added the JNSQ option: JNSQ + GEP + GEP_JNSQ ---> The stock solar system is replaced by the JNSQ solar system. Grannus and the GEP planets are added as a secondary solar system orbiting the JNSQ solar system. The only reason GEP_JNSQ is needed is to rescale/resize GEP. Functionally there's nothing stopping GEP from being added to JNSQ without GEP_JNSQ, but Grannus would be orbiting near the planet Nara. EDIT: Also note that any installation including JNSQ + GEP + GEP_Primary would be a fail. -
[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
OhioBob replied to OhioBob's topic in KSP1 Mod Releases
GEP does have several install options with different prerequisites. Does CKAN allow the user to pick the type of installation? If so, I'd want to make sure the options include (or exclude) all the right stuff. I don't know how to check that, however. -
[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
OhioBob replied to OhioBob's topic in KSP1 Mod Releases
I'm not opposed to having it on CKAN, but I haven't the slightest idea what's necessary to make it happened. Is there anything I must change or add to the mod itself? -
GEP_JNSQ For those of you who have inquired about adding other planet packs to JNSQ, please be advised that Grannus Expansion Pack (GEP) now includes an optional add-on that rescales it to fit the JNSQ universe. To use, simply install GEP along side JNSQ, and add the optional mod GEP_JNSQ provided in the GEP download. Your installation should look like this: Note that Sigma Dimensions is not needed. All resizing and rescaling is done using ModuleManager patches. My purpose in creating this was to flesh out the process and uncover potential problems (found a couple). The final result can be used as a template for others who might want to make their planet packs compatible and installable with JNSQ. Although Team Galileo has no plans to provide such compatibility patches, we do encourage third parties who wish to do so. Known issue: Taranis' lava texture is being replaced by JNSQ's water texture. Fixing this require a change to JNSQ, which will be implemented with the next JNSQ update.
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[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
OhioBob replied to OhioBob's topic in KSP1 Mod Releases
UPDATE Version 1.1.1 Changelog Added GEP_JNSQ to rescale GEP for installation with JNSQ. Recomputed Sirona's atmosphere, reduced height. Modified Sirona's scatterer atmosphere. Revised Δv map, recomputed descent/ascent values. Deleted stock asteroids fields for GEP_Primary. A few minor tweaks that no one will notice. Updated CelestialBodies.pdf. See opening post for download link and instructions. Known issue, GEP_JNSQ: Taranis' lava texture is being replaced by JNSQ's water texture. Fixing this require a change to JNSQ, which will be implemented with the next JNSQ update. -
Our theory is that they consist of heavy hydrocarbons, similar to those found in kerosene or diesel. Eve's oceans being some type of hydrocarbon fuel has been part of the lore ever since I started playing KSP. And after running some calculations, I've found that it is entirely feasible for heavy hydrocarbons, such as dodecane, to exist in liquid form at the pressure and temperatures found at Eve sea level. So it seems the lore actually has a basis in reality. Where all that hydrocarbon came from, however, is open to wild speculation.
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[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
OhioBob replied to OhioBob's topic in KSP1 Mod Releases
That was the intent. I designed it to be hard. You have reason to feel good about yourself for conquering it. -
[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
OhioBob replied to OhioBob's topic in KSP1 Mod Releases
Congratulations. Thanks for proving it possible, I wasn't sure it was doable. I've landed a probe there, but never returned. That was probably a good decision. It gets a bit toasty over there if you land too close to the lava. -
[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
OhioBob replied to OhioBob's topic in KSP1 Mod Releases
Known issue... Toutatis is a tidally locked atmospheric planet, hot on one side and cold on the other. At least that's the way it is designed. Unfortunately temperatures aren't currently mapped correctly to the sun position vector. This is because KSP includes a built-in offset that shifts the hottest time of day away from the sub-solar point to mid-afternoon, presuming a rapidly rotating body. Stock KSP simply does not allow for tidally locked atmospheric planets. Fortunately a solution to the problem has been found, which I hope will be included in the next version of Kopernicus. And if not, I'll incorporated into GEP the necessary plugin to allow Toutatis to have the proper hot and cold hemispheres with which it was designed. Sigma TweakChutes... With the addition of Toutatis and its thin atmosphere, Sigma TweakChutes is recommended. TweakChutes is a plugin that prevents parachutes from fully deploying unless both the minimum pressure to open and the deployment altitude have been satisfied. In other words, a parachute won't full deploy unless it has first semi-deployed. This adds difficulty to the game by preventing some parachutes from working where they really shouldn't. Starting with GEP v1.1.5, TweakChutes is bundled with GEP. It is no longer necessary to install it separately. -
[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
OhioBob replied to OhioBob's topic in KSP1 Mod Releases
UPDATE Version 1.1.0 Changelog Added three new celestial bodies - Toutatis, Sucellus and Caireen. Added an asteroid belt between Nodens and Sirona. Added GEP flags for all planets (artwork by JadeOfMaar). Added Δv map (artwork by JadeOfMaar), deleted Δv tables. Added Final Frontier ribbons for new celestial bodies. Added Epona clouds, misc. EVE updates. Added Sirona rimColorRamp. Added TweakChutes.cfg. Replaced Taranis' lava texture, revised ocean, updated color map. Replaced Brovo's terrain texture. Upgraded Brovo's color and normal maps to 4k. Fixed seams in several planet/moon textures. Increased maximum scatter density for boulders. Revised scatterer settings, new .half files. Revised Nodens' atmosphere (greater diurnal variation). Revised distribution of resources (ore and CRP). Revised Planet Shine and Distant Object colors. Revised Research Bodies difficulty settings. Updated configs for new celestial bodies as applicable. Updated CelestialBodies.pdf. Misc. other config changes, fixes, and house cleaning. See opening post for download link and instructions. Toutatis Sucellus Caireen Δv Map Flags (by @JadeOfMaar) -
[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
OhioBob replied to OhioBob's topic in KSP1 Mod Releases
I think I've got everything ready for the new release. I'm just testing it out a little bit before I'm ready to make it official. Nothing about the existing planets has changed, so I think you should be able to install it and get the new celestial bodies without messing up your current save. I did revise the distribution of resources somewhat, but none of that should take effect until a new game is begun. Grannus is the one body in GEP for which I didn't create the textures. Grannus was created by Galileo for GPP (the star appears in GPP but without any planets). I prefer that the appearance of Grannus remains the same in both GPP and GEP, and creative control over all the visuals in GPP I'm leaving in Galileo's hands. For this reason I prefer not to do anything that changes the look of Grannus in GEP. -
[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
OhioBob replied to OhioBob's topic in KSP1 Mod Releases
I've got three more worlds created that I'll be adding to the next update. So there will be more places to visit. Not sure when I'll release it, but I'm getting close. -
Kopernicus 1.8 is not out yet. Team Galileo works closely with the Kopernicus dev by doing much of the pre-release testing, and in exchange we get early access to the dev version. Works out well for both parties. Most of the work on JNSQ has been done by Galileo, JadeOfMaar and myself. Sigma88 has also been a valuable contributor in a support role.
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As far as I know, the current JNSQ version will work with 1.8 Kopernicus. It just won't use the new terrain shaders. So while an updated JNSQ will come at some point, I don't think there is anything that will stop you from making the switch to 1.8 once the new Kopernicus releases. Hopefully @Galileo will correct me if I'm wrong about that. But to answer your question, I have no idea how long it will take. Getting JNSQ fully compatible with KSP 1.8 may not take very long (I think Galileo has already finished much of it), but that doesn't mean it will release quickly. We're often tinkering with other stuff that gets changed or added in, and that delays things. There's no telling what might happen next or how long it will be before we have something we're happy with and feel is release worthy.
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It's a combination of both. The starting point is typically the body's effective temperature. From there it is mostly empirical.
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You don't have to get off Nara to go there. You can always send a one-way science probe.
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It's in your game settings. First go to your KSP folder and delete settings.cfg. Then start KSP with JNSQ installed. From the main menu... Settings > Graphics > Terrain Detail. Select one if the JNSQ terrain settings.
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[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
OhioBob replied to OhioBob's topic in KSP1 Mod Releases
I'm pretty sure I'm going to redo the ore distribution and abundance. Not don't have any particular plan in place yet, but it definitely needs revision. All the CRP resources I'm leaving as is. BTW, do you have a good screenshots of your travels so far? -
[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
OhioBob replied to OhioBob's topic in KSP1 Mod Releases
According to the configs, yes. I probably need to reconsider the distribution of ore. I set up resources with Community Resource Pack in mind. So while Cernunnos is scarce in some resources (ore, minerals, metals, etc.) it is rich in other resources (water, nitrogen, methane, etc.). But if one is just playing stock without any other resource mods, then ore becomes a proxy for everything. It probably needs to exist in reasonable abundances on all bodies. -
[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
OhioBob replied to OhioBob's topic in KSP1 Mod Releases
FYI, below are the current settings for ore. I assume these are for normal settings, but I really don't know. Taranis all biomes 70% chance, 2-8% abundance Nodens all biomes except tundra and ice caps 70% chance, 1.8-7.2% abundance tundra 70% chance, 0.9-3.6% abundance ice caps 0% chance Belisama all biomes 70% chance, 1.9-7.6% abundance Airmed all biomes except poles 60% chance, 1-4% abundance poles 0% chance Brovo all biomes except poles 60% chance, 1.4-5.6% abundance poles 0% chance Damona all biomes except poles 60% chance, 1-4% abundance poles 0% chance Epona all biomes except poles 50% chance, 0.2-0.8% abundance poles 0% chance Rosmerta all biomes except poles 50% chance, 0.2-0.8% abundance poles 0% chance RAB-58E all biomes except poles 50% chance, 0.2-0.8% abundance poles 0% chance Cernunnos all biomes 0% chance Edit: The above numbers are no longer valid since version 1.1.0