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xiziz

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Everything posted by xiziz

  1. I finally got all the mods I want to use to work in .90, so I could start up my new career game. Starting with flight and seeing how far I can get with only horizontal takeoff vehicles. Just completed the suborbital contract, so next is orbit. 1 Basic jet, 2 LV-909, 30 parts. Jets to 14km then ignite the rockets and pitch 45°. FAR/KIDS(to stock). Loved this pic, my new desktop background. Reentry at mach 6.5. Wish some stars were visible though, just for the beauty effect.
  2. I'm quite sure I've found a conflict in having ModuleCommand and ModuleResourceIntake on the same part. The intake module seems to override the command module and prevents the flight GUI from showing. Discovered this while using vens stock revamp, which adds ModuleResourceIntake to the MK1 Cockpit, which consequently does not want to show the far flight gui. Adding ModuleCommand to a stock air intake produces the same result I'm guessing there is something in the gui that makes it appear only when there is a ModuleCommand onboard the craft. Adding a part with ModuleCommand to the one with ModuleCommand & ModuleResourceIntake makes the gui show again(2 parts on launchpad). So the conflict seems to be when both modules are loaded on the same part. Sorry if this was already known, was a wee bit many pages to read through to check, but I could not find anything relevant using the search function.
  3. I found a conflict with FAR concerning the Mark1cockpit, I can't find any information on it being reported yet, so lets go. The added air intakes on the cockpit seem to break the inflight gui(showing mach number/reynolds number etc) for FAR. Commenting the intake code lines in Part Revamp-MM.cfg resolves the issue. My guess is that FAR is trying to give it double drag(once for the part and once for the intake) causing some internal logic to fail. Tested running stock .90 KSP, FAR 14.5.1 and Stock Part Revamp 1.6 I have tried coming up with a solution, but it still evades me. I do really like the intakes working on the part. Edit: I've narrowed it down to a conflict in having ModuleCommand and ModuleResourceIntake while using FAR. So the issue is most likely unrelated to your revamp, any parts containing both of the mentioned modules will cause this issue, even though this is the only place I know of that uses both. I'm going to lift it to Ferram instead, there seems no way of fixing it through MM other than separating the air intakes to a dummy part. Edit2: Also, I think 0.006 in intake area might be a bit to much, considering the small size of the intakes, 0.002 seems more right(a little smaller than the MKII structural radial intake) and would also help alleviate the drag issues on small craft while still providing enough to power a basic jet.
  4. Very nice pod, just tried it out ingame, really like the IVA, and integrated RCS. Definitely going to be using this! I did manage to get the eva ejection bug while using the bugfix above when going on eva by accident in upper atmosphere(Much to Bill's horror). Works as expected in space though and Bill grabbed the ladder. Very minor though, Bill was supposed to be buckled up on reentry. On KSP 0.90. I'll try the same with a stock pod tomorrow, see if I get the same results.
  5. I finally got a sort of delta-winged aircraft to fly well with FAR, probably unnecessary with a single basic jet, but still. Flew a 1h survey contract. Its twitchy at low altitude/speed but handles great at 280m/s at >16km altitude, very stable at landing though.
  6. xiziz

    Hello

    Just thought I would pop in and say hi, I hit 100h last weekend I thought it was time to register after lurking around for a year or so. I started really delving into modding for customizing my install with a custom techtree and some bits and pieces from mods here and there, still being on a low end computer I don't want to many new parts, but want the functions and exclusive parts. Must say modulemanagare is a work of art.
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