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    Bottle Rocketeer

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  1. You are a moon of sarvin.

  2. I always employ stupid Kerbals... for let's just say, tests.
  3. I rethought this, I tried to make the parts lighter by removing the Skycrane and replacing the 3 Hitchhiker containment units with the 4 Mk 1-2 command pods. It sort of worked. By this time, I thought it would be wiser to do a test landing on somewhere, specifically the North Pole. I gathered up all the Kerbals on my team. 12 Kerbals ready to leave their comfortable Astronaut Complex and enter the cramped command pod. The Jool I was once again used to carry the modules to their destination. I went into a polar orbit and burned fiercely to de-orbit and land as close as possible to the North Pole, because Santa Kerman lives there it was the closest I can get to replicate Duna's temperature. Due to the lack of Skycranes, I used the stack separators to my advantage by pointing them to different directions to leave enough space to land (and not land on each other). It's like paratroopers! I planted a flag so I wouldn't forget about it and sent my Kerbal back to the warm Command Pod. That flag took several attempts to face the sun, I gave up at about 10 attempts. Well then, I'm currently in the process of the project, so it's not possible to post more, sorry.
  4. The worst name you can possibly imagine combined with nearly the worst colonisation idea ever, it's Project Home Duna! This thread is for the first part of the colonisation, the Duna Test Base, a "Colony" on the Kerbin North Pole as a test for the actual base. The project begins with the Jool I (mentioned in my Mun Exploration thread) lifting up the Science Probe up into orbit and towards Duna, this was for testing the conditions of Duna. I was going to dock the module on to the Kevin Space Station, but I decided that the Jool I has more than enough ÃŽâ€v to lift off to Duna, (Which is why in the second image there's a docking port at the end) I arrived at Duna orbit and set up a trajectory into Duna. Module in high Duna orbit I thrusted retrograde and got a landing trajectory on Duna, I didn't try to mess about with aerobraking as the atmosphere is too thin for me to carry on safely, and the fact that I never attempted to aerobrake makes me more nervous of slowing down using the atmosphere. Science Module de-orbiting. I adjusted the parachute's deploying altitude to 1.5km because the atmosphere's so thin and Duna is quite mountainous. Usually it would crash into the surface because I didn't thrust enough. So I kept quickloading. Science Module landing with the fuel tank decoupled and the parachutes deployed. I landed perfectly this time (I had to quickload several times due to the fatal mistake of not having any landing gear, therefore, tipping my probe over as soon as I land), I toggled on the solar panels and the sciency stuff. I timewarped to observe the orbit of Ike, Duna's moon. After the Science Module was landed, I rushed things and moved straight on to the colonisation (without testing the modules first, unfortunately this part doesn't have any pictures taken). The Jool I was carrying the Habitation Modules up into Kerbin orbit, maneuvering was so difficult due to the fact that the Hitchhiker storage units doesn't have any form of control, and the fact that it was controlled by a tiny probe on the skycrane. I got a Duna encounter on my maneuver node and waited until I can burn. The mistake here was that I used pretty much the least efficient engine out there, the Rockomax Mainsail engines. I ran out of fuel, so I decided to use the skycrane to try and get it into a Duna encounter. It failed miserably, the engines don't seem to be doing anything (Not even a 1 m/s difference), after a while, the parts beneath the skycrane exploded, sending the skycrane flying towards Dres orbit...
  5. Currently in the Communications Module of the Kevin Space Station.
  6. I would really like better performance on certain parts (just to make space stations less laggy) and a new gas giant based on Saturn, maybe even a potato-shaped moon/planet.
  7. I have finished the Kevin Space Station. It has 2 Habitation Module, 1 Power Generation Module, 2 available expansion ports (as of now), 1 Science Module, 1 Docking Module, and finally 1 Communications Module. That probe attached to one of the expansion ports is actually the 2 Docking Adapters, the one closest to the station is Adapter M-L, which connects the medium sized port to the large sized port. The adapter attached to the first one is Adapter L-S, which connects the large sized port to the small port, I know that it doesn't make sense to not have Adapter S-M, I'm planning to send one up there, but at the meantime, Adapter L-S will have to be attached to Adapter M-L in order to connect the small docking port to the medium one.
  8. It was a few weeks ago (Earth Time, not Kerbal Time), I made the Jool I, a craft that can reach Minmus with an adequate amount of fuel that might reach Duna (I haven't been there so I don't know, but it does have more than enough I would guess). I stuck on a 2 manned lander on the top and fired off. The rocket flew quite slow, but once it reaches the second part of the atmosphere (12km), it was like a cheetah on steroids. It blasted out the atmosphere quickly, the launch stage still had a bit of fuel left, so I used the remaining fuel to finish off the orbit, I detached, and flew the transfer stage into the SOI of the Mun, I was nervous. During the 2 years I've played KSP for, I failed multiple times trying to land on the moon. This time, I went for it, I burned retrograde and landed on a crater, I planted my flag and launched back towards Kerbin. Now that I landed on the Mun, the next place was obvious, Minmus. Due to the large amounts of fuel left when I orbited the moon, I knew that it can easily reach Minmus. I stuck a lander probe on it, knowing that my Kerbals will have a really high chance of dying. I launched at night time, I did the usual in orbit, however, Minmus doesn't have a flat orbit unlike the Mun, so I used the Maneuver Node to adjust my orbit. I flew to Minmus, landed and took this screenshot (On my old computer). After landing on Minmus, I had to do it again, only this time, a manned mission. I felt like the Jool I should have a successor, the Jool II. I went to the VAB and basically removed the NASA liquid fuel boosters and replaced it with more solid fuel boosters as the Jool I had a problem of the liquid fuel boosters colliding into the engine when separated, it would even worse than the Jool I, it failed miserably, couldn't even get out of the atmosphere. So I went back to the Jool I and used a modified version of the Mun Lander I made for the Mun mission. I launched it into orbit, separated the launch stage and landed on Minmus again. I planted a flag down (again, still on my old computer, which explains the horrible quality) and headed home. This was the screenshot: And that's it, hope you've enjoyed it. I've got a new computer now and I'm using the speed to my advantage and build a space station, but that's a story for another post.
  9. Hello, I'm not a new player, I actually bought the game in 2012, but after reading countless threads on the forum, I decided to join the forum. The only time when I interacted with other KSP fans was on Steam.
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