Kevlarburrito
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Bottle Rocketeer
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I'm trying to get the output file pasted in but the website is having some sort of major malfunction with pasting anything. Are there any lines in particular you guys are looking for? Here's the output file link: https://www.dropbox.com/s/x2hwgdi2y6x7ko0/output_log.txt?dl=0 And here is the error.log file: https://www.dropbox.com/s/0y7diwdbto0d9pz/error.log?dl=0 The error log I tried to paste in my last comment, not sure if it's showing up. But I was able to get these loaded into dropbox, so that should work.
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Elevon and tailfin controls missing
Kevlarburrito replied to Kevlarburrito's topic in KSP1 Discussion
AH! I didn't think of that, I'm trying a clean install now since I think some mods conflicted with some other parts. Once I get everything back installed, I will update. -
So, I'm not sure which mod may have done this, but several parts no longer have options for directional control. For example I cannot assign pitch raw or roll controls to various flaps wings or tail pieces, they are now missing. These are vanilla parts by the way. To my knowledge I haven't added any mod that should directly affect these parts. Any thoughts?
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[1.0.5] * Rocket Factory * - LeBeau Space Industries
Kevlarburrito replied to RaendyLeBeau's topic in KSP1 Mod Development
I'm not sure what I did wrong, but the utility parachute parts don't work. They don't give me any options for them to function as parachutes, they're attachable to ships, but they don't do anything. I'm specifically referring to the part called LBSI Chute-NKV-DCV -
[1.1] NavUtilities, ft. HSI & Instrument Landing System
Kevlarburrito replied to kujuman's topic in KSP1 Mod Releases
I figured it out. I had to uninstall the game, delete the data folder with existing mods, reinstall the game, then install one mod at a time launching the game to the main start screen each time. Seems to have fixed THAT issue. Now I appear to have encountered a memory leak issue. Appears to be the old Squad issue. -
[1.1] NavUtilities, ft. HSI & Instrument Landing System
Kevlarburrito replied to kujuman's topic in KSP1 Mod Releases
Is there a fix for the game getting stuck on loading analogHSI? I've tried the previously mentioned fixes: replacing the .dll file and ensuring the file structure is correct Neither of these work. Any thoughts? -
I'm not sure if this is the right place to post this. After installing raster prop mod, I'm having an issue with the base Mk. 1 space pod (the single Kerbal vanilla pod) where a black opaque box blocks my view to the instrument panel. If I move my view up, sometimes, I can make out that the panel is there, but this box is blocking my view. I happens regardless of what I have attached to the pod and regarldess of altitude. Anyone encounter this? I've tried searching for it but I'm only getting results about some other different unrelated issues. I also don't have the time right this second to read through 153 pages of comments (old post included). So I would appreciate any guidance as I'm not sure where to look.
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Is there a new welding mod or is the only one (UbiorZor or whomever) out of comission?
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Mods we would like to see integrated into Stock?
Kevlarburrito replied to SpaceSmith's topic in KSP1 Mods Discussions
I'd like to see Remotetech or something similar in stock KSP -
Question about staging properly
Kevlarburrito replied to Kevlarburrito's topic in KSP1 Gameplay Questions and Tutorials
Ah that makes much more sense, thank you both! -
Rotating parts?
Kevlarburrito replied to Kevlarburrito's topic in KSP1 Gameplay Questions and Tutorials
Thank you for that tip! I will definitely check out the mod! And thank you worir4 and Streetwind -
How do you load rovers?
Kevlarburrito replied to Kevlarburrito's topic in KSP1 Gameplay Questions and Tutorials
Thanks for the assistance guys! Question has been answered.