fxcustoms
Members-
Posts
14 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by fxcustoms
-
[Min KSP 1.11] WIP: SunkWorks Maritime Technologies
fxcustoms replied to Angelo Kerman's topic in KSP1 Mod Releases
So far I am loving the idea of being able to dive in KSP. I do have one question is there any way to make your kerbal descend quicker then . 2 m/s I click the sink button it says filling until the speed reaches .2 then says closed, I can surface way quicker. I didn't know if maybe this was meant to be this way or if maybe I have some kind of conflict with something else, just wanting to see if this is how it is supposed to function. Thanks for all the hard work everyone puts into these mods -
Can someone assist me with a question, on one of the first missions where you go to a spot then send a diver down it has under the - have the required equipment, says -with module: Data Transmitter Is this just supposed to be an antenna or is there a part I just cant seem to find, I have several other mods, so this may be a conflict or I just cant find the part. I have tried several items that I thought this may be but have yet to find the right one. Thanks for any help and sorry if this is a bonehead question with a obvious answer
-
I could be wrong its not different max temps but you can adjust the amount of ablator in the parts settings
-
I am having an issue with the fairings, it seems to happen with a fresh install with only SSTU installed on 1.8.1. When in the VAB the shell of the fairing appears to be normal and colored but when launching or loading a vessel the fairing is all black. I tried to search in this forum and other places but couldn't seem to find a solution. I'm just wanting to make sure its not something that there is something I can do to fix, thanks for any help. I have tried adding the command to launch in -force-d3d11 to see if this made any difference but didn't seem to make a difference.
-
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
fxcustoms replied to Ger_space's topic in KSP1 Mod Releases
Anyone have an idea why if I have contract configurator downloaded at same time as KK it causes KK to not work, thanks for any help Got it to work not sure what i was doing wrong unless i was using an outdated version of one of the mods but was getting them off CKAN before. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
fxcustoms replied to nightingale's topic in KSP1 Mod Releases
I have a quick question has anyone had an issue with contract configurator cause some king of conflict with Kerbal Konstructs. I have a new install and have narrowed down the reason that KK quits working is installing contract Configurator, I have looked through this post but havn't found anything that seems to help. AFTER Trying some other things think it was an outdated version that I was getting on CKAN of KK not sure but everything is fine now.- 5,201 replies
-
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
fxcustoms replied to Ger_space's topic in KSP1 Mod Releases
Is there a way to make KK work with a rescale like JNSQ I understnad that when the planets get rescaled the ground where bases are is different is why im asking. Thanks -
I messed around for a while and was unable to find which mod was possibly causing the issue, and eventually just started with a new install. I did away with some of the mods I was previously using but no longer have the issue, sorry couldn't offer anymore as far as which mod may have been causing a conflict.
-
Sorry to have taken up your time I figured it was a issue with something I have done I will work on removing some mods and seeing if I can find the culprit or try the fresh install method thanks for the advise.
-
Hope im doing this right, here is the output log and the ksp.txt Output_Log https://drive.google.com/open?id=1qO2dFxIxtatm7Vg_7d-eUMm1qCG2Dwpb KSP https://drive.google.com/open?id=1JgTQJoXwOwAcx4gVZ9QFQYHrcNmuqJY3
-
I would happily get that for you but I am unsure of how to post it here for you unless you just want me to copy and paste a few lines of it. Everything does work just get that error that continues to go on was why I was thinking I should try to fix it.
-
Still loving the Mod ran into another small hiccup that i'm hoping there is a simple solution for, when I put one of the Modular RCS Ports SST-GEN-MRCS I get a continued log error that says MissingMethodException: Method not found: "ResourceRatio..ctor". Trying to figure this out as not to bother anyone I looked in the log and it says this [LOG 21:38:58.010] ERROR: Config is for part: SSTU-GEN-MRCS (Part) is set to use RF/MFT, but neither RF nor MFT is installed, cannot update part volumes through them. Please check your configs and/or patches for errors. Im guessing its talking about Real Fuels and Modular Fuel Tanks, I know I never had RF but may have installed MFT before finding SSTU but there is nothing I can find in the Gamedata for MFT so unsure where to look for the config or patch that it references to find where the error may be from. I understand in no way this is a issue with the mod it is something I have done like before with another mod that has caused an issue just hoping to rectify without having to do a new install. Thanks for any help you have time to offer.
-
Yes I am using restock so that would be why I couldn't figure it out, I will just remove restock as Im using 90 percent of SSTU just loving it.
-
I'm sure it is something I have messed up on my KSP but the radial tank SSTU-TANK-MFT-R-Radial Tank doesn't show up. I'm just wanting to see if this is a known issue or maybe something that I have done be it a conflict with another mod or something else I have done. When in editor it has a box in the tank section but there is no picture, and when you drag an invisible tank and put one on a rocket the mass and delta-v changes but you cant see it or modify it. I have been loving SSTU just wondering if there is a easy solution to fix this or if I should just quit trying to figure out what I have done wrong. Thanks