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Mouhand

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Posts posted by Mouhand

  1. 11 minutes ago, Kerbalsaurus said:

     What mods do you have installed? BD Armory's a given, as well as MechJeb, Scatterer, and several other visual mods. But what other ones?

    - procedural wings fuselage
    - procedural part nose, cockpit and fuel tanks
    - conformal decals used to add texture from dcs world 
    - kerbal foundries for landing gears
    AtmosphereAutopilot, aviation, lights, BDA, FAR, advanced jet engine and visual mods AVP, TUFX, TURD, Reshade

  2. hello
    Takeoff/landing from moving aircraft carrier with f18c hornet replica
    landing speed 140 knots, the aircraft carrier heading N90° at 27 knots

    (still wip, almost done need to fix roll rate i think it's a bit slow, and do small tweeks)

    sry for the quality in 1080p, i dont know whay it looks like 480p!

     

     

  3. On 2/26/2022 at 9:57 PM, Earthlinger said:

    Ha! You can't fool me! That's obviously from a movie.

    straight from Top Gun maverick:sticktongue:

    On 2/26/2022 at 9:57 PM, Earthlinger said:

    No okay but seriously what mods are you running? Either way it's a beautifully put together craft.

    thank you,
    8  mods:
    70% fuselage "procedural wings"
    20% nose, cockpit and fuel tanks "procedural part" ,
    10% "aviation lights" and "conformal decals"
    kerbal foundries for landing gears
    "BDA" "FAR" and "advanced jet engine"
    fuslage texture from DCS
    and visual mods AVP TUFX TURD ...............
    about 160 parts fully loaded!

  4. 49 minutes ago, Kerbal Productions said:

    That's gorgeous! What's the TUFX profile you use for a blurred background, I've been seeing it and wanting it for ages :)

    thanks, I use Alverro's profile that I modified and also reshade! "amientlight, clarity and curves"
    for the blurred background you can find it under TUFXSettings  Depth of field.
    QBNHvCp.png

  5. 52 minutes ago, ColdJ said:

    The only way is to move the part that is in front of the cockpit far enough back that you are inside it's mesh. The game doesn't render the inside of a mesh and so it appears invisible. Nothing else will make it see through. That is why the cockpit view in my Hypersonic entry Smalantive can see everything, because the cockpit is within the adapters mesh.

    I know this technique well but this time I want to respect the positions of the crew in the cockpit of the f18 and in this case it will be difficult to do, even if I managed to do it for the first pilot the second will always have a part in front of him! 

  6. 12 minutes ago, HyperDraco said:

    Update x (I lost track): I have built the greatest multirole fighter to ever come out of Draconic Industries's hangars.

    I just sunk a whole damn Aircraft carrier with all 10 missiles (4 Cruise, 4 Sidewinders, 2 Tomahawk or optionally 2 Exocets but I can fit more armaments), the GAU-8 Cannon, and is still somehow extremely mavouerable. 

    I might just pit it against @Mouhand's great F/A-18 if he allows me to, just to see if my Draconic Athena II (lots of variants but of course I will use the most powerful variant) might come out on top (or crash and die within 20 seconds which is more likely).

    it's brand new why you wanna destroy it ? :sob:sure you don't need my permission,I haven't tested them with AI  but i would like to see that :)

  7. 18 hours ago, davide96 said:

    Hi guys, I've installed this mod and  look like fantastic. I'm trying to create the nasa worm decals and the spacex decals for my falcon 9, but the guide on gitub it's complicated for me, and I don't understand how to do it.

    Can some one help me?

    Thanks a lot 

     

    4 hours ago, CollectingSP said:

    Same, i'm stuck using decalcomania until i can figure out how to add my own to this mod. i need help as well.

    hi I have a little temporary solution
    put the decals you made in the squad/flags  folder and use the flag part "CDL-F Flag decal" as decals!

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