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manaiaK

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    Just this guy, you know?
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    Islets of Langerhans

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  1. Won't they have to get radio transmission licences in Europe? The ground stations transmit to the satellites. There might also be some international space treaty law about transmitting into a country from space without approval. I'm hazy on that.
  2. That laptop (provided it doesn't get throttled due to heat) would easily be in the top quarter of machines that KSP is played on. Maybe even in the top five percent.
  3. Hey @Demordrah and @pandaman, Margo could be the mission planner that you were asking for!
  4. That's a very good argument. I hope the developers are monitoring this.
  5. Maybe, although it's perhaps not very Kerbal. The kerbal way was "stick some things together, launch the result, and laugh at what happens". And the learning curve already goes way up high for noobs to orbital mechanics and rocketry... Maybe Gus could have a "mission planning assistant" for this though. Not many players make it outside Kerbin's SOI, apparently.
  6. PC might be happy with 1.10 if the performance and memory improvements are as described. Less lag? Funner game?
  7. I was just thinking this (one-key science gathering would be great!) a couple of days ago... [ Off topic: In the mean time, I've been struggling to get my head around the KAL-1000's editor in the "Breaking Ground" expansion. The thing really needs an in-game manual (with snack stains, torn ringbinder holes in some pages, marginal notes from Bill, etc.) and a library of examples. It took me an hour to make deployable grid fins (for booster recovery) with a few hinges.] Somehow I haven't been aware of Red Onion until today. As the Right Honorable Mr. J said above, sometimes you just can't be having with all the ceremony (a.k.a. faffing around) in kOS. (Other times, of course, it adds to the fun!) Keep going! Sometimes the best addons take a while to catch on.
  8. I have read (forget where) that there are already at least four variants - the original, the South Korean one (less lethal), the Italian one (more lethal), and the western US one. Probably there are other variants. (Iran? Indonesia?) Coronaviruses are known for mutating a lot. According to Wikipedia, about 15% of common colds are caused by coronaviruses. No-one gets immunity to colds. But hey, we can hope. This one might be different.
  9. Congrats Tosha! I think you have chosen the right spots in the tech tree. The stock gravioli in particular is too late.
  10. I'll just put this here as a record of troubleshooting a problem with KSP 1.3 on Linux Mint 17.3 Cinnamon 64-bit. I hope it helps someone else, someday... Hardware: Sandy Bridge i7-2600, 12GB, 1TB, GXT1050 (2GB VRAM). Shell: Bash. Process to produce the problem: $ cd ~/games/ksp_1_3/ # folder to which KSP 1.3 was unzipped. $ ./KSP.x86_64 Result: A completely blank/dark grey screen flashes up a couple of times, and then I am returned to the command line. A core dump is produced. $ echo $? 127 $ find . -type f -name "*.log" $ #no results. "127" is the universal "user-defined error" return code. Not much help. Nor is the core dump of much help, without the source code or a binary compiled for debugging. As shown, no log files are produced by KSP. Solution Steps: Required packages: strace and mlocate. $ sudo updatedb $ strace -s 256 -o strace.log ./KSP.x86_64 As before KSP runs and crashes, but this time a file strace.log is produced. The "-s 256" means record up to 256 bytes of strings in the program, so you can get full file names. $ less strace.log Press 'End' to go to the end of the file. Working backwards from the end of the trace log, the last significant thing was an error within the file "libkeyboard.so". $ ls -lh `locate libkeyboard.so` -rwxr-xr-x 1 manaiaK users 13K May 26 04:54 /srv/home/manaiaK/games/ksp_1_3/KSP_Data/Plugins/x86_64/libkeyboard.so* -rwxr-xr-x 1 manaiaK users 7.7K May 26 04:54 /srv/home/manaiaK/games/ksp_1_3/KSP_Data/Plugins/x86/libkeyboard.so* -rw-r--r-- 1 root root 56K Jun 25 2014 /usr/lib/gnome-settings-daemon-3.0/libkeyboard.so -rw-r--r-- 1 root root 31K Mar 8 2016 /usr/lib/x86_64-linux-gnu/cinnamon-settings-daemon-3.0/libkeyboard.so So, there are different versions of this file. $ cd KSP_Data/Plugins/x86_64 $ cp libkeyboard.so libkeyboard.so.bak $ cp /usr/lib/x86_64-linux-gnu/cinnamon-settings-daemon-3.0/libkeyboard.so . $ cd - # returns to ~games/ksp_1_3 $ strace -s 256 -o strace.log ./KSP.x86_64 KSP runs and crashes as before, but inspecting the strace.log file as before reveals a different problem! Progress!. This time the problem is with a file liblingoona.grammar.kerbal.so, which is unique to KSP I downloaded the KSP 1.3.1 pre-release, and sure enough the liblingoona.grammar.kerbal.so file was different. Copying the 1.3.1 liblingoona in place of the one in my 1.3 install using the process described above fixed that problem. After that, KSP ran normally but produced a SIGSEGV and core dump when I quit the game. To not get core dumps when I run KSP, but still get them when required for debugging my own stuff:- $ ulimit -c 0 ; ./KSP_x86_64 ; ulimit -c unlimited
  11. Here and now, yes (nearly completely). Pretty steampunk, huh? Make a fire, boil water, use steam to power things. PV is shiny new quantum physics, but has its own problems outside Duna... er, Mars. Relatedly, starting-2018-china-will-begin-turning-coal-plants-nuclear-reactors .
  12. Yeah. If multiplayer, then LAN party style only. What will there be? Tweaks and adjustments. Moar pretty, perhaps. What would I like? A way to introduce automation gradually. Once you've done a few hundred launches (or even just ten or so of the same .craft), it gets old. So a science item to automate that. Once you can land on the Mun reliably, autoland. Once you can dock efficiently, autodock. Mission planning and execution. Or just make kOS stock and let you figure it all out for yourself. And, cameras and telescopes, and a mission museum. Also a llama.
  13. Wikipedia says the per capita GDP of Mexico is about $10K, and further, this is highly unequally distributed. Software devs might not make as much as they would in Silicon Valley, but I think they should still make a "developed-world" wage.
  14. Mmm, not exactly stock, but they've made provision for modders to do it. See Porkjet's new parts pack.
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