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KSP2 Release Notes
Everything posted by manaiaK
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Won't they have to get radio transmission licences in Europe? The ground stations transmit to the satellites. There might also be some international space treaty law about transmitting into a country from space without approval. I'm hazy on that.
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That laptop (provided it doesn't get throttled due to heat) would easily be in the top quarter of machines that KSP is played on. Maybe even in the top five percent.
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Launch Window Planning
manaiaK replied to Demordrah's topic in KSP1 Suggestions & Development Discussion
That's a very good argument. I hope the developers are monitoring this. -
Launch Window Planning
manaiaK replied to Demordrah's topic in KSP1 Suggestions & Development Discussion
Maybe, although it's perhaps not very Kerbal. The kerbal way was "stick some things together, launch the result, and laugh at what happens". And the learning curve already goes way up high for noobs to orbital mechanics and rocketry... Maybe Gus could have a "mission planning assistant" for this though. Not many players make it outside Kerbin's SOI, apparently. -
PC might be happy with 1.10 if the performance and memory improvements are as described. Less lag? Funner game?
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Kerbal Space Program 1.10: "Shared Horizons” Grand Discussion Thread
manaiaK replied to UomoCapra's topic in KSP1 Discussion
A new strut variant! Colored space tape!- 202 replies
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[1.10.x] RedOnion: Unrestricted in-game scripting v0.5.2
manaiaK replied to evandisoft's topic in KSP1 Mod Releases
I was just thinking this (one-key science gathering would be great!) a couple of days ago... [ Off topic: In the mean time, I've been struggling to get my head around the KAL-1000's editor in the "Breaking Ground" expansion. The thing really needs an in-game manual (with snack stains, torn ringbinder holes in some pages, marginal notes from Bill, etc.) and a library of examples. It took me an hour to make deployable grid fins (for booster recovery) with a few hinges.] Somehow I haven't been aware of Red Onion until today. As the Right Honorable Mr. J said above, sometimes you just can't be having with all the ceremony (a.k.a. faffing around) in kOS. (Other times, of course, it adds to the fun!) Keep going! Sometimes the best addons take a while to catch on. -
I have read (forget where) that there are already at least four variants - the original, the South Korean one (less lethal), the Italian one (more lethal), and the western US one. Probably there are other variants. (Iran? Indonesia?) Coronaviruses are known for mutating a lot. According to Wikipedia, about 15% of common colds are caused by coronaviruses. No-one gets immunity to colds. But hey, we can hope. This one might be different.
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Congrats Tosha! I think you have chosen the right spots in the tech tree. The stock gravioli in particular is too late.
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I'll just put this here as a record of troubleshooting a problem with KSP 1.3 on Linux Mint 17.3 Cinnamon 64-bit. I hope it helps someone else, someday... Hardware: Sandy Bridge i7-2600, 12GB, 1TB, GXT1050 (2GB VRAM). Shell: Bash. Process to produce the problem: $ cd ~/games/ksp_1_3/ # folder to which KSP 1.3 was unzipped. $ ./KSP.x86_64 Result: A completely blank/dark grey screen flashes up a couple of times, and then I am returned to the command line. A core dump is produced. $ echo $? 127 $ find . -type f -name "*.log" $ #no results. "127" is the universal "user-defined error" return code. Not much help. Nor is the core dump of much help, without the source code or a binary compiled for debugging. As shown, no log files are produced by KSP. Solution Steps: Required packages: strace and mlocate. $ sudo updatedb $ strace -s 256 -o strace.log ./KSP.x86_64 As before KSP runs and crashes, but this time a file strace.log is produced. The "-s 256" means record up to 256 bytes of strings in the program, so you can get full file names. $ less strace.log Press 'End' to go to the end of the file. Working backwards from the end of the trace log, the last significant thing was an error within the file "libkeyboard.so". $ ls -lh `locate libkeyboard.so` -rwxr-xr-x 1 manaiaK users 13K May 26 04:54 /srv/home/manaiaK/games/ksp_1_3/KSP_Data/Plugins/x86_64/libkeyboard.so* -rwxr-xr-x 1 manaiaK users 7.7K May 26 04:54 /srv/home/manaiaK/games/ksp_1_3/KSP_Data/Plugins/x86/libkeyboard.so* -rw-r--r-- 1 root root 56K Jun 25 2014 /usr/lib/gnome-settings-daemon-3.0/libkeyboard.so -rw-r--r-- 1 root root 31K Mar 8 2016 /usr/lib/x86_64-linux-gnu/cinnamon-settings-daemon-3.0/libkeyboard.so So, there are different versions of this file. $ cd KSP_Data/Plugins/x86_64 $ cp libkeyboard.so libkeyboard.so.bak $ cp /usr/lib/x86_64-linux-gnu/cinnamon-settings-daemon-3.0/libkeyboard.so . $ cd - # returns to ~games/ksp_1_3 $ strace -s 256 -o strace.log ./KSP.x86_64 KSP runs and crashes as before, but inspecting the strace.log file as before reveals a different problem! Progress!. This time the problem is with a file liblingoona.grammar.kerbal.so, which is unique to KSP I downloaded the KSP 1.3.1 pre-release, and sure enough the liblingoona.grammar.kerbal.so file was different. Copying the 1.3.1 liblingoona in place of the one in my 1.3 install using the process described above fixed that problem. After that, KSP ran normally but produced a SIGSEGV and core dump when I quit the game. To not get core dumps when I run KSP, but still get them when required for debugging my own stuff:- $ ulimit -c 0 ; ./KSP_x86_64 ; ulimit -c unlimited
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Is there limit on how small fusion/fission reactor can be??
manaiaK replied to raxo2222's topic in Science & Spaceflight
Here and now, yes (nearly completely). Pretty steampunk, huh? Make a fire, boil water, use steam to power things. PV is shiny new quantum physics, but has its own problems outside Duna... er, Mars. Relatedly, starting-2018-china-will-begin-turning-coal-plants-nuclear-reactors . -
1.3 - What will it have?
manaiaK replied to KAL 9000's topic in KSP1 Suggestions & Development Discussion
Yeah. If multiplayer, then LAN party style only. What will there be? Tweaks and adjustments. Moar pretty, perhaps. What would I like? A way to introduce automation gradually. Once you've done a few hundred launches (or even just ten or so of the same .craft), it gets old. So a science item to automate that. Once you can land on the Mun reliably, autoland. Once you can dock efficiently, autodock. Mission planning and execution. Or just make kOS stock and let you figure it all out for yourself. And, cameras and telescopes, and a mission museum. Also a llama. -
Wikipedia says the per capita GDP of Mexico is about $10K, and further, this is highly unequally distributed. Software devs might not make as much as they would in Silicon Valley, but I think they should still make a "developed-world" wage.
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Upgrade through science
manaiaK replied to Lennartos's topic in KSP1 Suggestions & Development Discussion
Mmm, not exactly stock, but they've made provision for modders to do it. See Porkjet's new parts pack. -
"Management issues high up". There's an old saying, older than me: you join a company, but leave a manager. I haven't found an exception yet.
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KSP needs more purpose.
manaiaK replied to Pixel Kola's topic in KSP1 Suggestions & Development Discussion
I'm with @5thHorseman. It's a hobby, not a game. As such, the best enhancement to late game for me would be to make kOS stock. Learn PID control theory and the elements of programming, if you don't already have them. However, making kOS stock is not needed since there's a mod for that. This "winning" thing... I have heard that Americans hate playing Trivial Pursuit with Brits, Aussies and Kiwis. The American wants to win while the others just want some nostalgia and a few laughs. Ease up. If you don't want to play any more after 500+ hours, then consider your $30 well spent at 6 cents an hour for 500 hours of entertainment and education, and move on. Edit: It would be nice to be able to review your progress in-game. I have suggested adding a mission museum to the game for that reason. -
Camera as first Science item
manaiaK replied to manaiaK's topic in KSP1 Suggestions & Development Discussion
Thanks for the helpful suggestions, everyone! IANAGD (I am not a game developer) but it seems to me that the basic idea should be quick to do, and so should @Veeltch's pseudo-color filters, @NotAgain's 'take data' and perhaps @HalcyonSon's contract ideas. @monstah's pan-and-zoom with preview sounds like perhaps release 2.0. (But, IANAGD, so maybe that's the second easiest thing to do? I don't know.) Perhaps I'll have to learn Unity and make a mod. (Expect a report back in 7.66 years... ) -
The right-click menu would have "take snapshot" on it, which, when clicked, would take a screenshot (without the right-click menu in it). Would add to those grindy "go to a waypoint" contracts in career, and be a bit of fun for new players. (Then of course we need somewhere to look at the snapshots. Cue my two-year-old "mission museum" idea.)
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That's the way I interpret the words. "Dark matter" is shorthand for "there's something wrong with our models at the galactic cluster level and below, and we have no clue what it is." "Dark energy" is shorthand for "there's something else wrong with our model of the universe, and we don't know what that is either."
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The Linux Thread!
manaiaK replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Thanks, @Psycho_zs, for your geometry guard script! Now I can just restart Cinnamon with Ctrl-Alt-Escape rather than having to start my laptop and ssh in to my desktop to kill KSP. Very convenient. -
This is exactly it. Printing would have been great for the Romans, and they had the necessary technologies and materials for it. But they didn't bother, because there was no general agreement that slaves and small-farmers should know how to read. Reading was for the nobility and their clerks alone. The idea about equality came first, and then it turned out that printing was useful for a whole lot of things besides Bibles. Meanwhile the idea of equality carried over into schooling so that lots more people learned how to use numbers as well. There's some quote that runs roughly along these lines: "if you want to conquer the seas, don't teach people how to build ships. Teach them to long for the immensity of the open ocean." Something like that. That's more or less what I'm trying to say: progress comes when enough people want something and can act on their desire. So, back to the question, can progress maintain the pace of the last century? Unlikely. We got the industrial revolution because before it, a shirt cost the equivalent of $7000 in today's money, and people in power thought everyone should be able to buy clothes. We got clean water and sewers and vaccinations because people in power didn't want poor people's kids to die all the time. We got washing machines and fridges and electric stoves and vacuum cleaners because housework was backbreaking virtual slavery, and the suffering of domestic servants was of equal value to anyone else's. We got electric light and movies and radio and TV and the internet because people wanted to be entertained. What do people want now? The time to enjoy the stuff we have, and to enjoy new trinkets and toys, would be my guess. We've got the important stuff, and have forgotten what life was like without it. So now, progress just means "new toys". Not as great a motivator. "Dark matter" and "dark energy" bug me (and not just me) a lot, though...
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Actually, hundreds of years earlier. Gutenberg's printing press took off because everyone wanted to read the Bible for themselves, not just take the word of some priest for what it said -- and they were allowed to, because a (relatively wealthy) peasant's or artisan's soul had equal value to that of a priest or a nobleman. So they, as well as nobility and priests, had the right to decide for themselves whether or not they were being led into heresy. Note: the idea of equality preceded the invention. (Extending the idea to the landless poor, women and people with brown skins, now: that took a bit longer. ) This is the heart of the question. Pretty much every example from nature is an 'S' shaped curve, or two 'S's back-to-back (a bell curve). That's not conclusive, but it indicates we need strong reasons to believe that this time is different. Just saying "Humans are clever!!11!one!" doesn't cut it.
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No, they haven't always been wrong. For about 50,000 - 80,000 years, 95% of the species's existence, they were right. Nothing changed in anyone's lifetime. The rapid advance of technology in the last three centuries came about because for the first time, the idea that all humans are created equal was taken seriously, and the idea that it was possible to get rich and respected through trade (making and selling things), rather than just by being born to wealth or fighting and taking wealth from other people also took hold. If we stop believing that *everyone* deserves equal treatment under the law, or if it gets to be too hard to get rich by making new things, progress will stop. Seems to me that both of these are going the wrong way, but only a little so far.
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Seconded! Feels buttery smooth now, and doesn't give me that sense of imminent crashing. Awesome work by everyone. I love the new scenarios. They should help a lot when trying to assist people with random installation problems/glitches, as well as just being fun when you have ten minutes .... uh, an hour ... to spare. Edit: Oh, and the Porkjet pack! So beautiful, in a Kerbal way.
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I thought that was due to KSP's educational focus. One has to install kOS and learn some scripting for this sort of thing. A heavy nudge towards learning yet another thing... as if we lack for things to learn in KSP.