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pacbard

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    Rocketry Enthusiast
  1. I had the same problem. I had to update the AntennaRange.cfg to this file to make it work. I suspect that it has something broke with one of the latest module manager releases.
  2. Have you tried this patch? On another issue, does anyone have problems loading the antenna configs with the latest module manager (v 2.6.20)? It looks like I have to remove the :NEEDS[!RemoteTech] and change the /= 1.414213 in the commDish section to *= 0.7071068 Does anyone have any idea on why this might be happening?
  3. @Kerbas_ad_astra it looks like the antenna on the solar panel does not work in "vanilla" (without antenna range or RT installed). Is it the intended behavior? I'm able to extend it on but it won't transmit science back to Kerbin.
  4. [quote name='marchingknight11']Are there any plans to add this mod to CKAN? Would make it much easier to keep up to date.[/QUOTE] I've opened a pull request to add SKY to CKAN. It should become available soon-ish.
  5. An update is waiting to be merged. Long story short, when Stock Plus was rolled into the main mod, the zip file used to distribute the mod was renamed. CKAN was not aware of it and could not update to the latest version. To make things more complicated, the mod was set to work for any 1.0 release, so the old version was automatically added to the 1.0.5 list. The new version (1.0.5a) should be available as a new mod pretty soon.
  6. Thank you for including orbit inclination info and an intuitive way to change it. It makes planning rendezvous so much easier. Do you have any plans to implement a way to hide the precise node windows when not needed? Maybe the 1.1 interface overhaul will include it.
  7. Wait, are we getting an aerospike engine? I completely missed it when it was posted.
  8. It was fun! I definitely over-engineered the spaceship. Here are the pictures:
  9. If you download near future propulsion, you will find a patch to convert these engines to liquid hydrogen. It's in the extra directory. If you use CKAN, you will find the mod as an extra for NFP.
  10. Well, it looks like your pull request is being held back because of the proposed change to the netkan file. I fixed it up for you. This is the new pull request.
  11. The best way to contact the CKAN admins is through the IRC chat on the #ckan channel or on their forum thread.
  12. If it helps, this is what I have in my log: [LOG 10:26:52.975] Reference Frame: Rotating [LOG 10:26:52.976] Cannot find InternalPart 'Soy2_RPM' [EXC 10:26:52.977] ArgumentException: The thing you want to instantiate is null. UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) UnityEngine.Object.Instantiate (UnityEngine.Object original) Part.AddInternalPart (.ConfigNode node) Part.CreateInternalModel () Part.SpawnCrew () Vessel.SpawnCrew () Vessel.MakeActive () FlightGlobals.setActiveVessel (.Vessel v, Boolean force) FlightGlobals.SetActiveVessel (.Vessel v) ShipConstruction.AssembleForLaunch (.ShipConstruct ship, System.String landedAt, System.String flagURL, .Game sceneState, .VesselCrewManifest crewManifest) FlightDriver.Start ()
  13. Orionkermin, have you fixed the SoyJuice retro rockets yet? If not, this fixes them for me: MODULE { name = ModuleEngines [B] engineID = LES[/B] [B] powerEffectName = running_closed[/B] [B] thrustVectorTransformName = thrustTransform[/B] throttleLocked = True exhaustDamage = False allowShutdown = False ignitionThreshold = 0.1 minThrust = 0 maxThrust = 50 heatProduction = 550 fxOffset = 0, 0, 0.25 PROPELLANT { name = SolidFuel ratio = 1.0 DrawGauge = True } atmosphereCurve { key = 0 100 key = 1 100 } } RESOURCE { name = SolidFuel amount = 20 maxAmount = 20 } FYI, I also increased the fxOffset to 0.25. I don't know if it make any difference.
  14. Are you using the atmospheric TWR reading from KER? I think that if you use the extended window in the VAB you will be able to switch to atmospheric readings. The upper stage engines have really a really low atmospheric ISP. The 1.60 is probably for their vacuum performance.
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