kikill
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Everything posted by kikill
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@ShotgunNinja i'd like to add this heat management, so the radiators have a much life-like use. Is your procedure still valid for your current version (latest beta for now) ?
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hello guys i made a modification to your map.html, so it displays Earth in 3D (you have to play with RSS). I use Arcgis API instead of leaftlet. you can download map.html and pod.png from this page : https://github.com/kikillotest/Telemachus/blob/map-3D-RSS/WebPages/WebPages/src/map.html I plan to add some D3 graphs, to display altitude, etc...
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[mod request] next launch window to planets/moons
kikill replied to kikill's topic in KSP1 Mods Discussions
thank you all, TAC indeed does the job I'll try protractor too, i'm curious- 5 replies
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- planet
- launch window
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a little window or HUD (like KER) that shows the next launch window to planets or moons (a customizable list to only show Mars, Saturn, Titan...), so i don't miss my contracts deadline
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- planet
- launch window
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Science Revisited - New and improved ways to do science [1.3.1]
kikill replied to CaptRobau's topic in KSP1 Mod Releases
hey, thanks for bumping this mod, i didn't know it exists. concerning the EVA, is there a way to gain science points according to the time spent in space ? -
i thought that would inspire you as a side project : http://weburbanist.com/2013/01/09/extreme-room-service-space-hotel-is-surprisingly-spacious/ along with that soviet style design https://hylobatidae.org/?action=articleinfo&id=95
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- totm march 2020
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[RSS] Algerian Aerospace Program! -Alternative History May 1967
kikill replied to MatterBeam's topic in KSP1 Mission Reports
Nice story and slick designs ! ce programme est vraiment passionnant -
hey, for some reasons, the KVD-1/CE-7.5 Vacuum Engine [2.5 m], keeps its fairing, in the VAB and after staged. any clue what's going on ?
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glad someone continued this project good luck to you
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ok, i found it on the wiki https://github.com/NathanKell/RealSolarSystem/wiki/InSpaceHigh-and-InSpaceLow
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I'm looking for a page with the altitude of biomes ( fly low, fly high, space low, space high...) of every planets
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A design i like : - 1 pod - 1 real chute cone - procédural decoupler - procédural tank (cryo) - 1 engine (dont remember the name, has 5 ignitions) - procédural découpler - procédural tank - 1 Merlin engins - 3x latéral découpler - 3x procédural tank - 3x Merlin engine A rule i follow : Looking at mechjeb delta-v, make sure stage 0 has 1.20 on SLT, and the other stages 1.0 or 0.98 on TWR
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to me, it means your vessel needs minimum 9.1 total dV at launch. lesser than that, i can't get an orbit. on circularization, when the perigee is above 130km, my orbital speed is >7000km/s
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[WIP][1.0.5]* RSS Visual Enhancements (RVE)
kikill replied to pingopete's topic in KSP1 Mod Development
i'm afraid i have to admit, the issue is me loli just mean to share that idea that passed throught my head, i just thought it's easier to share the gamedata folder, sort of plug-n-play don't get me wrong, i'm not complaining, crying or anything like this -
ok thank you Niemand I'll check the RO thread, if i can help
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- totm march 2020
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hello i'm not sure should i post it here or in Realism Overhaul thread. i get almost every tantares parts as non RO compatible. i'm playing with KSP 1.0.4, and the latest RO and RSS mod (downloaded via CKAN, with the recommanded parts). anyone else get the same errors ?
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- totm march 2020
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[WIP][1.0.5]* RSS Visual Enhancements (RVE)
kikill replied to pingopete's topic in KSP1 Mod Development
would be great if one could upload a zipped GameData with a working RSS mod -
awesome mission ! would you like to share the craft file ?
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[1.3] KerBalloons v0.4.2 - Balloons for KSP!
kikill replied to JoePatrick1's topic in KSP1 Mod Development
hey, thanks for this addon ! it is good looking, nice textures and model (i think, the "pod" would look better if the bottom face or edges were sharpen or flatten, atm the shading looks curved) the sound of the balloon is very funny when it deflates, really like it lol i found this instruments are used on similar balloons http://www.sippican.com/contentmgr/showdetails.php/id/306 looking forward for this promising mod !! -
[0.25] [x] Science! v4.0 (2014-10-24) [Old thread]
kikill replied to Bodrick's topic in KSP1 Mod Releases
i didn't know nor notice that -
[0.25] [x] Science! v4.0 (2014-10-24) [Old thread]
kikill replied to Bodrick's topic in KSP1 Mod Releases
yes -
[0.25] [x] Science! v4.0 (2014-10-24) [Old thread]
kikill replied to Bodrick's topic in KSP1 Mod Releases
hey, thank you verrrry much for bringing this mod to life again ! i noticed it shows funny experiments like : crew report when splashed down on grasslands (every biome actually)