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DaniDE

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Posts posted by DaniDE

  1. 18 hours ago, taniwha said:

    I have released version 5.3.0 of Extraplanetary Launchpads.

    Changes from 5.2.95:

    • Updated for KSP 1.1
    • Plug some NRE holes.
    • Remove 64-bit windows lock.
    • Contract titles fixed (thanks to suicidejunkie).
    • Recipe log spam cleaned up.
    • Materials on the workbench cleaned up.
    • Dump use of KSPAPIExtensions.
    • EL version moved to the bottom of the build info window.
    • Editor vessel update event handling optimized.

     

    Thank you so much, love your work :)

  2. Hello Beale, did you see this thread?

    Do your hatches have a box collider set for 1.1?  I love your parts and now Im scared I could not use the pods for EVAs when 1.1 is released :D

    Oh and if that poll is still relevant, the EM-001 on the far right appeals most to me, followed by the yellow spherical looking one :D

     

    Thank you for all your work, its much appreciated!

  3. On 3.4.2016 at 5:21 PM, RaendyLeBeau said:

     

     

    8 hours ago, RaendyLeBeau said:

    hi probus, I made a few tests. did not detect a fault. only situation is when the door (airlock / hatch) is already occupied by another kerbal. - Then the door (airlock -hatch) is blocked (see picture nr.14+15) . Of course also the hatch can blocked otherwise with another construction block or part.. but as I said I've done a few tests. could not fault notice all kerbals come out and back in from EVA 

    Scuzi signore LeBeau,

    I also had it happen to me, that I could send a Kerbal out on an EVA but he was not able to get back in. There was neither an option displayed to grab nor to board at the crew hatch. The capsule I used was LBSI Kappa NK-V Leia Serie SX ( 4-crew pod ).

    This happens using the current 1.1 pre-release 64bit Windows version of KSP. Maybe you get a chance to investigate further with this information.

    Thanks & greetings,

    Dani

     

     

  4. 24 minutes ago, SirDargon said:

    I will be adding some global options that you will be able to set to not ask you all the time. Options for ScienceHardDrives and other IScienceContaiers (along with some bug fixes) will be the focus of my next alpha release.

    Awesome! I Iike the way this is going, gonna set it up to run silent in the background doing its job, making you a coffee at the same time while you erratically steer your science ship through a gas giant :D

     

    Thanks :)

  5. Great to see you back at modding, I am still using your science containers mod up to today and will now explore this new mod. Does this allow me to configure e.g. "collect one-time experiments" = true by default (or generally set it to auto-collect by default) ?

    I was always annoyed by having to activate things manually for each flight in the context menu :D

    Thanks :)

  6. Hi :D

    Thank you for this great mod !

    Would it be possible to add the function toggle to collect "All Data / Rerunnable" from the mod "Science-Containers-v-08-2" ([URL]http://forum.kerbalspaceprogram.com/threads/90678-0-90-Science-Containers-v-08-2[/URL]) to this?

    Can you also add the possibility to use the laboratory modules "clean experiment" function via action group?

    Thanks in advance if this is possible :)
  7. Hi Pellinor, updated the Near Future config file for you:

    -Fixed all NF Propulsion stack and radial fuel tank entries, added missing ones

    -Fixed the MX-L Reactor entry

    -Added MX-2 Reactor entry

    -Added 0.625m VASIMR

    -Added IX 8219 ION After Thruster

    -Added LF-9 'Colossus' Magnetoplasmadynamic Engine

    -Added KX-XK 'Repulsor' Pulsed Inductive Thruster

    -Added the three NF Spacecraft orbital engines (LV-T95, LV-T95-8, LV-T18)

    -Added NF Spacecraft service fuel tanks

    -Added NF Spacecraft shielded landing leg

    Here is the CFG: Dropbox

  8. Well that was quick. Yeah, especially SpaceY has gotten so enormous that it needs its own category IMHO. Thanks, I´ll put those in my configs :D

    Edit: Actually, including SpaceY category was really enough. Thank you Necrobones for providing icons earlier in the thread :D

    z5ey9I0.png

  9. Hi there, has anyone done ready-to-use filter configs for Necrobones awesome mods, namely SpaceY Heavy Lifters and Fuel Tanks Plus ? And maybe (I know, I know, I´m hoping too much probably here) a config to add a cargo/service bay category so you dont have to browse the full aero categories? (Or maybe call it "shielding" or "protection" and put fairings, heat shields and the aforementioned cargo/service bays in there?)

    If so, please share or just pm me if you want it to be super secret and exclusive :D

    Many thanks :D

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