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DaniDE

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Posts posted by DaniDE

  1. Hi :)

    Any ideas what causes Tweakscale to stop scaling the amount of fuel inside a tank that scales nicely otherwise? I´m lost :/

    Edit: further tests show it happens when EPL (updated today) is installed, and/or when MFT is installed. Maybe also insterstellar fuel switch bundled with the cryo engine mod.

    I already asked taniwha who was online in the chat:

    <taniwha> that makes no sense

    <taniwha> EL should not be affecting any such thing

  2. Yay! Thanks!

    edit: If you are at it ... could you please fix that bug that the smart parts often don't recognize if the fuel is drained? I assume some kind of floating point issue a floor or round (round seems better) should help.

    In KSP it happens that the fuel tank is not really drained to 0% , so its like 0.0001% left, and that makes the condition to fire at 0% fuel false. It is also usually a good idea to write 0.01 % for "empty" tanks in kOS scripts for the same reason. If you set the smart part to 1% left or so, it will probably work all the time.

  3. Hi SpaceTiger, looks like a great add-on!

    The known issue about reverting, is that reverting to launch or also to assembly? I would be very suprised if the issue persisted when reverting to VAB, I am however ued to strangeness when reverting to launch what I gave up doing anyway because of such things.

    Does this mod work together with mods that store science in containers or command pods like "Science Containers" (http://forum.kerbalspaceprogram.com/threads/90678-0-90-Science-Containers-v-08-2) ?

    Thanks :)

  4. I just did a test with a small rocket and airbrakes, and it seems to work as intended. Downscaled airbrakes brake less, weigh less and cost less. Upscaled ones weigh more, cost more aaaand...brake more! To a point where it becomes like a controllable parachute :)

    On a sidenote: Large Airbrakes look awesome. Gonna build a dropship soon with those.

    (As I said, I am not a spaceplane guy, I never built a plane or flew one. So my input is from VAB/Launchpad only :)

    From my point of view things seem to work :D

    About that fairing thing. If someone really needs fairing bases above 3.75m, he/she can always get the procedural fairings mod which works fine with tweakscale. Since there are so many easy to get alternatives to the stock fairings its not really a problem for anyone. Although I admit I *like* the new stock fairings and how they work in the VAB.

  5. Yes, but my MJ scaled the numbers along, the latest dev build from an hour ago. Sarbian does not seem to sleep. :D

    Anyways! I just clustered several 1.25m downscaled KR-2L and like them. They perform much better than any smaller and upscaled or 1.25m engine. The formula seems to be upscale for more TWR and only slight increase fuel efficiency and downscale for fuel efficiency but worse TWR than upscaled engines. I might be wrong, I have not tested every single engine. Any scaled engine however seems to beat the stock size.

    Except the worst tiny engines who have such bad isp and thrust that the scaling exponent cant beat the more efficient engines.

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