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KSP2 Release Notes
Everything posted by carlpilot
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Stars now have a randomly-applied colour which affects the colour of their flare!
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All strange Lion drones kill crunchy vertical hamburgers. kcaivddc
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Thank you, think, laugh, or perish. tdvmbndc
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I have, Unity 5 is now working great Thanks, Carlpilot
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New blog post: Interstellar Travel, It's Almost Here
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Sci-fi and Organic based aircraft
carlpilot replied to OneOfAmorphous's topic in KSP1 The Spacecraft Exchange
Wow! That's a lot of wings... nice job! Welcome to the forums! -Carlpilot -
Not really. I still want the UI to exist I am moving the universe completely around the ship, the problem is that the universe is moving so quickly that there are problems. I am going 100km/s to see what happens, I didn't expect good results in the first place, just wanted to see how broken things got -Carlpilot
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Odd things happen when you exceed 100K m/s. Odd. GfyCat link The floating origin is moving stuff back so fast (10x per second) that the GUI is moved before it works, and weird things start happening, like colliders getting smashed off their objects and clickboxes not working. Problems exist with floating-point and distance, and Planetverse Floating Origin and speed. -Carlpilot
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It will be available soonâ„¢. For now, I'm just fixing bugs caused by Unity 5, namely Mesh Colliders not working AKA extreme-scale clipping. Nice to know that you're excited for the game though. -Carlpilot
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How am I expected to do this? -Carlpilot
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Massive psychological experiment in the KSP forums.
carlpilot replied to gmpd2000's topic in The Lounge
I would leave the lever where it is. If I did that, I would be observing the deaths of four people. If I switched the lever, I would have personally killed a person. Not wanting a battle in court, I would much rather watch die than kill. -Carlpilot -
(Also a blog post) -Carlpilot
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Any idea how to lift this in the air?
carlpilot replied to cicatrix's topic in KSP1 Gameplay Questions and Tutorials
You could use solid rockets if you didn't drop them, but my suggestion is to just... add more engines. Hope this helps, Carlpilot -
Nice work lately! One question, how are you creating procedural planets? My attempt wasn't very good. -Carlpilot
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I Remember... (A Thread for Early KSP Nostalgia)
carlpilot replied to macdjord's topic in KSP1 Discussion
I remember when people called Kerbin "Kearth". -Carlpilot -
The min/max vertex offset are OK, it's the distribution of the noise that's the problem. -Carlpilot
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New blog post: Procedural Problem Generator -Carlpilot
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I am planning to have a handcrafted solar system, and the procedurally generated ones far away. I would like the player to always have a place to explore that they know about, and a place to explore they know nothing about. -Carlpilot
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New blog post: Dirty Snowball Stay tuned for more! -Carlpilot
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Actually, the main planet has 458192.2metres3 of atmosphere The planet is 50 metres in diameter, the atmosphere is 100 metres -Carlpilot
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That's curious... I don't see the "1.0", "Beta than Ever" is the name of 0.90.
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The textures aren't procedural yet... I'll have to figure out how. I'm not very good with the procedural stuff yet -Carlpilot
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New blog post: Icy Geysers
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Dev Blog Patreon Planetverse is a space exploration game I have been working on for about two months. It currently features a spaceship, a basic UI, and planets to fly to. Planned: -Infinite, procedurally-generated universe (Done!) -Procedurally-generated planet meshes (Done!) -Spaceship construction (Partially Done!) -A Career mode, where you can unlock new technology and build spaceships using parts from resources mined/discovered on other worlds -A research system, which works not like KSP (any science point can unlock any technology), but that specific things are needed to research specific technologies -Life forms on some worlds A brand new procedural planet (25/03/2015) Here is a video that I have made, showcasing some of the old features (all footage/images are in-game screenshots, except the logo): Some screenshots: The game is still in development, the first few versions will be free, then a small fee. Icy Geysers Dirty Snowball Procedural Problem Generator First Look at Construction (Video) Interstellar Travel, It's Almost Here! Video: A Quick Tour of the Galaxy Procedural Planets: They're Here, Better than Ever -Carlpilot