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VentZer0

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Everything posted by VentZer0

  1. I had no problems with this. I did some head on interceptions with 3 drone targets flying at ~20km ~40km and ~50+km with modded (reallife specs for thrust) AIM120 and custom AIM54 Phoenix, specs: The AMRAAM has issues with long range targets, instead of going high, it goes low .. robbing itself of energy for terminal stage and taking its sweet time to get there eventhough it should be going Mach3-4, yet it can still hit. The Phoenix has hit everytime I think, though its hard to keep of everything. Sidewinders are also effective at ~20km head on and extreme off bore sight. Btw I dont know if you are already working on something like this: I have Lazor System in my KSP too, I like the TargetCam but I do not like the UI at all. Something like this, a laser target painter pod, LANTIRN pod, would be awesome with a camera that could show the target in a stabilized picture on a rasterprop MFD. Basically, you could move the cam like any other external or internal camera with the MFD, but when you click on one of the buttons it stays on that spot, no matter what its looking at (Lazor just lets you target vessels and structures). It would also guide a GBU-12 or JDAM, or whatever else potentially guided bomb you will put in this mod eventually, once in range and released to the spot youre looking at with the LANTIRN pod.
  2. I still seem to have this 'things explode or fall through the ground'-glitch when I am in a craft moving further away than +10km from the landed/stopped craft on the ground. Physics range is at 100km for me.
  3. Here you can see my test launch with the AIM54 Phoenix at a F4-ish drone plane using my launchplatform ( F14-ish recreation :B ) from a distance of ~30km. Currently I am trying to fire at planes at further distances, but all the drone switching is awkward in KSP, and I need to make them fly perfectly straight, anyone knows a good trim mod? The planes use my modded engines for B9, basically I looked up a lot of specs of realworld jetengines in military use, right now I have : F100PW229, F110GE100, F110GE129, F110GE132, F110GE400, F119PW100, F135PW100, AL31F, AL31FM, AL31FP, AL41F1S (F16,F14,F15,F22,F35,Su27,Su34,Su38,Su50) Used the BahaSP vectorengine for the russian vectorthrust engines, others are B9 turbojet or the F119 turbofan models. I dont have problems with using my joystick, only thing is that I cant get the guns to work with it even when I change the config files to the right button. It'd be nice if the guns could be fired using an action group, then again it'd be nice if there where MOAR action groups since I run out of them constantly ^^
  4. Hi, I was wondering how I can use my joystick buttons as fire buttons? I tried using JoystickButton0 as seen in the ksp settings and replaced mouse 0 in the bdarmory settings file, but that didnt work. I rather have the fire key on my joystick than on mouse, its kinda awkward to fire this way, at least only for guns like the hidden vulcan cannon. Pls Help ? And I've made some adjustments to the missiles like the AIM9 & AIM120 to make their performance more realistic and I created a mod of the AGM65 to be the AIM54 Phoenix, I will share it with the rest of my mods later today I hope (currently in Uni).
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