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bart74

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Everything posted by bart74

  1. simply use infernal robotics and infernal robotics model rework and expansion,and you'll get your robotic arm.
  2. I can't believe I'm not the only one to sing that song while reading the mod title!!! I feel less lonely now!
  3. 400MB for a 32bits game is really really huge! Since with a x32 build the game can't use more than 4GB (or maybee less like 3.5GB,I don't remember exactly...),400MB in comparison is great. Using 400MB less would make my game run without any out of memory...
  4. I've noticed it,but not having the parts working in VAB/SPH make it harder to build something that is doing what we are trying to do... Sadly I'll have to make loads of test launches if I understood... I hope the infernal robotics maker will fix it in the future.
  5. I noticed that robotic parts in VAB/SPH are bugged (moving sideway instead of upward,stuff like that),is this a MFS bug or an infernal robotics one?
  6. I understand what you mean,but I'm still thinking that it would be possible to make 6 or 8 slots compact satellites (in following pictures : red line is box's size and black lines are layer's size) stacking 2 default boxes would make something like this : while making a longer rectangular boxe (that would have 6 slots) would be like this : or making a bigger almost cubic box (or totally cubic) would allow 8 slots (10 in the case of a cubic one) in a more comact way : (seen from the top,midle square include 4 layer of stuff or 6 if the box is cubic) that system would allow to put more stuff and to be a lot more compact,but yeah,sticking 2 boxes together does work,but is not as compact as a bigger box about tweakscale,it may change the size of the satellite,but not the amount of stuff in it happy holidays to you too
  7. woah,this mod is really nice,it's definitely the best mod to make compact satellites... are you planning to add bigger boxes,that could hold 6 or 8 things in it? (could allow making more compact big satellite than just sticking two actual boxes together) could you also add scansat parts? I think it would be nice to make some small compact cartography satellites
  8. hum... there's a destruction range then,that would mean that only ships that are closer than x meters would blow,good to know! this mod is strangely well balanced for a warp drive mod,I love it!
  9. Another awesome mod from RoverDude! I'm just worried about something : "parts outside of it (both on your own ship and others) will be destroyed" does that mean that if use it,all my other ships will get destroyed,or just those close to the warping ship?
  10. The x64 crash is weird and seems to appear randomly,I've been playing with x64 since weeks without any problems,I could be playing 6h non stop easily,now I can barely hold 5 minutes,since this times I've removed some mods and created a new save,so I really doubt it's caused by an out of memory error,this is mostly noticeable because sometimes I crash while just flying a probe in orbit,and that usualy doesn't crash the game,unlike loading,or going in the VAB,so this crash is really really weird,let's hope that the win x64 0.90 version will be stable...
  11. huuum... this mod seems interesting,is there any way to enable it for x64? I do know that it's unstable,but with the crappy computer I got,the x32 version doesn't stop to crash because of out of memory,so for my computer,the x64 is indeed more stable than the x32,that's why it's painful to see that this mod is x64 disabled,any way to enable it through .cfg files or something similar (I've already checked,but maybee I've not looked enough) (I don't know what the editor is doing right now so maybee this post will be posted multiple times...)
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