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Starhawk

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Posts posted by Starhawk

  1. damn. i was aiming for 29 days. i seriously don't think i have the know-how to get it to 23. Congratulations and i hate you! =P

    As I said in the post for my first entry, it's really all about delta-v. Well, that and transfer windows. You have to burn at the right moment, of course.

    And as far as delta-v goes, the diminishing returns begin to hit pretty hard past 10000 m/s. Still, as long as the atmo at your destination can capture you, even higher velocities, and shorter trips are definitely possible. How big a rocket do you want to make?

    Happy landings!

  2. I just made Duna's surface in 23d 4:35:16.

    So, I started in about a 96km orbit to avoid burning into Kerbin's atmo. I had a lower TWR and 40% more delta-v to achieve than on my first attempt.

    The burn took about 10000 m/s delta-v. I had to make a correction burn during the IP phase once again, and another small correction inside Duna's SOI.

    Had an Ike flyby to add some interest, and hit Duna's atmo doing over 13km/s. As in my first attempt, I didn't even consider making orbit at Duna, just went straight into aerobraking and landing.

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    @Slashy - I guess we'll need a cheater's scoreboard now.:)

    Happy landings!

  3. Besides IVA's, what else was put out during the squadcast?

    Max seemed to indicate that the feature (one of the features?) they are thinking of out of 1.0 is the delta-v display.

    That's the only thing I can recall other than the IVA's.

    Happy landings!

  4. Question: are you guys purely aerobraking or do you have to thrust backwards in order to not fling out of duna's SOI?

    I used pure aerocapture. Thrust was just for the last few seconds of landing.

    are you guys aiming straight at duna, in front of it or behind it?

    I found the transfer window I wanted, launched, set up a maneuver node and tweaked it until I had an encounter. One correction burn early in the IP phase, and one small correction just after entering Duna's SOI.

    I'll have to start warming up my next Duna entry. I hope to retake top spot on the Duna leaderboard later today.

    Happy landings!

  5. Hi Telesto and welcome to the forums!

    The first few posts have to be checked by a mod to prevent spambots and such. After three posts, I believe, you can choose an avatar and post images.

    Happy landings!

  6. I just made Duna's surface in 34d 4:51:08.

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    It's really all about delta-v. With 10000 m/s delta-v rather than 6000, the trip could be cut to about 23 days. Even going that fast, I imagine Duna's atmo could still capture you.

    I got pretty worried over Duna's south polar area since I was coming in so low. It looked like I was going to smack into one of those mountains. It probably wasn't as close as it looked, but it seemed like I missed it by only a couple of hundred metres.

    Happy landings!

  7. Any interesting things talked about by Max?

    The only thing I can recall is that he indicated that the feature (one of the features?) that the devs are thinking of leaving out of 1.0 is delta-v display.

    Happy landings!

  8. This is one of the problems with the UI. It's often difficult to select the Pe/Ap marker rather than the orbit line. If you click the orbit line, then you get the maneuver node dialogue instead.

    I use it all the time, but it's much too fiddly.

    Also, why can't you click for persistence on target encounter/rendezvous markers?

    Happy landings!

  9. Max seemed to indicate last night that delta-v display is the feature (one of the features?) that they are thinking of leaving out of 1.0. It seems to me that this thread would have a lot less fud and a lot more constructive feedback if that had been mentioned in the OP.

    Max, if you really want feedback, please give us enough context to provide it.

    Ditch the delta-v display. Balance, bugfix, polish, repeat.

    Happy landings!

  10. Hello, getlicked, and welcome to the forums!

    I look forward to seeing your stream. As far as help and tips go, the Gameplay Questions and Tutorials section has a wealth of valuable information for both the new player and the seasoned pro. If you want to know how to do some common task you will probably find a tutorial for it in the Tutorials subsection. If you have a specific question about how to accomplish a task, post a thread in the Gameplay Questions section that I linked to.

    There are also numerous useful resources in the Wiki.

    That should help get you started.

    See you around and happy landings!

  11. Welcome, Starchaser. I'm still climbing the 'learning wall' myself. There are tonnes of helpful people in the community here and a great deal of resources for the both the new player and the seasoned pro. If you have any specific questions, feel free to ask them in the Gameplay Questions section of the forum.

    Happy landings!

  12. I still have trouble with gravity assists to some extent. Also precision landing a heatshield/parachute type craft in atmosphere. To land at/near KSC, I use a fixed reference that I've found to work by trial and error. I establish a 75x75 equatorial prograde orbit. When 1/4 orbit before being directly over KSC, I point retrograde and burn until the orbit trajectory enters the surface of Kerbin and moves until it touches the next spit of land that lies directly to the east of KSC. That usually brings me down quite close to KSC, but there is some error due to eyeballing it.

    Using this method with a spaceplane, I'm always close enough to angle for a landing or turn around after slowing and come back west to the runway if I overshoot by a bit.

    For precision landing on airless bodies, Slashy's Reverse Gravity Turn method seems to work quite well.

    Happy landings!

  13. I end up starting new games a lot because I think the early game is so much fun now, especially in hard mode. You actually have to do a little strategic planning about which buildings to upgrade when.

    I found some play value in the strategic planning in hard mode, but it tended to highlight the balance problems that the newer game elements still have.

    And it's kind of fun to have to get around without maneuver nodes or to build your rockets with weight and part count constraints. I like the puzzle aspect of it.

    I enjoyed that at first, but after a few times I found that it got stale for me. One of things I enjoy most in the game is building and flying planes and spaceplanes. So the early part where I have to grind and grind before I can unlock the aircraft landing gear seem more like an impediment or a barrier than a challenge to me, especially after I've done it a few times.

    Happy landings!

  14. May as well set up housekeeping! That thing is never going to leave the surface of Eve.

    A return trip from Eve's surface is one of the most challenging tasks in the entire game. Approximately 12000 m/s of delta-v are needed to achieve orbit from sea-level on Eve.

    Good luck. Hope you pull off a rescue mission one day.

    Happy landings!

    edit: Also, as you noticed, ladders are extremely important at Eve.:)

  15. Each new version mandates a new save for me. Whenever I try out new mods, I start a brand new save. When I feel a sense of completion with a career, and want to try different difficulty settings, I start a new save.

    I feel that in many ways I'm still exploring aspects of the game itself, and still have much to learn. Therefore, I don't tend to build up a lot of infrastructure yet. I usually concentrate on planning, engineering, and piloting one mission at a time. So I'm not giving up a lot with a new career save, except having to do the early-game grind again.

  16. When you set up a maneuver to another planet, or when you make course corrections during the trip, you can set your trajectory so that you come in on either side of the target. One side will put you in a prograde orbit, the other side in a retrograde orbit. Once you have an encounter set up, focus on the target body to see which way your encounter will leave you orbiting, and adjust if necessary.

    Hope this helps.

    Happy landings!

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