AwesomeCup
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About me
Bottle Rocketeer
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
AwesomeCup replied to BahamutoD's topic in KSP1 Mod Development
Was just about to go to bed, then I made the mistake of checking this thread. Oh well at least its friday. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
AwesomeCup replied to BahamutoD's topic in KSP1 Mod Development
Oh man those models look awesome! I hope that Phoenix makes it in, could really make my battleships look super deadly . Also any plans on making a model of the the RAM launcher? -
I'm loving this mod, love the Phalanx, and artillery guns makes my space ships so much more intimidating and awesome . But I have an issue with guns firing two "sets" of bullets. See here: http://i.imgur.com/9sTHaAq.png (those weird squares). If there was an issue with the installation how can I solve it?
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
AwesomeCup replied to BahamutoD's topic in KSP1 Mod Development
Something like a SeaRam would be pretty kickass. But something simpler would be to make a VLS box. Would cut down on the issues of a rotating SAM turret with the benefit of having 50+ missiles loaded in silos. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
AwesomeCup replied to BahamutoD's topic in KSP1 Mod Development
Great mod! I use this mod accompanied with B9 aerospace to make some pretty massive (but laggy) warships and battle ships. I gotta say I had no idea that a mod could do so much! The target-able turrets and tracking is just incredible. Now just a few questions/suggestions. I understand that there is a 5 km max range for projectiles due to an engine limitation, but would it be possible for there to be a missile that has a 5 km range? Something like a tomahawk or p-800? Also i'm not sure how hard it'd be code but adding in launch boxes like the MK 41 VLS or TOR, I'd like to say it would act like the in-game hydra but it would use guided munitions instead. Again great mod! I know nothing about coding or texture/model making so I don't know if the above suggestions would even be possible.