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sumnim

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    Curious George
  1. Also discussed here if it's of interest, in regards to the prefs file: I use -force-glcore as an option at startup as well. As an aside to this if you are using KDE5, the Neon dev/stable repos ship Qt5.6.x which fix a host of multiscreen issues, at least for me. Try it out, it's an easy upgrade if already using Kubuntu 16.04
  2. Hi folks, I had this issue after the game futzed when I was changing screen resolutions and tweaking for performance. Eventually found a config file in: <unity_prefs version_major="1" version_minor="1"> <pref name="Screenmanager Is Fullscreen mode" type="int">0</pref> <pref name="Screenmanager Resolution Height" type="int">0</pref> <pref name="Screenmanager Resolution Width" type="int">1440</pref> <pref name="UnityGraphicsQuality" type="int">3</pref> <pref name="UnitySelectMonitor" type="int">-1</pref> </unity_prefs> Note the 0 for "Screenmanager Resolution Height". Switch that to a reasonable value like 960 and you should be good to go. Looks like a bug in "something" that's allows an invalid height being written to this file HTH
  3. hi, am seeing this as well: 00:02.0 VGA compatible controller: Intel Corporation Crystal Well Integrated Graphics Controller (rev 08) (prog-if 00 [VGA controller]) Kubuntu 14.10 , Intel Iris Pro Graphics 5200 Turning off Anti-Aliasing fixes the issue. Turning AA to 2x after this and the KSC and VAB views are still OK per the post above. Wasn't evident in 0.25
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