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KSP2 Release Notes
Everything posted by Devric
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I really hope the UI will be improved. I'm talking about the pixel like look. It is terrible! Making the game look like it's 30 years old does not make it feel Kerbal. Please get rid of the pixelated UI!
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There is something else behind the delays. Think Take 2 has something to do with it...
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- ksp 2
- release date
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Devric replied to IgorZ's topic in KSP1 Mod Releases
Will not use this mod (unfortunately) until the nyan cat is removed from Module manager. -
Music to Launch Rockets To - KSP Music Thread
Devric replied to Steambirds's topic in KSP1 Discussion
Got inspired by this thread. Working on a playlist on Spotify with mostly instrumental movie soundtracks to enhance that out in space feeling. This one is not from a space movie but suits fine for dramatic launches: https://www.youtube.com/watch?v=u5FyRZbqfeM -
You know you've built a huge rocket, when ...
Devric replied to Jimbodiah's topic in KSP1 Discussion
When Kerbol goes into orbit around it. -
Docking tutorial - *insert random curseword*
Devric replied to Unigo's topic in KSP1 Gameplay Questions and Tutorials
Scott Manley is your KSP guru https://www.youtube.com/watch?v=St515zjUZHY https://www.youtube.com/watch?v=srsiLZLPiv0 -
This is a very common way: Major version numbers change whenever there is something significant, a large or potentially backward-incompatible change to a software package. Minor version numbers change when a new, minor feature is introduced, or when a set of smaller features is rolled out. Patch numbers change when a new build of the software is released to customers. This is normally for small bugfixes or the like.
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Parachute being destroyed on launch
Devric replied to Aigol's topic in KSP1 Gameplay Questions and Tutorials
Sounds to me like you're just going too fast too soon. 300m/s at a low altitude might create enough heat/aeroforce to break it. -
An open letter to the developers of Kerbal Space Program.
Devric replied to Tang_Titan's topic in KSP1 Discussion
" I am currently mulling over the idea of saving up for an Oculus rift when I discovered that mod for KSP. the game would be absolutely amazing with VR and I would finally be the astronaut soldier from my childhood." Come on Squad...give the guy a set of Oculus Rift! Or maybe organize a Christmas Special where a certain percentage of your income from one or several items from your webshop goes towards a set for him. That way the whole community (which I think is the greatest out there) can contribute. -
'MK1-2 Pod' IVA Replacement by ASET[v0.3]
Devric replied to alexustas's topic in KSP1 Mod Development
Omg!!! -
Kerbucks just fits right in there with all other Kerb terms.
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Alt-F12 menu: Biomes Visible on Map option
Devric replied to Renegrade's topic in KSP1 Suggestions & Development Discussion
Yes, I agree too! -
Been lurking, decided to finally join the community
Devric replied to JAD_Interplanetary's topic in Welcome Aboard
I have to agree. It's a very supportive community. Haven't posted much myself because all my questions so far have been answered already by someone answering someone else's questions. Don't have experience enough either to be helpful yet. Guess the community is the way it is because we are mostly nerds and geeks haha, and have no desire to act cool or make fun of anyone. Have not been playing KSP too long myself. Started late 0.25 after a friend mentioned the game. Have restarted career mode many times so far due to new mods installed and a number of trial and errors not being to my satisfaction. Haven't been further than Minmus yet and haven't finished any planned orbital or planetary stations yet. There is always some new mod or something else coming up that I just have to try. Oh well, it's a lot of fun anyway and I think I will spend many hours trying to get Jebediah where he hasn't been before. On my computer that is... Anyway, welcome! Sorry for hijacking the thread. -
Have the same problem. And also the problem with a click on the transfer button only transfers 1 unit of whatever it is being transferred + slider is at max the whole time. You already know it but I just wanted to let you know that there are more of us with the same problems. Love the mod otherwise though! Great work!
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Help with Karbonite
Devric replied to Bilfred's topic in KSP1 Technical Support (PC, modded installs)
http://forum.kerbalspaceprogram.com/threads/105922-Karbonite-help -
If KSP was realistic we would need a few more levels of warp speed... http://joshworth.com/dev/pixelspace/pixelspace_solarsystem.html Mun seems so close now...