I'm having trouble getting Civ. Pop to play nicely with KSPI Extended. When both are installed, Civ. Pop seems to hide all but two KSPI parts (sci lab and computer core) in the VAB/SPH despite loading KSPI parts in the asset loader. Am I doing something wrong, including missing some obvious caveat somewhere that this is to be expected? If not, if anyone can help, I'd greatly appreciate it.