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smoketh

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    Curious George
  1. I think i found a bug. i am not entirely sure if a coupling between mods causing it or it's kspi itself but try this - run timberwind engine in atmos until it overheats. For me - everything disappears and in about 10 seconds game soft crashes with crash handler. https://mega.nz/#!5tFTzQQQ!ep6yHbMX6zv0Lp3FtSHYt7i9vOVskf-jSmOkUR22iL0 < ksp.log https://mega.nz/#!QkdxhSIa!zdmUyPQsCst5KbbwqPdtNYEMFC71azHExVv4Un-4Bik < modlist from ckan (+seti greenhouse (wasn't present at the time of the bug on vessel) +my own patch for ISRU (ditto)) Update: Fuel is hydrazine. This doesn't happen when engine is strapped to the starting point, but does happen when vessel is in flight and temp goes to 3200k and over (40 km alt. and up). Checked on previous version - same error.
  2. I fourth this. Since fineprint now integrated into ksp, makes sense to add it's support to the mod.
  3. First. Cost should not go 1:1 proportionally to scale. 0.5:1 would be more appropriate logically (cost of works, cost to hire/assign crew to build, cost of metalwork stay the same, only cost of raw materials increase, that never warrants 1:1 cost increase). I mean, really? cost of plane goes from 65k to 195k, which is ludicrous. Second.saved planes get broken node segments. Looks all handy. But look now Srsly. what the f###?
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