Regarding Karbonite integration... I believe that the resources are now randomly generated for each new game, but are "biome-dependent". So, as an example, certain biomes will be heavy on karbonite, or light on ore, or not have minerals. I'm not sure how Roverdude makes the "randomly generated aspect" of it work for each new game (I'm not a coder), but that's something to keep in mind during integration. I also like the idea of Sarnus having Karbonium in its upper atmosphere. Been watching the development of this one for a while now... super-stoked to start getting into it