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Therlun

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  1. I assume you mean the cache in the OR folder? Deleting those files did not change anything. I tried using Kopernicus 113 and 114 (june 13-15) and that also didn't change anything. Visible here is that it seems to be range related. I can see the ground near the landed craft, but the mountains further away already turn transparent. https://i.imgur.com/EZyug2K.jpg Further testing Trying older versions of Precursors I can narrow it down to something that got updated in this mod. I tried Precursors 1.3 and it worked fine. I tried different patches to pinpoint it: - 1.5 and 1.4.2 have the issues visible in my post above concerning both transparency and use without scatterer. - 1.3, 1.4 and 1.4.1 do -not- have any transparency issues (1.3 also works normally when I remove scatterer, I assume the same for the other versions). Something in 1.4.2 broke it for me. I don't know how closely related the transparency issue is to the glitches when playing without scatterer , but they seem to have the same cause. Should be possible to confirm if someone does a similar path of: - clean steam install - Ckan, install Precursors (1.5) and any dependencies - either remove scatterer and check KSC for graphics glitches, or play with scatterer and check if Scar terrain starts vanishing beyond 500 meters.
  2. Hiho. I recently started this planet pack and enjoy it (Frontier and Scar only so far). I have however run into some visual issues. First is on the campaign I started, with a bunch of utility mods (no graphics ones). The issue I have is that often (but not always) terrain gets transparent. It happens on Scar gradually in the first few thousand meters and then the moon's surface is completely invisible until I leave atmosphere. On Frontier the ground also occasionally turns completely transparent, although not everywhere. Transferring from orbit to atmosphere might be related. My plane didn't encounter it. Similar problems have been reported in this thread but not for those two planets or to this extend? https://i.imgur.com/4JhsU8L.jpg I uninstalled scatterer suspecting it might cause this, but that just turns the terrain into this (both with other mods and with just Precursor): https://i.imgur.com/igG5gwd.jpg (I tried it in a clean KSP install with just the Precursor pack (without scatterer), Kopernicus and the strictly required mods, with the same result above. https://i.imgur.com/nOZBusd.jpg) So in summary: - extensive transparency issues with terrain on Scar and less often Frontier with scatterer on. Playable as terrain gets visible very close to the ground. - removing scatterer increases transparency issues making the game close to unplayable - I removed all other mods on a clean KSP install and the issue persists Thanks for your work on this, have fun.
  3. I love New Horizons. I played several campaigns in it and always enjoyed it. The solar system is notably different from vanilla and so many of the bodies have very well done charm and distinctive individuality. It deserved much greater popularity. An updated version would be very nice but I don't know if it would be a sensible project. Anything less than full, committed long term support would be a waste of both the modder's time and New Horizon itself in my opinion.
  4. I have the same issue. When either of the menu windows of this mod is open the game freezes for a second every time it checks for the experiments and every time it changes (after doing an experiment).
  5. I didn't play much KSP when 2.0 of New Horizons came out, I really liked the earlier versions looking forward to trying out the latest version. Thanks for creating it.
  6. Still can't get it to work. http://i.imgur.com/8jnnQKK.jpg I do use module manager 2.7.5 and the latest dev builds of Kopernicus and Reseach Bodies. Maybe it's a mod interaction with one of the various other ones I use or I'm just doing something wrong. Thanks for your time looking into it.
  7. Hiho I recently started playing Galileo. One issue is with Research Bodies. I installed the normal Research Bodies mod, then copied in the GPP specific cfg file overwriting the vanilla one. No matter what I try though the game does not recognize any planets/moons. I tried two different telescopes (the standard research bodies one and the Tarsier one with Research Bodies integration) for neither the Research Bodies UI recognizes any planet in the GPP system for tracking. I can make pictures and get science from them. I really like complete system reworks. I am not very far into the new system yet but I like the mod so far. Thanks for your work in this.
  8. I quite enjoyed my campaign with this so far. After Vanilla and New Horizons it's almost like a third system to explore :P. The science values are a bit off (Sun, Mun and Dres give too much IMO, especially compared to Eve and TyloLaythe). Contracts also have some issues, for instance with Duna being valued quite lowly by the automatic contract generation which doesn't do justice to its new position (I normally don't play career, so I don't know how common that is). CKan has the 0.5.1 version but lists it as 1.1.0 instead of 1.1.2 btw (and prevents automatic install on vanilla ckan settings).
  9. Sorry if this has been mentioned before. I used a probe trying to land on Eve and it exploded due to overheating when it touched Eve's ocean surface (or a few meters above at most) while descending at 6m/s with a parachute. It went from no heat to exploding instantly. I am using the latest Uncharted version.
  10. I played early versions of New Horizons, currently play Uncharted Lands, because I really like the experience of exploring a new system. I'm looking forward to this getting redone. The only comment/feedback I would have on the general makeup is that after playing Uncharted Lands I can definitely say that I prefer a normal Kerbin+moons start over the New Horizon "gas giant+Kerbin as a moon". It's no major issue but if there is a chance for it to be considered I would lobby for a normal Kerbin+Moon start with maybe a gas giant as the first, easiest to reach step after that. Thanks for all the work! Have fun.
  11. When I try 1.6.5 the game freezes at the end of the loading screen. The log has these entries at the end for all the planets: [WRN 16:40:52.062] Cannot find preset 'High' for pqs 'Oree(Clone)' [WRN 16:40:52.063] CelestialBodyTransform: Cannot find CelestialBody. [ERR 16:40:52.064] [PQS Error]: Sphere target is null! The 1.6.4 version has these in the log as well, but it doesn't hang. So I assume it fails to do the next step? If I revert to 1.6.4 the game runs fine again.
  12. Yeah that helped, thanks. New Horizons 1.6.3 works with Kopernicus 0.3.3 but at a noticeable frame rate drop. New Horizons 1.6.4 becomes completely unplayable with Kopernicus 0.3.3. Both 1.6.3 and 1.6.4 work perfectly fine with Kopernicus 0.2.4. I'll make a post about it in the Kopernicus thread tomorrow. KillAshley, any idea what might be the conflict? Something changed from 1.6.3 to 1.6.4. made it much worse.
  13. I updated several mods with ckan, Kopernicus might have been one of them. I do have Kopernicus 0.3.3 installed.
  14. Hiho again I started a new campaign a few days ago with 1.6.3. When I updated to 1.6.4 I encountered a very serious performance drop when flying rockets making the game basically unplayable for me in 1.6.4. When I try to launch a rocket from Kerbin the game goes to 1 FPS basically. Graphics setting changes have no effect. I use various other mods so it might be a weird interaction. It starts when Kerbal Joint Reinforcements adjusts physics. When removing KJR the issue remains when the normal physics kick in, although the severity is slightly reduced (I get like 2 FPS then ). Reverting to NewHorizons 1.6.3 doesn't have that issue for me even with all the other mods and allows normal play.
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