

jyoumon
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Rocketeer
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Maybe this has been said before and i just cant find it but: Im having trouble with DMPServer, i can DL it just fine, extracts, and is done, but when i try and start the program all i get is a command prompt window with green/yellow scrolling text and then the box disappears. After this I can no longer start the program at all and it will proceed to Lock up my system entirely after a little while with the Explorer window being locked first and any other window relating to the program after that. Attempting to Force a Shutdown of DMPServer.exe in Tast manager processes tab causes yet MORE lock up until a Forced reboot with required to get ANY access back. Please is there any kind of information about this?
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
jyoumon replied to ferram4's topic in KSP1 Mod Releases
maybe you guys can help me out here, apparently after installing FAR, every single rocket i build has this MASSIVE amount of horizontal (or maybe its angular) lift that just completely throws my rocket off course as soon as it hits anything over 50m/s....is there something i need to change?- 14,073 replies
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- aerodynamics
- ferram aerospace research
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Ehh true...but still...would be a mighty fine little addition...id love to go visit Andromeda
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Ive been browsing the interwebs as per normal fashion, when i came across this little beauty of a Gem. http://en.spaceengine.org/ a very indepth little space sim that would do WONDERS for getting us new planets and maybe...new galaxies
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id have to say...Biggest fail had to be about 30,000 meters up...i was sailing along at about 1600M/s and was redlining the engines trying to get orbit....little did i know that a little extra height would spell my doom....around 35,000 i suddenly see this little wingy bit go flying off....im just sitting there like 'ok..im high enough im good' of course little did i know that wingy bit was my radial mounted Mechjeb -___-..... The ensuing crash of about 50 boosters, 40 engines, and several thousand tons of fuel probably set me off as a kerbal terrorist...... ->_<-
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ok yes i cheated! but come on 388m/s and i didnt even get completely off the landing strip !!! XDDD
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Will this game always be for physics majors?
jyoumon replied to GeoffMatheson's topic in KSP1 Discussion
Wait :-[ this game needs math O_- i just throw some stuff together and toss it to the launch pad Space bar and Hold on! -
Well, mostly a little bit of this, a little bit of that. The list so far ive found is: The Truss pack (fuel tanks were modified to use normal fuel instead of Pure LH2 - http://kerbalspaceprogram.com/forum/index.php?topic=9026.0 The Novapunch Remix pack - http://kerbalspaceprogram.com/forum/index.php?topic=4180.0 The Probodobodyne construction Kit v0.5 - http://kerbalspaceprogram.com/forum/index.php?topic=6397 The KSP Silisko Edition 1.2 - http://kerbalspaceprogram.com/forum/index.php?topic=2925.0 The GabysQuickAndDirtyPayloads.v0.7 - couldnt find the link again The VB_experimental pack & VB_Parts pack The FTL DRIVE MK1 Nomad MechJeb_1.8.1 SatelliteRelays_v0.5 MRZDynasat_v_0_1_1 PowerTechPlugin_v0_2_1
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5000+ pieces of debris 250+ builds 200+ failures 150+ mun/ kerbol crashes 125 mid-atmosphere collisions 35 ACTUAL successful returns just 1 perfect mun landing 8) and about to be one more successful return! Thank you Mechjeb! you saved my bacon this burn! course..it aint kerbal if it dont break something 8)
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Well...with it being an 8 core 4.2ghz overlocked rig with 16gigs of 1,600 rams.... Alot 8)
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Apparently, trying to recreate the Star trek Solar slingshot maneuver to go back in time....will umm...make even the mightiest computer crash XD I got up to about 89,000Km/s before system wide meltdown >_< XDD
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WOOT, thanks man! with a little tweaking to the CFG files i have added a new brand of fuel tanks to my Rockets inventory! just tested a few tweaks and its MARVELOUS!
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So basicly, unless the parts are manually modified and reuploaded (probably as another pack) then the idea is pretty much useless?
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Hmmm i think i may have solved at least one piece of my puzzle. Going through parts .CFG\'s i found that the Kosmos fuel tanks only have one additional line added 'Type: Pure LH2' Im thinking if i delete this line..it will work with normal fuel tanks and engines too! though if not..ill find out soon
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heh, i know its not a bug ^__^, im trying to circumvent the and modify, its what mods are for right? eitherway, i know they were 'built' for Spacestations, but they have GREAT application ability in other places, but i want to know...if its possible from a modding point of view to make them compatible with other engines and stuff. Even if it means tweaking a few parts.cfg files *grins*