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fatherdoctor

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Everything posted by fatherdoctor

  1. Could be that its disabling another feature inside of Interstellar. I didn't know how it works...
  2. I posted over in the KER thread, but figured I'd post here as well. My install of KER (1.1.0.2) was going nuts when installed with Interstellar Extended (1.8.11). It would do everything from ignoring all but the last stage, to doing the blink/recalculate thing over and over, to not displaying any stats when actually flying.I finally tracked down the offending incompatibility to CRP version 0.5.0 included with Interstellar 1.8.11, as when I uninstalled that one package KER was happy again. The only other mods I have in place are EVE, Planet Shine, and Scatterer.
  3. Hey guys, just got back into the game with 1.1 and reinstalled my old mod loadout: Scatterer, EVE, Planet Shine, KER, and Interstellar KER has gone completely bonkers in this setup. I get really off calculations and the crazy blinking bug where it seems to be constantly recalculating values. On some of my old ships there are simply no values but air intake percentage when I go to fly them. Here are some screenshots of the most basic issue and I imagine they are all related... The Command Module is the root part, and this save is a fresh one made in 1.1. KER appears to be ignoring my staging. More info... On a fresh start of KSP the issue does not appear. When loading a pre-saved ship, the issue begins and will not go away until the program is restarted. EDIT: Uninstalled Interstellar Extended and the problem went away. Finally tracked the problem to the Community Resource Pack. If I uninstall that one package KER behaves perfectly. Version 0.5.0 is what was installed.
  4. I actually just uninstalled. I was having really buggy gameplay with out without the universal storage parts in use. They all went away when I removed it. Irritating issues such as not being able to activate or toggle parts on ships (with power), click on Space Port buildings, select options from the Main Menu (forcing a process kill) that only went away when the game was restarted. Even weirder were the staging bugs. At its worst, whenever I had a Universal Storage part on board, each launch stability enhancer would have to be staged individually followed by the second stage breaking physics and causing the ship to hang motionless in space or keep accelerating along a vector without thrust (no gravity impacts or engine shut down impacts).
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