129828
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Everything posted by 129828
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20(+) Think like a proton, stay positive
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
129828 replied to BahamutoD's topic in KSP1 Mod Development
Can someone make a small tutorial for making turrets (simple not moving turrets) -
Why are you doing this to us? 30
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30 it need to go up
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32 - not bad, but lets keep thinking
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30 Go Team Plusus (we need a new name)
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31 this is going better
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[WIP][BDarmory Addon] Star Wars Weapons [1.0.4]
129828 replied to 129828's topic in KSP1 Mod Development
I have to mention, I am not good at moddeling, I hope to get better, the first release will have to week a few days -
29 again Oh come on, we have to win!
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28 We must rise out of the darkness and hug the light
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We cant let them win 26
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A lot 27
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I am going to try and make weapons from sci-fi movies I dont have much experience with modeling or coding but I am going to try to make the best of it I am going to release the first one As soon as possible. I hope to start with the AT-AT gun If you have suggestions about what weapons I should make, please say so
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I will never join the negative side 25!!
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28 (+)
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25 it will be
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​And it will be 26
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We need to beat them +1 ​24
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I want this to finish 60
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LXI lets do it very old school
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Lets get it a little bit higher X^2-118X+3481 = 0 solve for X
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111000 is 55 in binary And 58
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111000 lets go higher (binary)
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And up to 51 and beyond
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[1.1] VesselMover v1.5 (+Vessel spawning, toolbar ui) - Apr 25
129828 replied to BahamutoD's topic in KSP1 Mod Releases
REally awsome mod, thank you so much, I can finally make my bases so much better, i was tired of doing it with hyperedit