![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
129828
Members-
Posts
90 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by 129828
-
29 Lets end this quickly
-
21!!!!!!!!!!!!!!!!!!!!!!!
-
Open Source Construction Techniques for Craft Aesthetics
129828 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Well i did not mean the plane (my fault) , I meant that behind every link to a Aestheic technique that helps a lot -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
129828 replied to BahamutoD's topic in KSP1 Mod Development
With the new star wars movie coming 'soon' I am hoping for someone to make a few star-wars based weapons, like the anti-vehicle turrets of the rebellion or blasters from the AT-AT or AT-ST. Or simple Particle cannons from the X-wings or photon torpedos (just rockets that give a lot of light) I can do it myself because i cant model -
I think that the left one is to light and the dark one is to dark actually. but you should make them a little bit thicker, bacause the part is not going to be that large The ones that are on the engine exhaust are a bit to dark, maybe you should make them lighter and the one on the top a bit darker, they would look the same for your eyes because of the surroundings
-
No I am not, my mother had me tested - - - Updated - - - I think that a dark blue would be nice, the stock parts are: small: 1.25 white/black large: 2.5 orange/gray orange = #FFA500 gray = #808080 white = #FFFFFF black = #000000 all mix = #998766 (some ugly orange-gray thing) math says it should be ugly but that would be ugly. Blue or at least a dark blue would look nice agains the dark sky
-
I would love a MK3 cockpit with the glasses on the side of the cockpit
-
I like the short story and all, but could you maybe add a small picture of a close up of the seperaton and maybe a intakeAir or Xenon sepatron with mabye even another exhaust fume
-
I was thinking, do you know what causes the fact that when you look from the top, you see weird things. on another subject, could je adjust the plugin/part to change the color of the ship? I would love a black blackbird
-
It would be really awsome if we could use it to make our ship radar invisible. you could look at the anti-radar-flares and maybe try to combine them, I dont really know how that works, you should ask the moderator of BDA for help on the subject
-
You could also not let it consume EC but let it use some kind of exotic photon bending power that you use to generate with a special generator and special tanks Or you could let it use a single piece of resource once you activate it and let it have a couple of this resource on board so that it has a limited amount of uses
-
Well, i like the wires, they are not really a bad thing to do or to model, they give a nice touch to the models, a realler look. Keep doing them, and maybe even include them into antenna models. I never knew so many probes had external wires, I would think they would be internally, but the pictures prove it.
-
I have not seen this before, now we can kill jeb without him seeing what hit him, he would not know it any way but still
-
the geigen counter looks really well made, I like that it looks like a real one. I notice that you like to put external wires on your parts. In real life they would not do it because of the danger of breaking, but i dont think jeb would want us to do it save, keep doing it this way A small thing: a lot of people find it easyer if the folder they download containt a folder gamedata, and that is what contains the mod another small thing: keep in mind of the van allen radiation belt when making the science defs: https://en.wikipedia.org/wiki/Van_Allen_radiation_belt each planet has them, a lower orbit means particle A and another orbite means particle B
-
[WIP][1.0.2]NinjaTech Enterprises Dev Thread
129828 replied to Ninja_5tyl3's topic in KSP1 Mod Development
oops, my fault -
Open Source Construction Techniques for Craft Aesthetics
129828 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Could you please say from what version it is? -
[WIP][1.0.2]NinjaTech Enterprises Dev Thread
129828 replied to Ninja_5tyl3's topic in KSP1 Mod Development
Now my question, how do i use this, save as a .cfg file? -
[WIP][1.0.2]NinjaTech Enterprises Dev Thread
129828 replied to Ninja_5tyl3's topic in KSP1 Mod Development
Another big tip if you are going to make a stock model based mod, make it new, like add new functionality -
[WIP][1.0.2]NinjaTech Enterprises Dev Thread
129828 replied to Ninja_5tyl3's topic in KSP1 Mod Development
Another idea, adding smaller airbrakes for probes and heat-resistant airbrakes. Or xenon gathering scopes and scopes that convert air intake to oxidizer -
[WIP][1.0.2]NinjaTech Enterprises Dev Thread
129828 replied to Ninja_5tyl3's topic in KSP1 Mod Development
I like how simple you do it, but you could also model them, that makes it a bit better, or if you are not good at moddeling you could ask other people if they can do it. Another idea, a small radial reaction wheel -
And here I am sitting and waiting for the 10m and 15m parts how long untill those come?