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Spacecraft Engineer
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How to get to and back from Eeloo without a mining operation?
Jonboy replied to WalkingShadow89's topic in KSP1 Discussion
8,500 m/s should be plenty to get from Kerbin orbit to Eeloo and back if you re-enter Kerbin's atmosphere directly. Of course you need to get that up into orbit. But that actually takes less delta-v than it did pre-1.0, so overall the mission should take less delta-v than before. -
RSS building a rocket help please!
Jonboy replied to maceemiller's topic in KSP1 Gameplay Questions and Tutorials
No problem! Make sure to change the thread to Answered! -
RSS building a rocket help please!
Jonboy replied to maceemiller's topic in KSP1 Gameplay Questions and Tutorials
I suspect you are not selecting a fuel mixture for your tanks using RealFuels. Each engine uses one or more fuel mixes, and your options are visible when you right click on a tank. Click "Remove all Tanks" to get rid of the fuel currently in there, and select the appropriate option for the engine you're using, and you should see the Delta-V stats pop up in mechjeb. -
Construction in Space
Jonboy replied to DarkGravity's topic in KSP1 Gameplay Questions and Tutorials
Try using the Senior docking ports. They're much more solid and less wobbly. -
D'oh! Thanks, not sure how I missed that.
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I'm having some trouble. Installed the new RSS on Windows with a 100% fresh KSP install and no other mods. When I reach the KSP start screen, Kerbin is a white globe with no texture. Then, when I start a game, the KSP scene is simply the skybox. There is nothing to click and I can't look around, I'm just floating in space. Any ideas? Edit: I can't read instructions, see below.
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Developing Duna (pic heavy) - ^_^ with Part 11 ^_^
Jonboy replied to Brotoro's topic in KSP1 Mission Reports
"Your" updates? Relax. -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Jonboy replied to sdj64's topic in KSP1 Challenges & Mission ideas
Read the OP, there a list of allowed mods. -
That's already what NASA is doing re: SpaceX. Dragon Cargo and DragonV2 are being funded through NASA's commercial resupply and crewed contracts. NASA has a contract with SpaceX and OrbitalATK to deliver a certain number of payloads to the ISS. They selected SpaceX and Boeing as the recipients of their crewed contracts, and the companies have to complete certain development milestones to continue receiving money. - - - Updated - - - A lot of people believe that SLS/Orion are pork, funded by Congress to send money to certain districts and the aerospace industrial complex. In addition, they believe that the program lacks clear direction and goals for using such a huge launcher. I happen to agree with them.
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Honestly I haven't really used stock ISRU yet. I had plans for a Laythe base with an SSTO that would shuttle fuel to orbit. But because of aerobraking, everything had to fit behind a heat shield, which got complicated.
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DevNotes: "something rather brilliant from RoverDude"
Jonboy replied to AbacusWizard's topic in KSP1 Discussion
Ah yes, I think I've heard you mention that one time, Brotoro. Actually a million times. (We really do need it!) -
Only saw a UFO once, the night after I ate some really old pizza. I guess you could try that?
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Wow, these are some awesome mission reports. I've seen you over in the APP challenge thread, but this is great! Good work.
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I don't see a poll. My opinion: KSP is a sandbox game. The devs have made it clear that they won't add weapons in stock, because the focus of the game is on exploration. But it's a sandbox game set in space. Sci-fi space battles are cool, so people are naturally going to have them. I have no problem with it.
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Modded 64k Career game UPDATE Year2 Day36 (09/05/2017)
Jonboy replied to Shania_L's topic in KSP1 Mission Reports
Just read through all the reports. This is a super awesome space program! Really inspiring me to try something with scaled up Kerbin or RSS once they're all updated for 1.02! Have some rep.