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Everything posted by Kryten 2X4B 523P
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For every 1000 science now you've cleared the tree, reward yourself with a new mod, like the mk 4 spaceplane stuff?
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totm june 2018 Work-in-Progress [WIP] Design Thread
Kryten 2X4B 523P replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Swap the blunt nosecone on the Mk2 short adaptors for a Type B tail connector (the slanted one) to blend the radial MK2 parts into the main hull? Looks pretty good either way though. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Kryten 2X4B 523P replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
My second ever working spaceplane - I wanted something that could take 20 Kerbals up at a time. Lots of failure later, I end up with this. It works, now to tidy it up. Makes a 100km orbit easily (point the nose at 25 degrees off the runway, and let her rip), with enough Dv left to rendezvous with my station at 150km, dock, deorbit and land at KSC with a little to spare. Powered by 8 Rapiers and lots of derring-do! -
Awesome windscreen de-mister!
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KSC runway approaches.
Kryten 2X4B 523P replied to Motokid600's topic in KSP1 Gameplay Questions and Tutorials
I use rovers myself, works well. -
SSTOs! Post your pictures here~
Kryten 2X4B 523P replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Got my first successful crew transfer SSTO operable today after a lot of fiddling about - I present the Hamilton Class SSTO (crew transfer variant). Enough fuel to get into a stable 75x75 orbit, rendezvous with my station at 150k, deorbit and land at KSC - with some spare. Small satellite variant next. -
Crew Transfer for my Minmus mining base
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[Showcase] Post your Bases
Kryten 2X4B 523P replied to Rhyunix's topic in KSP1 The Spacecraft Exchange
Cheers folks! That looks good Rune, I really like the use of shielded ports, may poach that :-) I'm going to switch back to regular docks for the next iteration, and combine some functions - i.e make the Hab module a 3 way connector and the science module a 4 way, which only means an inline is needed, like yours above. Building that one was a great learning experience though. -
[Showcase] Post your Bases
Kryten 2X4B 523P replied to Rhyunix's topic in KSP1 The Spacecraft Exchange
A few shots of my just completed test base. Fully modular, assembled on site using 2 rovers in stock career (tech tree still isnt fully open). Original inspiration from Temstars modular base designs. Part count - far too many - framerate is down to about 10fps :-) Lessons learned : Make it smaller, use less parts, make more allowances on clearance for mass, Minmus is forgiving of mistakes if youre careful, rovers suck for delicate work - plus a few others. Quite fun to put together, if a little painstaking. Next challenge - refine the design and build one on the Mun. Hope you enjoy! Phase 2 - interconnections & power test Phase 6 - finally manned& 2nd power module being slotted into place Phase 8 - Delivering the Hab modules Phase 8 - everything in place -
Buck Rogers in the 25th century - Thunder Fighter
Kryten 2X4B 523P replied to Azimech's topic in KSP1 The Spacecraft Exchange
Classic! -
Thats great! +rep for you :-) I can just see all the kids going "What the hell is Blake's Seven?"
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Show off your awesome KSP pictures!
Kryten 2X4B 523P replied to NuclearWarfare's topic in KSP Fan Works
Minmus Mining Co, currently under construction. Fully modular ground base, 8 flights so far! -
totm june 2018 Work-in-Progress [WIP] Design Thread
Kryten 2X4B 523P replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Heh, its just got an old, reliable Poodle slapped on the back. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Kryten 2X4B 523P replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Simple Crew Transport Vehicle for hopping between Kerbin / Minmus / Mun, aka Space Bus. -
Ever feel guilty when dropping nuke engine on planet?
Kryten 2X4B 523P replied to enroger's topic in KSP1 Discussion
Nope - I figure that if theres life present it'll increase the mutation rate, and may one day result in an intelligent species. -
How much is too much to dock?
Kryten 2X4B 523P replied to mackadelik's topic in KSP1 Gameplay Questions and Tutorials
Hold a broom handle out at arm's length and try to turn on a lightswitch - thats basically what youre dealing with. All the control is at one end, and the tinest change at the control end brings about a large change at the far end - very difficult to exert any fine control over. I generally do as Slam suggests - make each large component either a self contained vessel, or at the very least equip it with RCS thrusters so my tug can take over that duty. -
Use it as an opportunity to build up some intra-system infrastructure. Stations around the mun, minmus & kerbin for research and fuel supply. Shuttlecraft to move personnel around between them, stuff like that. While the initial costs are high, longer term the costs broadly even out. I use mine to do science while unlocking the tech tree, and to move groups of tourists around in system. The downside is managing it all, it can get quite involved. I currently have a group of 8 tourists and 5 personnel just arrived back at Kerbin having completed a Min, Minmus, Solar tourist and experience run, and have another group of 12 tourists waiting to go up.
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Veteran players reminisce: What was your first Munar landing like?
Kryten 2X4B 523P replied to Tex's topic in KSP1 Discussion
Terrain Induced Spontaneous Disassembly sums up mine. -
SPACE STATIONS! Post your pictures here
Kryten 2X4B 523P replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Heres my first modular station in 1.0.2 - took 5 flights to get it in place as Im still not great with the new aero Flight 1 - Station Core (Research Module, monoporop, batteries & docking ports) & Orbital Tug Flight 2 - Command Pod, Hab One & Comms Array Flight 3 - Fuel Tank Storage (4 orange cans, slightly clipped to give a lower cross section & sent up empty) Flight 4 - Docking Hub & Docking Arms Flight 5 - Hab Two, Science Pack & Docking Adaptors Each flight also had a big Rockomax fuel tank with it which was temporarily stored off a spare docking port until it could supply the main tanks) -
What has been your most satisfying mission in 1.0 so far?
Kryten 2X4B 523P replied to r4pt0r's topic in KSP1 Discussion
Career mode here, just over 1/3 of the way into the tech tree at this point. After completely borking my launch and munar insertion for a remote fuel delivery (a full Rockomax X200 - 32 with the junior docking clamps), it was stranded in a 100 km munar orbit, with my station at 20km. Taking stock, I had no LFO left, but 240 Monoprop. "What could go wrong?" I thought to myself. So I dumped the main propulsion unit as it was deadweight, and planned my rendezvous. After a nerve wracking 30 minutes I managed to dock with the station, with a grand total of 0.2 Monoprop left. Jeb has nothing on the mad piloting skills of the Probodoboyne OKTO! -
No real steerable Nosegear?
Kryten 2X4B 523P replied to Bogeyman's topic in KSP1 Gameplay Questions and Tutorials
I havent opened up the later ones yet (career player), but if theyre anything like the small landing gear, right click on it and select "unlock steering". -
Are we there yet?
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Currently, mine are Transfer Windows and Aerobraking. I've just managed to get a successful spaceplane built though, typically just in time for the whole aero model to change!
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Show off your awesome KSP pictures!
Kryten 2X4B 523P replied to NuclearWarfare's topic in KSP Fan Works
Hi guys Have to say - what an incredible game, and what a fantastic community. I've learned so much from just lurking and reading I thought it was about time to say "Thanks" and join in! Heres a pic of my testbed for a modular base system, loosely based on Temstar's tutorial - just one of many, many projects... Its a little haphazard as theres several iterations of Hab / connector in there, but the core of it is done. Pic includes a core module, 2 hab modules, lab, power, comms, multiple connector types, a crawler for moving stuff about, a big science rover and a big tanker rover