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Zakhep

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Everything posted by Zakhep

  1. I've noticed that changing the cost and improvement scaling does not work as I expected. The improvement scale is delayed by 1 level (e.g. with improvement set to 0.1 improvementScale set to 1.2, the upgrades are +10%, +20%, +32%, etc.), while the cost scale adds the new science cost, rather than set it, and is also delayed by 1 level (e.g. with scienceCost set to 100 and costScale set to 5, the prices are 100, 200, 700 etc.). This can be fixed by removing the offset in i, and using = rather than += for the cost, as shown below. 465 else factor += baseImprovement * (float)Math.Pow(improvementScale, i); 478 else cost = baseCost * (float) Math.Pow(costScale, i); This will not change anything with the default configs, instead making custom settings work as one might expect.
  2. The mod will work with 0.90 and it seems to be somewhat stable, apart from a bug that effectively crashes the game if you visit KSC after going to another SOI.
  3. Near Future Electrical is fully compatible with 0.90.
  4. The mod should still work correctly and the error message is not caused by kerbal engineer. Installing mechjeb using CKAN won't display the error message.
  5. Massless parts do not add mass at all, and you won't need to increase thrust as shown (although they may still count towards the mass limit).Edit: After testing I can confirm that massless parts truly don't add mass when in flight.
  6. For #4 landing gear have breaks, you just have to hold B to activate them. Parachutes work as well though.
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