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KSP2 Release Notes
Everything posted by nikolay-spb
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Kerbal Space Program patch 1.1.2 is now live!
nikolay-spb commented on KasperVld's article in Developer Articles
why automatic updater does not work? -
It seems like when you are in VAB settings are not applied. For example i set textures to low, and on launch pad it is ok, when i start to play. But when i am in VAB, textures are high and other settings, which results in low FPS in VAB. In-game FPS is ok. Is it Bug or intended?
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Hi all. Why contrail doesn't form on high altitudes? In game it forms somewhere on 8km, and stop to form above 14km. In real world, contrail appears somewhere at 8km and disappears if aircraft (or rocket) is flying above ~15km. As far as i know, contrail is formed when jet exhaust over-saturate surrounding air, and then as it cools, it turns into solid state (crystals). There is also a lot to read about that in internet. But why it disappears on high altitude i cant find. My guess is that because of low pressure, ice crystals cannot form. What do you think?
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Nah, vertical is not good. Low pressure, low temperature, high radiation, earthquakes... Also how would you pump water up that high? Digging into earth is much easier. Temperature is higher (that is very good for north cities) and earth crust takes load. Also you will get water from underground springs.
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Well, new forums are fancy and all that, but i liked more old forums. I think old design fit more into game mood. Also i work with ipb forums and dont like alot of things, our company on contrary move forums to other engine.
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Well the drag are making side mounted fuel tanks, in bottom of them are stock LV-T45 "Swivel" Liquid Fuel Engine
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What are "non dark pics"? So in 1.0 how do drag is calculated?
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I still cant figure out what is causing problems, i really need some help, please Here are some photos, as you can see shape of fuel tank is very aerodynamic, but drag is insane!
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Hello, i made side mounted liquid fuel tank, it works, but have incredibly high drag. I copied standard 0.2 0.3 drag values from similar stock parts, but still on low altitudes lower than 10 km i cant get over 50 m/s speed. Please help
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sgt_flyert thanks for good explanation, so the pressure was key. I was always wondering why engine has higher ISP in vacum, it is because on ground level pressure negate pressure in chamber so you have less thrust? In vacum pressure in chamber is same but outside pressure is 0 so total pressure is much larger than on earth, so you have more thrust.
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I am trying to understand how do they achieve more ISP than ordinary engines. There are alot of explanations but i still dont understand very well. Because air flows down the spike there are some variations between pressure which makes exaust gasses to flow with more speed and engine get more thrust in atmosphere?
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Do you see this viable?
nikolay-spb replied to mariohm1311's topic in KSP1 Modelling and Texturing Discussion
you should probably put in bottom some texture, it will be more understadable what it is, like on this picture -
Do you see this viable?
nikolay-spb replied to mariohm1311's topic in KSP1 Modelling and Texturing Discussion
Ah yea it is real, it see -
Do you see this viable?
nikolay-spb replied to mariohm1311's topic in KSP1 Modelling and Texturing Discussion
i am also beginner and also need tutorial for textures - - - Updated - - - ok i looked at it second time and everything is ok, but i dont like big cylinder between engines on this picture http://i.imgur.com/gIHzaEl.png what is this anyway? Maybe you should put there 1 big engine? -
Do you see this viable?
nikolay-spb replied to mariohm1311's topic in KSP1 Modelling and Texturing Discussion
hey, why not, i like it, but would be nice to see it with textures. p.s. what 3d design program are you using? -
Problems with exporting part on Unity 5
nikolay-spb replied to nikolay-spb's topic in KSP1 Mod Development
There is no on unity 5 "Part Tools (Script)", probably as you say ksp dont support it, will download older version. -
Hi all, i am trying to export part, i have partstool and all set up, but cant find how to export to .mu file. Please help
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Link not working
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3ds max vs Unity
nikolay-spb replied to nikolay-spb's topic in KSP1 Modelling and Texturing Discussion
Tiberion, thanks very much for the informative reply! I saw in this section unity so i thought it is also (i though "light") modeling tool (besides the engine). 3ds max is very heavy (installation was around 1 hour) and cost is unreal, so i am now on 30 days trial. I see that it is very professional tool, more like commercial, and i need something for learning purposes and beginners, and not very costly or free. Also in KSP graphics is not so important so i will probably download some free tool like blender. But here i dont see any tutorials for blender, only for maya and 3ds max. -
Hello fellow modelers! Please tell me, i am beginner and want to make some parts in KSP. Which program shall i use, 3ds max or Unity, what are pros/cons? People who model parts which program prefer?
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So it was routine flight, and then!!! I was like omg, didnt even knew that it was supported in KSP. For few seconds i was breathless enjoying the scene. Now i am trying to do it again, but it is hard, i dont really have any idea how to calculate date/time of launch to see it again.
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You can make TW ratio even less than 1, then add boosters, reduce their power so they burn longer, and burn along with main engine, in the end when they burn out, you will be at 10-20km and then you dump them, but your TW is >= 1 (because engine spent some fuel) so you continue flying. I found that strategy pretty efficient.
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Rockets flipping at stage separation.
nikolay-spb replied to Axor's topic in KSP1 Gameplay Questions and Tutorials
give screenshot of the rocket. What is your second stage engine?