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About me
KSP Cinematic Creator/Composer
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The Mun
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Composing, piano, space stuff
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
ThiccRocketScientist replied to Ger_space's topic in KSP1 Mod Releases
Any tips to find a flat place to put long objects like runways? It seems almost nowhere suits one but the sea. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
ThiccRocketScientist replied to Ger_space's topic in KSP1 Mod Releases
It seems that when I changed the group altitude to "0" it made them all reset under the terrain once I restarted the game. So it must have something to do with it, or I'm missing something. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
ThiccRocketScientist replied to Ger_space's topic in KSP1 Mod Releases
No rescale mods, and a custom group (I guess). Is there a default altitude that it levels everything out to perhaps for custom groups? -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
ThiccRocketScientist replied to Ger_space's topic in KSP1 Mod Releases
Anyone know why after restarting my far away (not at KSC) placements get lifted up into the sky? -
Anyone know why after restarting my far away (not at KSC) placements get lifted up into the sky?
- 392 replies
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- kerbalkonstructs
- lc-40
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Basically the green circle appears, said vehicle is loaded, and then is thrown below the surface at exceedingly high speeds, and instantly is completely annihilated several kilometers below the surface. This happens more with one vehicle than others, and also, at certain points and I don't know why to either of them. Mods, log and some screenshots of the dilemma. Note this also usually happens with my tanks, not planes, which have many wheels and panels. https://imgur.com/qLqxdLn
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hmmmst my game is all levels of screwed up. Anybody know why my missiles seem really week (i.e. is there a quick solution or reason or is my game just wonked out?) Thanks
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Kerbin Side Remastered [1.0.1] [1.7.3]
ThiccRocketScientist replied to Eskandare's topic in KSP1 Mod Releases
Same, it is a KK issue not sure why. -
I can try, I've just been wondering if this is a game/conflict issue or me doing something wrong/stupid issue, like, are you supposed to weapon toggle to action groups and use the mouse to shoot them? Thanks
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I'm well aware, however, that is not what is happening. For instance, if a rudder is shot and poofs away, my machine guns will toggle off and I have to action group all my weapons again and so on
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yeeeah but if I'm controlling it cause I like doing the firing not the bots. It's happened in all my versions of BD Armory and in the past, don't know whats wrong with my game but I asked it before (like 1.1.2 or something) and got an indecisive answer about why it does it.
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Is there any way to stop weapons from turning off when any part gets destroyed? Thanks a bunch
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Kerbin Side Remastered [1.0.1] [1.7.3]
ThiccRocketScientist replied to Eskandare's topic in KSP1 Mod Releases
Amazing, all of it! This has been less buggy than any other KK thing I've come across. Any chance of expecting to see roads at some point?