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Robotic Sequencer
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I fiddled with jointSpring and jointDamping in a separate branch of IR. Major problem is the way KSP saves the state of the parts in the ship when you change scenes/load ship. In order to make IR springy joints you'd have to go really deep into ship loading routines and override positions of adjacent parts, otherwise you'll get the infamous "IR part drift" on save/reload. I tried that but it introduced even more bugs, but you are welcome to try. I tried reading the code, but all comments are in German, so I cannot understand them.Feel free to ask about UI parts, they look intimidating at first, but actually quite simple once you figure them out.
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Bugfix by SpannerMonkey ZiwKerman released this just now This is just a GUI bugfix by @SpannerMonkey Downloads 296 KBIR-2.0.14-Final-Core.zip https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.14 -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
I haven't been playing KSP for quite a while, but I can give you a quick official(ish) recompile. Enjoy Recompile for 1.3.1 ZiwKerman released this a minute ago Just a recompile. Downloads 296 KBIR-2.0.13-Final-Core.zip Source code (zip) Source code (tar.gz) https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.13 By the way, I'm completely open to have someone more active in KSP than me to take over the IR maintenance, I can even explain the code structure to a person willing to dive in. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
This is very unlikely, the IR either works for all IR parts or doesn't work at all. Post your log. Check this and follow closely: -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
You can use older release of IR, available here https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.10 -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Try this, this should fix the custom category filter: https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.12 GUI should work if you click the icon. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Please try deleting MagicSmokeIndustries/IRActiveStruts/Plugins/ActiveStruts.dll It is very obsolete and most likely the cause of the problems. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
There is not a single mention of Infernal Robotics in this log, just a bunch of other mods. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Then post a log. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
Anyone who experiences crashing due to Rework package installed - delete the file GameData\MagicSmokeIndustries\Parts\Rework_Utility\Plugins\IRSurfaceSampler.dll This should get you through the loading. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
KSP 1.3 recompile ZiwKerman released this just now (Almost) No code changes, just a recompile for 1.3 Downloads IR-2.0.11-Final-Core.zip (https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.11) -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Ziw replied to sirkut's topic in KSP1 Mod Releases
You can try, but there is a licensing issue. The author of Active Struts explicitly forbid posting a stand-alone release of the plugin, permitting its distribution only alongside IR Model Rework.