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WolfS

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  1. @JadeOfMaar Okay, so now the converter is producing heat, but the nuke still does not: Mod-List: Any ideas? Regards
  2. Hi guys, I would like to upgrade my gaming experience a bit and have tried SystemHeat. Unfortunately, I can't get anything to work here: The following mods are installed: As a test, I have installed a fresh KSP version 1.12.5.3190 with all DLCs: If I now open the info site of parts, there is no hint that this part is used for the mod: And also if I use the part there is no symbol of the heat mod on it: Also the parts don't generate any heat. This is what it looks like for another test and I only get the mod symbols on radiators: What am I doing wrong? Regards
  3. Hey I have the same issue over and over again...in every KSP-version. 1) Actuall I have a fresh KSP-install v1.11 2) Installed the mod "KSP Recall" 3) Installed the mod "tweackScale" 4)... 5) No profit I still can not change many items, like the robotic stock parts or antennas or...or...or. What can I do to at least can make the robotic parts bigger?
  4. Hey mabdi36! I miss VTOL parts a lot! So, to be precise, the rotating parts that can handle huge engine clusters.
  5. Hey @Nils277! I love your mod! Actual I am playing around with Kerbalism. Unfortunately I think I found a bug? I use KSP 1.7.3; I have module manager 4.0.3; I use your mod v1.6.9. In the file "KPBS_MM_Kerbalism_Habitation" (PlanetaryBaseInc/ModSupport/Config/Kerbalism) I can find for the deployable "Habitat MK2 (KKAOSS_Habitat_MK2_g) a volume of 16,56 and a surface of 23,29. However in the game this part has only a volume of 2,62 m3 with a surface of 31,48 m2. That seems a little bit to low if you compare it with the volume of the MK2 crew cabine of 2,35m3 with a surface of 7,42m2. It seems that your mod somehow mix the correct values which gives me a hard time. And that is also true for all others parts with living space in it. In which file can I change the right volume? Thx for your help
  6. Hello community! I am trying to get into Kerbalism. I am a sucker for long range vessels. With my actual life support mod (TAC) this is pretty simple. You fly to a other planet, you land, you mine ore, you convert ore into liquid fuel. Now you have a vessel with unlimited range. 1) How do I process liquid fuel in Kerbalism, or, to be more precise: what parts do I need for an autonomous, long range vessel? 2) "Normal" when I use the "Convert O Tron" I see the thermal heat production. How can I see thermal production of an part in Kerbalism to take the right amount of thermal control units? Kind regards
  7. @Sir Mortimer First off all: this mod is absolute a unit! Actually, I am using TAC-Life mod. But even if I dont have much time to play KSP I would like to have some more challenges. This was the reasons I found your mod. And boy, this mod offers a lot of challenges! And THAT is the also reasons I can not use it (but I want parts of it!). I really would like to have the "radiation" and "living room" aspects in my game but your resources circle is way to complex FOR ME. Now my question: is there a possibility to have a "option panel" where I could choose which parts of your awesome mod I could use? For example: Activating: *) habitats, *) radiation and *) psychological needs Deactivating: *) resources (and use TAC), *) reliability That would help me and maybe also other players to learn and get into your wonderful (but for me a little too complex) mod. Keep up the great work!
  8. @Rudolf Meier Hey! I love this mod so much! But unfortunately at some point the "IR Rotatron MK2" got out of the part list. For me this is the most used part because it can handel quite heavy parts needed for my VTOLs. Is there a possibility to add this part again? Thx for your great work
  9. Hi @linuxgurugamer! First off all: thank you sooo much for your work with all the mods. You helped out a lot of players! I am using KSP 1.7.2. The reason is, that some for me essential mods are not running with KSP 1.8+ versions. So, the QuantumStruts are essential for my VTOLs. But unfortunaltely I can not make the mod work. I am using the mod-version 1.7.5.1 and tryed following your instructions. I am using Windows and thereofre was looking to find the requested "Windows_CopyTextures.bat". But not even your master files I can find the file "Windows_CopyTextures.bat". And therefore I am not able to use the struts. What am I donig wrong? Kind regards
  10. Hey! I love this mod so much! But unfortunately at some point the "IR Rotatron MK2" got out of the part list. This is the most used part for me because it can handel quite heavy parts. Is there a possibility to add this part again? Thx for your great work
  11. I f**king love your mod! This should be in the game, no joking! One question: can you make that work with the following mod: Deep Space Exploration Vessels In this mod there is a massive rotating habitat (and research) ring (Nautilus Ring). Unfortunately you mod does not see the living space nor can I shield this ring. That would be awesome! Thx for your time and great work!
  12. THAT is what I wanted! I thank you soooo much! I will name my first colony ship after you ;-)
  13. Hmmm....soooo...how is the chance you are willing to make a bigger habitat ring :-D
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