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Everything posted by Ziw
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
Ziw replied to erendrake's topic in KSP1 Mod Releases
I'll give you a hint set v2 to VECDRAWARGS(V(0,0,0), upvector, RGB(1,0,0), "upvector", 10, True). the rest you can find in the manual. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Ziw replied to sirkut's topic in KSP1 Mod Releases
Yes!!! Please! I believe Zodius already started looking into it too. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Ziw replied to erendrake's topic in KSP1 Mod Releases
I have this bug all the time, but for me it is more of annoyance as it does not cover anything important. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Ziw replied to erendrake's topic in KSP1 Mod Releases
It is a very nice idea, I've been thinking about it for a while. I am trying to write more-or-less universal script to operate a robotic crane arm for a shuttle, and having the ability to record and playback (at least) basic movements involving sevral servos would be of much help. Now you can read the current Rotation from Rotatron for example and implement basic movements via some kind of loops, but I haven't tried recording desired parameters and playing them back yet. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Ziw replied to sirkut's topic in KSP1 Mod Releases
A lot of people have issues with tweakscale (including me personally) so they try to avoid using it. You can still use IR without tweakscale, but you either have to edit the CFG files yourself or stick to 1 size of the IR parts. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Ziw replied to sirkut's topic in KSP1 Mod Releases
I think gantry is prone to too many issues. In my crane project I ended up constructing my own gantry out of 3 extendatrons (from Model Rework) - not very elegant solution, but it worked. -
WIP - Environmental Visual Enhancements Development
Ziw replied to rbray89's topic in KSP1 Mod Development
Can you share some of your preliminary clouds configs for overhaul? You know, for SCIENCE... -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Ziw replied to sirkut's topic in KSP1 Mod Releases
Gantry is tricky to attach properly, for your application better use Extendatron (see ZodiusInfuser Model Rework). -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Ziw replied to sirkut's topic in KSP1 Mod Releases
So you're telling me I can access numbers in IR servo group editor (the one you open by clicking IR icon)? Anyway, i figured out that I dont actually need that much rotation speed for my project, just some better programming. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Ziw replied to erendrake's topic in KSP1 Mod Releases
I made my silly project work! I'll post video here later, it is so much fun 8) I just love KSP in general and IR and KOS in particular. -
I had this done before, but still had some issues, which were really hard to trace, but which went away almost completely when I got rid of tweakscale, so I prefer to stay away from tweakscale for now. The reason I ask is that I use Procedural Fairings and you can switch base sizes there without use of tweakscale and I hoped it could be done for IR too rather painlessly.
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Ziw replied to sirkut's topic in KSP1 Mod Releases
Steven, I support your design decision with KOS approach to KSPFields, that is why I started the discussion here first and not in KOS topic (though I put more details in KOS topic). It seems I'd have to shelf this project until I come up with a solution. - - - Updated - - - But I cannot find a way to access the speed control in servo groups via KOS, or am I missing something? -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Ziw replied to erendrake's topic in KSP1 Mod Releases
I need some help from IR+KOS guru For a silly project of mine (see picture) I wrote a code that is supposed to stabilize the lander can, but for some reason I cannot set the rotation speed of Rotatrons higher than 5+something using KOS set stab1 to SHIP:PARTSTAGGED("Stab")[0]:GETMODULE("MUMECHTOGGLE").set stab2 to SHIP:PARTSTAGGED("Stab")[1]:GETMODULE("MUMECHTOGGLE"). clearscreen. print stab1:allfields. print stab1:allevents. print stab1:allactions. //calculate radial speed give surface speed lock wheelR to alt:radar. // coarse speed of 1.0 meand 20 degrees in sec or at least it seems so from part.cfg lock angularvelocityCoeff to 180 / (Constant():PI * wheelR) / 20 . lock upvector to up:vector. lock facingvector to SHIP:FACING:vector. until false { set error to vxcl(upvector,facingvector). set errorangle to vdot(ship:facing:upvector,error). set v1 to VECDRAWARGS(V(0,0,0), error, RGB(0,1,0), "error", min(abs(error:mag*10),10), True). set v2 to VECDRAWARGS(V(0,0,0), upvector, RGB(1,0,0), "upvector", 10, True). set v3 to VECDRAWARGS(V(0,0,0), facingvector, RGB(0,0,1), "facingvector", 10, True). set v4 to VECDRAWARGS(V(0,0,0), ship:facing:upvector, RGB(1,1,1), "starvector", 10, True). stab1:SETFIELD("coarse speed", max(1, ship:surfacespeed*angularvelocityCoeff)). stab2:SETFIELD("coarse speed", max(1, ship:surfacespeed*angularvelocityCoeff)). print "Surface speed, " + round(ship:surfacespeed,4) at(0,28). print "Angular vel coeff, " + round(angularvelocityCoeff,4) at(0,27). print "Coarse speed, " + round(stab1:getfield("coarse speed"),4) at(0,29). print "Fine speed, " + round(stab1:getfield("fine speed"),4) at(30,29). if (abs(errorangle) > 0.05) { if errorangle > 0 { print "Positive, " + errorangle at(0,30). stab1:doaction("move +",True). stab1:doaction("move -",False). stab2:doaction("move +",True). stab2:doaction("move -",False). } else { print "Negative, " + errorangle at(0,30). stab1:doaction("move +",False). stab1:doaction("move -",True). stab2:doaction("move +",False). stab2:doaction("move -",True). } } else { if ship:surfacespeed < 0.1 //stop rotating when ship is steady. { stab1:doaction("move +",False). stab1:doaction("move -",False). stab2:doaction("move +",False). stab2:doaction("move -",False). } //else keep rotating the same direction } wait 0.005. set v1 to 0. set v2 to 0. set v3 to 0. set v4 to 0. if ag1 { toggle ag1. break. } } -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Ziw replied to sirkut's topic in KSP1 Mod Releases
For a project of mine I am trying to dynamically change rotatron's rotation speed in KOS script, but it seems I cannot set it higher than 5 (the default max value in VAB). Are there any workarounds or this number is embedded deep in the code? -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Ziw replied to erendrake's topic in KSP1 Mod Releases
Without RT2 option turned on your probes controlled by KOS cannot steer or fire engines without connection. -
When I built my crane to haul MKS modules (18-23 tonnes each) i had to use 2 booms in a U shaped structure. Unfortunately I don't have a craft file readily available, but it was sturdy enough to operate on Kerbin, but still stable enough to operate on Mun without flipping under load. Haven't tested on Minmus though.
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
Ziw replied to erendrake's topic in KSP1 Mod Releases
Hi, I use this snippet of code for staging (it was posted here on one of those 252 pages) set stagemaxthrust to ship:maxthrust. when status <> "PRELAUNCH" and (ship:maxthrust<stagemaxthrust or ship:maxthrust<1) then { print "Stage!". stage. set stagemaxthrust to ship:maxthrust. preserve. } -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Ziw replied to erendrake's topic in KSP1 Mod Releases
Family comes first, don't worry, we'll wait. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Ziw replied to erendrake's topic in KSP1 Mod Releases
To Authors: When do you plan to release an update? Since version 1.6.0 of RemoteTech the RT2 integration with KOS is broken (works fine with version 1.5.2 of RT2 though). Can you release a quick fix, or we have to wait for a major update Steven was writing about? -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Ziw replied to erendrake's topic in KSP1 Mod Releases
I had to install older version of RT (1.5.2), the newest one (1.6) broke the integration with KOS (at least for me). -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Ziw replied to erendrake's topic in KSP1 Mod Releases
Yes, now it works. Thanks a lot! Now I can continue on with my modded career mode 8) - - - Updated - - - Cool! So each core runs a sub-process for corresponding leg or what? -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Ziw replied to erendrake's topic in KSP1 Mod Releases
Tried it on my laptop install, same result, maybe there are some caches I need to clean after changing part.cfg file? -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Ziw replied to erendrake's topic in KSP1 Mod Releases
i tried it just an hour ago, but for some reason it didnt work. Maybe there are some more hidden checks in the code? Or maybe I did something wrong, I'll try tomorrow one more time on a different install.