Scathalh
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Everything posted by Scathalh
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Hello inigma, i did my best Just with a quick test. See album: I've reached over 15k with the boosters. No more time to test, but i guess it works. Edit: The delta/V is at last stage 3925 m/s (see KerbalEngineer mod for VAB statistic) Edit 2: And thank you again for your epic spaceshuttle design... Edit 3:It works for me. File: http://www.filedropper.com/-spaceshuttle3- Notice: Hit "w" if the payload is not enough to hold heading. Otherwise change fuel level of the external pods. Edit 4: Or put some fuel in the lower booster. Just for better handling in the lower athmosphere.
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Hello inigma, i've tried to change a little bit your epic shuttle design. I've merged some ideas from your design, the K-7 design and some ideas from me. Here is the result: You can try it: http://www.filedropper.com/-spaceshuttle2- Cheers... Notice: You can use tweakscale for scaling of the mainsail engine or use the mammoth.
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SPACE STATIONS! Post your pictures here
Scathalh replied to tsunam1's topic in KSP1 The Spacecraft Exchange
My "ISS" (Relaunch): Download: http://kerbalx.com/Scathalh/Kerbin-Space-Station Mun Station: -
Wow that is awesome!!!
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Hello, here is the craft-File: http://kerbalx.com/inigma/STS-6-Space-Shuttle Why does the reaction wheel explodes, when the shuttle is on the launch pad and the bays are closed? When i start with opened bays, the shuttle works perfectly. See more details: http://forum.kerbalspaceprogram.com/threads/108219-STS-6-E-Space-Shuttle-%28Stock-NASA-Replica%29-New-STS-Astrovan-II-6-21-15?p=2038860&viewfull=1#post2038860
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Damn?! Yesterday: 2 of 2 starts are ok (after update). Now: It explodes again and again and again. Edit: Ok, the start works... Only when the shuttle bays are open (during the start!). Edit 2: When i close the bays and wait a few seconds, then it explodes again. Checked with a simple test construction: When i put 2 reaction wheels on one big booster > the vessel explodes When i put 2 reaction wheels on a fuselage with a big booster > no structural problems
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Argh too. It does not work for me. Installed mods: KSP: 1.0.2 (Win32) - Unity: 4.6.4f1 - OS: Windows 8.1 (6.3.9600) 64bit Contract Configurator - 1.2.1 Contract Pack: Kerbal Space Station - 1.4.2 DMagic Orbital Science - 1.0.3 RasterPropMonitor - 0.19.4 Kerbal Engineer Redux - 1.0.16.6 KSP-AVC Plugin - 1.1.5 Infernal Robots - 0.21.2 Docking Port Alignment Indicator - 6.2 TextureReplacer - 2.4.4 TweakScale - 2.1 The service module is located in the right folder. I've copied the craft file into the VAB. The craft appears, but some parts missing. When i load the craft, i see that the designed kanadarm is removed. Downloaded from KerbalX and Mediafire.
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[0.90] ShipEffects Sound Mod: Dynamic Sound Effects - v0.2.6
Scathalh replied to ensou04's topic in KSP1 Mod Releases
Nice, kerbal is too quiet. The mod makes the game more realistic. -
This is what i need. And please note, you should develop a delay for existant savegames. I killed 23 kerbals in 5 seconds
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SPACE STATIONS! Post your pictures here
Scathalh replied to tsunam1's topic in KSP1 The Spacecraft Exchange
The Kerlab and the Kir: The rear panels of the kerlab fixed up by KIS (was a nice eva) The struts at the kir too (whooobble whoooble ...) -
Take a look at the stock rover with skycrane. Take a look in the threads here. Use RoveMate, put cubic strut in front / back. Position the wheels on the struts. Try and error :-) It's the game...