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Disreputable_Dog

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    Rocketry Enthusiast
  1. I've loved KAS since the moment I first saw it. it makes for some really awesome experiences when you, saw, pull ships together in outer space using winches, or carry around pieces of equipment on the surface of Eve using airships. I'm hoping we might get some larger Storage crates down the line, so we can put some more interesting, larger parts in them. It would be amazing if you could build a rocket home from pieces you put into storage. Also, is there any way to release the storage crates from their little connectors? It would be great if you could empty them out, then remove them and replace them with new, full ones for a reusable supply ship!
  2. might have been the fact that they were so heavily buoyed up by the balloons that it messed up the grapple.... ill run more tests. and take some pictures!
  3. If i use the KAS grapple hook to, say, grab the ground, could i use it to anchor my airship, or even reel it down lower? this must be tested! Edit: Yup! Totally works. now to make an enormous airship that tethers itself to the ground with grappling hooks. Edit 2: now what happens if i, say, make a bunch of little probes that i tether to the ground with grappling hooks and then inflate an envelope connected to them? SCIENCE DEMANDS EXPERIMENTS FOR THE EXPERIMENT GOD After various tests i have found that though it works, it will not keep them attached to the ground if you switch vessels
  4. I guess thats going to be one of the huge obstacles to overcome down the line, since eventualy you really are going to need to be able to make more interesting terrain, and the height maps just won\'t cut it for planets that need more extreme landscapes. also, the whole height map thing means that all the planets are technically just hollow shells, so you can\'t make any sort of cave system in them either (or really deform them in any way.)
  5. now that IS a sad thought :/ its been a fun run, but at least we might get to see versions of this in the main game soon. in some form, at least.
  6. everything is just amazing with this patch! now all I\'ve got left to think about is whats going in the next update! can\'t wait for you guys to start dropping hints ;D
  7. do the probodyne and BACE core parts (like the probe cores and the BACE buildings) still need kerbals in them at launch? and does the habitat BACE part let kerbals get inside it?
  8. Man, this update is AWESOME! Just landed a second rocket on the Mun, jetpacked Jeb from his wreck to the new rocket, and Am about to see if I can successfully fly it back to Kerbin! I couldn\'t imagine doing this before, its just too cool! I can\'t wait until I get him home, then set course for Minmus! I love you guys! And I can\'t wait to see what the next update has in store! I\'m just itching for a sneak peek at it!
  9. That would certainly be nice! I can definetly see Silisko making some interesting new things for us to play with. Hes definetly the modder I trust to produce high quality mods, and to have quite a good hand at making parts that add more and more to the game. I remember the bits he was doing with cameras, I wonder if hes still working with that? That was awesome, and if he can get it to work still, it would be VERY cool to see something like a space telescope that we could actually see out of (though currently space is rather empty.)
  10. Thank you Denied! Thats a huge help! :] now i\'ll be able to get down off the ship without needing all those ugply ladders strapped to the side, causing drag n stuff!
  11. Hurray for this Update! I managed to land myself on the moon and send Jeb out on a walk! Unfortunately, in classical KSP style, the 'landing' involved my ship tipping over at the last moment, hitting the surface, and breaking apart, leaving my little command pod to roll down a hill into a crater. But he still lives! Since then I\'ve been trying to send mission after mission to save him. Id rather leave a substitute Kerbal on the moon, then leave the all mighty Jeb there all alone! Unfortunately, I haven\'t figure out a way to swap the Kerbals out, so that Jeb can fly home, but I\'m sure I\'ll come up with something! Till then, I\'ve been sending him out on little spacewalks to explore the crater (its not very exciting. Just a big dark hole, really.) Though I did make an expedition to the crater\'s lip to take a peek out. not a whole lot to see. I look forward to an update that will give me something like a Mun rover to drive around in! Would make exploring MUCH more interesting :] Though With all this talk of EVA\'s and Mun landing starting to feel like real Mun LANDINGS, as opposed to Mun sitting-on-it-till-you-get-bored-ings. Also, I never figured out how you are supposed to extend those attached ladders. They all show up as '?' in my staging list. Do they have to be activated from outside the ship? In any case, I hope that this advancement in Kerbal Space Technology will soon lead to ways for us to leave Kerbals on the Mun/ Minmus more permanently! (some sort of base part that we could disconnect from the main ship wouldn\'t go astray, or at least a cargo-part that would let us carry things like a Mun rover or a building part without having to have it placed as a full part in the staging process) I haven\'t made a working rocket with the huge fuel tanks yet though. They seem a little unbalanced, and its a shame that they are the only thing wide enough to carry the three-man team into space. (well, that and the Space-plane one, but I haven\'t even tried using those yet. They are too hard for me to design.) But in any case, I sincerely am overjoyed with all the stuff you guys worked into this update, and I\'m excited to see what comes next! Hopefully something to expand on the stuff you can do in space/on other surfaces. Till then, Good luck and thank you for all the hard work! P.S. Have you guys worked out a way to create unmanned rockets yet? They would be more then welcome to lots of people, I would think. Partly for practice runs to things like the Mun and Minmus, or to do work that would basically either leave a pilot stranded or force you to make the ship even more complex then it needs to be to get the Kerbonaut back to Kerbin. Things like making 'Satellites' (even though there are no actual Kerbal-made satellites in the game yet) and transporting supplies or other interesting things like a rover or a section of moon base! Anyway, just thought I would throw that in! Good luck! and once more, thank you for all your hard work!
  12. I wonder, Will these all get updated to work with .16? or do they already work with it?
  13. Gah, these mods are too good xD I build a rocket, thinking ill just make it into a stable orbit, and end up orbiting minmus with half of my fuel left I forgot how much fun this game is! thank you, Nova!
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