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Treble Sketch

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Posts posted by Treble Sketch

  1. Well, just figured out today that this mod is incompatible with the Launcher's Pack SpaceX engines.

    As seen in this post I made a while ago, 

     

    And today, after some quick testing I can confirm that Real Fuels is the cause of the error. I am not currently sure what goes on behind the scene here with engine's fuel intake being changed/parsed via ModuleManager. I haven't looked into the process of making an engine compatible with RF, but I did ask the original developer if they can have a look at it.

    Thanks though, you all go and have yourself a great day ^_^

  2. @Kartoffelkuchen Well, after some testing with my mods. Several installs and uninstalls later, I found the mod that breaks it. Once I uninstalled Real Fuels, the engines loaded up fine. I am not sure yet at how it broke and in what way, but I would love to suggest that if a solution couldn't be found to get both mods to work. Or even a config file for the Merlin and Kestrel engines to be compatible with RF.

    And if there is already a config file out there for this, derp XD

    Thanks for your time :)

  3. 9 hours ago, Kartoffelkuchen said:

    Now that I am pretty much done with my work for the ULA mod, I started getting back to some other stuff. My plan for the next update of this mod is to rework Falcon 9 (or large parts of it) due to inaccuracies in my models when comparing them to the F9 Full Thrust, I made my F9 FT before that particular version has been introduced. As a first step, I am remodelling the landing gear, here are two images of them:

    kYiBRBW.png

    OWrqkXx.png

    They are probably the most complex and difficult part I ever had to model, but by now I am fairly happy with it, however it's not done yet. I still need to make the leg mounts at the bottom of and the piston on the inside of the leg, but I thought I could share this anyway so you guys now I am still working on this mod. :wink:

     

    With the next update coming, I'm just curious as if you've found the reason for the bug I was getting yet?

    It has been a while >.<

  4. On 07/06/2016 at 1:25 AM, Delta_8930 said:

    Do you have Felbourn's Old School Fairings mod installed? The fairings will not work properly if this mod is not installed.

    Yeah, it works now! Thanks ^^"

    I don't think I copied all the files of the mod over when I installed it >.>

    Was in such a rush that day, thanks for helping! :D

  5. 9 minutes ago, genbrien said:

    Got a life now

    1.1 cames out

    tumblr_inline_mflugqFMtC1r8g16e.jpg

    Yeah, and it took me a long time after 1.0 to get a life back. Now it is back to steal it once again, with a vengeance! :P

    From the SteamDB page, I found the "Players Online" stats page.

    Quote
    • 19,149all-time peak 11 months ago

    That was about the time KSP 1.0 was release, let's see if we can break that record for 1.1 :D

  6. On 03/03/2016 at 9:22 PM, Whitecat106 said:

    Hello there,

    The Orbital Decay mod has been released (link in my signature) however, it is still on hold until 1.1 (hence no SpaceDock download link), there are some big bugs in the code that are really dragging the project down along with heavy lag, I am still actively trying to find solutions that do not compromise FPS, however I think that a rework with 1.1 and x64 might be more beneficial rather than having to update twice (1.1 will most likely break everything everywhere!)

    Whitecat106

    :)

    Exciting, couldn't wait.

    :P

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