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Posts posted by Treble Sketch
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I will gladly play for the content
Can't wait for its release ^^
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@Starwaster Uploaded everything that I think would be needed along with a screenshot that the game stays stuck at.
https://www.dropbox.com/sh/dsj0ztp6rt74gm7/AACo_6V_6vWjOxK8dkWiWQfAa?dl=0
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Well, just figured out today that this mod is incompatible with the Launcher's Pack SpaceX engines.
As seen in this post I made a while ago,
And today, after some quick testing I can confirm that Real Fuels is the cause of the error. I am not currently sure what goes on behind the scene here with engine's fuel intake being changed/parsed via ModuleManager. I haven't looked into the process of making an engine compatible with RF, but I did ask the original developer if they can have a look at it.
Thanks though, you all go and have yourself a great day
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@Kartoffelkuchen Well, after some testing with my mods. Several installs and uninstalls later, I found the mod that breaks it. Once I uninstalled Real Fuels, the engines loaded up fine. I am not sure yet at how it broke and in what way, but I would love to suggest that if a solution couldn't be found to get both mods to work. Or even a config file for the Merlin and Kestrel engines to be compatible with RF.
And if there is already a config file out there for this, derp XD
Thanks for your time
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9 hours ago, Kartoffelkuchen said:
Now that I am pretty much done with my work for the ULA mod, I started getting back to some other stuff. My plan for the next update of this mod is to rework Falcon 9 (or large parts of it) due to inaccuracies in my models when comparing them to the F9 Full Thrust, I made my F9 FT before that particular version has been introduced. As a first step, I am remodelling the landing gear, here are two images of them:
They are probably the most complex and difficult part I ever had to model, but by now I am fairly happy with it, however it's not done yet. I still need to make the leg mounts at the bottom of and the piston on the inside of the leg, but I thought I could share this anyway so you guys now I am still working on this mod.
With the next update coming, I'm just curious as if you've found the reason for the bug I was getting yet?
It has been a while >.<
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14 hours ago, Haxorlols said:
I swear i have never had this problem.
Well, I'm not sure why I'm the only one to have the problem too
I got my file from SpaceDock just a few nights ago :|
11 hours ago, Tristonwilson12 said:working on my F9R
And my Grasshopper
That's amazing, loving the models
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1 hour ago, Kartoffelkuchen said:
@Treble Sketch Thanks for telling me, I will fix it.
No worries
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This happened in the log for the Kestrel engine file while loading up the SpaceX pack in 1.1.3 (32-bit)
Welp >.<
The game would just hold at this file and not load any more. I got this from the .zip file on SpaceDock.
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On 07/06/2016 at 1:25 AM, Delta_8930 said:
Do you have Felbourn's Old School Fairings mod installed? The fairings will not work properly if this mod is not installed.
Yeah, it works now! Thanks ^^"
I don't think I copied all the files of the mod over when I installed it >.>
Was in such a rush that day, thanks for helping!
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The payload fairings for the Falcon 9 Full Thrust doesn't seem to be detachable, it doesn't come up on the staging sequence as well.
Not sure if it is that my KSP is broken or I don't have all the require mods :\
Thanks~
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9 minutes ago, genbrien said:
Got a life now
1.1 cames out
Yeah, and it took me a long time after 1.0 to get a life back. Now it is back to steal it once again, with a vengeance!
From the SteamDB page, I found the "Players Online" stats page.
Quote- 19,149all-time peak 11 months ago
That was about the time KSP 1.0 was release, let's see if we can break that record for 1.1
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Just now, Red Iron Crown said:
I see the Hype Train has reached the "constantly refreshing SteamDB" phase.
I remember staying on the SteamDB IRC channel for several hours before it was released and notifying everyone back at the KSP chat for that XD
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Hey guys, are you all ready? Could be anytime now and the next few hours!
Spoiler -
Once this mod is on Space Dock, I think that there will be a feature that allows it to be added to CKAN?
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Would be nice if this mod is ported to SpaceDock, since it would then be easier to change the config for CKAN downloads. Currently, it is still pointed at Kerbal Stuff.
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Just curious, can this mod be reposted at Space Dock, since Kerbal Stuff is now shut down.
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Not sure if you know, but Kerbal Stuff was shut down early this year.
https://spacedock.info is the replacement site, feel free to post it there.
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Just asking, would it be alright if this mod get posted onto Space Dock? I'm hoping to update the CKAN's metadata so it'll be able to be downloaded through SD.
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Oh, I've submitted this to CKAN. This should have been added ages ago XD
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Exciting times! I will be sure to stick around the stream for quite a few hours
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I'm not sure if you are aware of this, but your mod is on CKAN. And that it was still linking Kerbal Stuff downloads.
So I changed it now to SpaceDock downloads. (At current typing, still changing it. Just notifying you)
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On 03/03/2016 at 9:22 PM, Whitecat106 said:
Hello there,
The Orbital Decay mod has been released (link in my signature) however, it is still on hold until 1.1 (hence no SpaceDock download link), there are some big bugs in the code that are really dragging the project down along with heavy lag, I am still actively trying to find solutions that do not compromise FPS, however I think that a rework with 1.1 and x64 might be more beneficial rather than having to update twice (1.1 will most likely break everything everywhere!)
Whitecat106
Exciting, couldn't wait.
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This is going to be a very interesting day indeed (7:50am here XP)
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Just now, linuxgurugamer said:
You're wrong. Github is one place for mods, but there is also Curse, and a number of authors maintain their own websites
Sorry, I didn't phrase it properly before. ^_^"
Whoops
KSP Acquired by Take-Two Interactive
in 2017
Posted
I wish the best of wishes for all the developers! And I'm excited for the future of the development team