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Weaponry enthusiast
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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Lvdovicvs replied to Nils277's topic in KSP1 Mod Releases
I think I found the right way to use the mod. -
Maybe Im wrong here, but would it be a better way to integrate with Vessel Viewer? Again Im very likely to be wrong, just putting an idea in.
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[1.4.4]MNWS -- Modern Naval Weapon System (BDAc addon)
Lvdovicvs replied to Johnny005611's topic in KSP1 Mod Releases
Sorry for getting lost. As soon as I have some time to test Im going to post you results. Can I have some pre release test files. Dropbox maybe? -
Any way to use BDA from inside cockpit view operating it through the monitors? Maybe I have in mind some type of type of compatibility for ASET , not sure really. I just had this thought playing KSP today.
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[1.4.4]MNWS -- Modern Naval Weapon System (BDAc addon)
Lvdovicvs replied to Johnny005611's topic in KSP1 Mod Releases
Actually the same happens on my other Windows machine. And the specs are similiar. The only thing that changes is that on my OSX machine I have 1Tb storage and on the Win I have 500 Gb. Also consider these are machines put together with Design in mind, since im on, and not gaming. -
[1.4.4]MNWS -- Modern Naval Weapon System (BDAc addon)
Lvdovicvs replied to Johnny005611's topic in KSP1 Mod Releases
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[1.4.4]MNWS -- Modern Naval Weapon System (BDAc addon)
Lvdovicvs replied to Johnny005611's topic in KSP1 Mod Releases
I love this mod. Im playing the hell out of it. But the carriers kill the framerate since the moment you open the editor. For the moment Ive removed them from the Game Data. I hope this helps you for a future fix. Also when can we have the new planes? Would love to help you in game testing. Cheers -
Rack Mount Spcecraft Parts [Dev thread]
Lvdovicvs replied to cineboxandrew's topic in KSP1 Mod Development
Exactly what I meant. Of course I'm having .cfg for teakscale in mind, but i that is too much too ask the cylindrical container alone would be a great too. Keep up the good work. -
Rack Mount Spcecraft Parts [Dev thread]
Lvdovicvs replied to cineboxandrew's topic in KSP1 Mod Development
Is it possible to have a circular, size tweakble rack? I can already think of a use on custom missiles with BD Modular Missiles Parts -
So how about having the possibility to use multiple weapons at once, at least during guard mode
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[1.4.4]MNWS -- Modern Naval Weapon System (BDAc addon)
Lvdovicvs replied to Johnny005611's topic in KSP1 Mod Releases
Great. Looking forward -
[1.4.4]MNWS -- Modern Naval Weapon System (BDAc addon)
Lvdovicvs replied to Johnny005611's topic in KSP1 Mod Releases
What ships are these. Can't seem to find them on the current version that I have downloaded. -
[1.4.4]MNWS -- Modern Naval Weapon System (BDAc addon)
Lvdovicvs replied to Johnny005611's topic in KSP1 Mod Releases
I tried it out today, well tested would be be a more precise word since i played at least 4 hours with it. The first thing it comes to my mind is inconsistentcy. Let me explain. You have the X-51A Waverider , great modelling btw, on your missiles. That thing is supposed to do Mach 6 or 1722.22m/s and I only managed to get ≈1320m/s at 20000 meters. Meanwhile there are missiles (cant remember the exact names now) that don't seem to have a proper hypersonic design and can do way more than 1700-1800 m/s. Anyways I've decided to take a look at the .cfg tomorrow and I'll be writing back. Another thing that I really liked were the diverse truck launcher/radar configuration. Finally I can do a proper mobile sam site on KSP. -
[KSP 1.6.1] "Streamline" Engines, Fueltanks and RCS
Lvdovicvs replied to NESD's topic in KSP1 Mod Releases
I think having a jet variant with only liquid fuel and intake air would be great. the design is already perfect for cruise missiles. Edit: Also tweakscale?