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Spacecraft Engineer
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I have some errors i can't get rid off and i'm not sure if it's Kerbalism or something else.
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- life support
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Having active strategies inflates the logfile to insane sizes (spammed message '... currency converter...'), probably triggers when science is sent.
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The Habitats, be it the inflatable rings from sspx or the stock command/passenger modules, inflate to 100%, but as soon i move kerbals around it all goes down and has to be inflated (shows inflating for 'solid' parts too) again. I can remember last time i played there was an extra .cfg needed for the sspx things, if so, i didn't stumble upon it and please point me into the right direction, i'm tired of launching supply pods full of nitrogen :p Beside that, thanks man for this wonderful mod, adds a lot to ksp.
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What really is missing is the option to sort the crafts when you want to load one in the VAB. Sort by date would be soooo good to have, to see which vessel you worked on last time you played.
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Career mode: fixing what's broke
micr0wave replied to Pthigrivi's topic in KSP1 Suggestions & Development Discussion
About the life support part ... Since 0.25 i have played all flavours of lifesupport mods that were available and after a long break i started playing KSP again recently and tried Kerbalism. It has just a couple of parts, 'it all makes sense' (as in, water, food, oxygen etc.) , radiation belts, it even has some simple scripting in it, like turn on lights when in shadow or start fuell cell when energy low. It would fit pretty good into stock. -
Luckily enough i live in a civilised part of the world, where EULAs have no power at all. As cream on top collecting personal data without my permission is also illegal here. Considering it's illegal to collect data against my will we're close to organised crime here in case i find out there's just a single byte of personal data.
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It wasn't so much about the good that was traded, more about the trade 'ethics'. Altering the conditions after the deal is done isn't honest business imho. Ask Lando Calrissian
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Imagine you buy a car, signed the contract and paid it, a day later the salesman says: "Dude, i altered the contract and from now on you aren't allowed to drive the car on Tuesdays". Wouldn't be a honest business but more on the criminal side of the spectrum.
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A mod that shuts down the engines on touchdown would be cool.
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Is there a way to make SSPX and Kerbalism nice together ? I can get SSPX to or Kerbalism, not both, as soon i add Kerbalism to an install with only SSPX i get nullref spam. beside the spam, the sspx part fails to deploy or rotate. If there's a config or something for that issue please point me into the right direction.
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How Would you Steal Someone Else's Satellite from Orbit?
micr0wave replied to Jonfliesgoats's topic in Science & Spaceflight
The hubble telecope was launched with a shuttle and catched twice later for repairs. From that point to a successful landing doesn't look impossible. -
Is there limit on how small fusion/fission reactor can be??
micr0wave replied to raxo2222's topic in Science & Spaceflight
Isn't a RTG some sort of fission reactor ? i mean, nuclear decay is transformed into electrical energy, so i think it's the smallest we can build with current technology. -
How would cuisine be developed in Space?
micr0wave replied to Jestersage's topic in Science & Spaceflight
Heat convection is gravity dependant. Boiling water might not work the same way it does in a submarine. -
What if we aren't the first technologically advanced society?
micr0wave replied to todofwar's topic in Science & Spaceflight
i wonder .. isn't there a theory that the moon was the result of a collision of a mars sized planet with the 'proto-earth'. What if that proto-earth had a civilization ? Could there be traces be found ?