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Gwtheyrn

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Posts posted by Gwtheyrn

  1. So I'm getting this weird artifact issue with the ocean every time I exit the VAB to the launch pad. The only way I've found to temporarily fix it is to force scatterer to rebuilt the ocean. Notably, this does NOT happen when I enter the launchpad from the main KSP view, just when I launch from the VAB. Any ideas what's wrong?
     

    ocean%20spikes_1.png

  2. I built a hydroplane. For those who don't know what that is, it's a jet- or piston- powered boat which goes so fast that it skims and bounces across the water (planing). With the afterburner on, it actually got up to a fairly comparable real world speed of roughly 140 mph. Sadly, it didn't create the glorious rooster tail of its RL counterparts.
     

  3. Is it just me, or can Kerbals no longer take surface samples, even with a fully upgraded astronaut complex? I tried to get a surface sample at the beach with Jeb, and the option was no longer there.

    Edit: Nevermind. It's in R&D upgrades now. Derp.

  4. I am an avid SSTO spaceplane user. I have built hundreds of them at this point. I have found one big difference between the SSTO spaceplane and the rocket, is startup cost. While rockets are cheaper, they cost more in the long run in KSP. In real life it is almost the opposite.

    My current fleet of SSTO spaceplanes come in three load ranges. 1-20 tons, 21-60tons, 61+ tons.

    I havent made a new heavy lifter, as I havent needed one yet. But the medium and light SSTOs I have made and they are very cost affective, initial cost on the medium lifter was about 95k, and operational cost was under 3k.

    But ultimately it does come down to pilot skill.

    In real life, a spaceplane requires considerable maintenance post-mission, which means that engineers and technicians have to be employed at considerable wages. That was the doom of the Space Shuttle program, ultimately. It just got more and more expensive to field. Rockets may be disposable, single-use contraptions, but it's easier, cheaper, and faster to build a new one from new parts than to inspect and repair a used space ship.

  5. For there being "nothing new to talk about", then why does this exist?

    And it was posted by one of those guys that just got back.

    It exists because a fair number of grown adults were acting like little brats, jumping to false conclusions inside their own echo chamber, and generally throwing a temper tantrum over the PS4 port announcement because they want KSP to remain PC exclusive.

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    *Pulls out torch and pitchfork and starts chanting

    In all seriousness, I hope it soon does. KSP on OSX has more lag and instability than I could imagine. Ples Squad..

    Is there a Mac 64-bit version?

    Just one more reason (on the pile of them) that I'm glad I don't own anything made by Apple. :cool:

    There isn't even a 64-bit Windows version. That was abandoned some time ago. It may get resurrected with the migration to U5, which handles it much better.

  6. PS4 Hypetrain, yay! Do you guys realize that you also released this game for PC some time ago, and that it is still full of bugs and your customers are desperately waiting for a patch since forever?

    But I am sure those five people that will buy it on PS4 will be happy at least.

    Yeah, because development totally stopped just for a deal with another company to get done. Everyone just quit doing their own jobs while a guy negotiated. Makes complete sense now.

    Oh, wait! That's NOT what happened. The next patch is undergoing extensive testing and tweaking while the rest of the team is working on the Unity 5 migration (which, as it turns out, the PS4 port is making faster). Maybe you'd prefer that Squad just drop a buggy, half-finished patch on you, just for the sake of dropping a patch, hmm? At least then you'd have something new to whine about.

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    Not everyone is able to play the game for more than 20 minutes without crashing. I have had to deal with freezes, bugs, and crashes since update 0.90. I have spent far more than a few hundred hours in this game, but yes, for all intents and purposes it's completely unplayable for me and many other Mac users. Despite what it may seem like, unplayable doesn't mean I won't play it. It also doesn't mean I have to consider it okay.

    That sounds like a problem with your system more than anything. I can run the game for 3-4 days solid without experiencing a crash (although the Kraken likes to show up at the launchpad now and then). Do you have sufficient RAM? Decent single-core performance? From what I can tell, Apple sometimes has issues with Unity 4, too.

  7. Huh, yeah, I never ran into that issue at all, but I tend to come in steep with pods (less time flying through atmo). Maybe I just never ran out of power before my chutes deployed. But again, the only time I've had problems with heat is hitting mach 3 at 14km in a spaceplane, causing the explosive failure of my ram air intakes. And LV-N engines. Those suckers get hot now.

  8. See if you can get your hands on 1.0. Not 1.0.2, or 1.0.1, but 1.0.

    One of the things they fixed in 1.0.1 was this problem. I'd elaborate but you'd probably say I was insufferably whining.

    Played 1.0 plenty. Never experienced any game-breaking bugs, much less one with heat, unless you count my 9590 getting a wee bit too warm.

    However, all this raging over a console port absolutely is nothing but insufferable whining. What it boils down to is the "PC masterrace" crowd losing exclusiveness and feeling betrayed.

  9. My lord, I don't think I've ever seen such a collection of absolutely insufferable whining. That I assume most of those on these forums to be grown adults makes the experience of reading it all even worse. Grow the hell up, people.

    Congrats, Squad, on getting such a deal done. I hope it works out and you get yourself a nice new revenue stream out of this. If even just a few people who play it on the new platform go on to learn about the science and physics of rocketry, then well-done, I say. Ignore the PC elitist schmucks and carry on.

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    Did I say anything about rocket flipping?

    No.

    I talked about re-entering with a basic pod and a heatshield. Like you're supposed to do. Like every* player does early in the game.

    Put the blame on the experimentals team or on the devs, I don't care which, either way is a rushed release.

    Be nice if 1.0.3 was rushed a bit and fixed that memory leak. Redo the aero and heat models later, fix the crash causing bug now.

    I use heat shields all the time. I have no idea what this bug you're talking about is. I've never experienced it.

  10. The LV-N engines were nerfed in another way too. In 1.02, they produce significant amounts of heat. Due to the low thrust output, a heavy ship is going to need a lot of burn time to perform your delta-V maneuvers, but after about 7-8 minutes or so, you're looking at an overheat. This means you have to strap more of them on to reduce the burn time. However, once you get up to 3 of them, the Poodle becomes the more efficient choice, even with the added mass of the oxidizer.

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