Nicklas
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Everything posted by Nicklas
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Nicklas replied to Galileo's topic in KSP1 Mod Releases
That update fixed the brightness. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Nicklas replied to Galileo's topic in KSP1 Mod Releases
Is the sun supposed to be this bright ? All mods for SVE "freshly" downloaded and installed in a stock ksp v1.2.2 https://www.dropbox.com/s/ip3s7h699wahdeb/output_log.txt?dl=0 -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
Nicklas replied to bac9's topic in KSP1 Mod Development
The first picture of tweakable options shown ? Is that way of tweaking the wing still accesable ? -
Hi man. Can anybody tell me how I add Remote Tech to new parts ? Maybe link me a guide :/
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Hello. I use Boulder co, Planet shine, EVE and Distant Objects. The configs I downloaded have the stars turned off. And I want them on, but I can seriously not figure it out how to get these stars back. So if you are reading this, and knows the answer, I would appreciate you sharing it with me :)
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No Minmus fast forward below 3000 ?
Nicklas replied to Nicklas's topic in KSP1 Gameplay Questions and Tutorials
Thanks - - - Updated - - - Also just found out that my solar pannels can charge even though the sun is on the other sight of the planet. -
Can it really be true that I'm not able to fast forward on Minmus if I'm below 3000 meters ? Also everytime I cut acceleration, it shows the 1x time warp on the mid screen.
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Hi man, I just downloaded your mod, and even though its not for 0.9 it seems to work. Anything but the showing of ressources like Karbonite Its just not an option when I open the Menu in flight. What to do ? Also, is it your mod giving the KA-100 detector part the option - Show Carbonite Hotspots - ?? If not, how the **** do i get it, I saw it in a video.
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Time warp = unwanted acceleration
Nicklas replied to Nicklas's topic in KSP1 Technical Support (PC, modded installs)
In the bottom of the output log it says OnDestroy to a lot of parts. Can it be relevant to my problem ? -
Time warp = unwanted acceleration
Nicklas replied to Nicklas's topic in KSP1 Technical Support (PC, modded installs)
So I will try over My problem is as follow : When I begin to time warp, or twice when I switch between 2 nearby vessels, my acceleration goes up, even if I do not have engines on the vessel. Going to space center gives me the message : Can't go to space center while under acceleration. So the game thinks I accelerate. It's the center of the orbit that changes, and it does not stop. Sometimes reversing my orbit. Copying mods and saves over to a fresh install helps, but only at the beginning. This is a Outlog for when it happend, right after it began changing the orbit I pressed ALT+F4 I would be gratful if someone would take a look https://www.dropbox.com/s/1cki0pbhtw1wggr/output_log.rar?dl=0 Modlist as they appear in the folder: Toolbar USITools ATM BoulderCo CactEye CIT Community Resource Pack Connected Living Space Contracs Window DeadlyReentry Diazo Distant Object D Magic Orbital Science EVE Firespitter FMRS Freedom Tex Free EVA Habitat Pack JSI KAS Kerbal Engineer Kerbal Joint Reinforcement Kittopia Space KSP-AVC KSPRC KWRocketry Magic Smoke Industries MechJeb 2 Mission Controller EC Module RCSFX MP _ Nazari Navy Fish NEAR Near Future (not propulsion) Planet Shine Procedural Fairings + Parts RealChute Regolith Remote Tech SCANsat Ship Manifest Smoke Screen Station Science Stretchy SN Textures Tarsier Space Tech Texture Replacer Thunder Aerospace Toadicus Tools Trigger Tech Tweakable Everything Tweak Scale Umbra Space Industries ( everyone) Universal Storage Verne Tech Crash is common, but this problem began yesterday. -
So I have this issue, and I have never experiencet it before. When I time warp, the vessel starts to accelerate, and thats even if I don't have engines on it, like my station. I went back to earlier saved games, and it does the same. Anybody have an idea to why this is ? And what to do ? - - - Updated - - - Oh never mind, just copied saves and mods to a fresh install
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Thank you both that helped even though you lost me there Kryxal
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So I wonna place 3 satellites in Keosynchronous orbit around Kerbin, if thats what its called when a satellite is orbiting a fixed spot on Kerbin Sorry for my english. I found a video on youtube, a guy has packed 3 satellites, and use Infernal Robotics to make it more compact, he explaines the orbital period, so that every time he gets to apoapsis, he release a satellite and its timed so they get spread even. I can't find the video again. Its not in history. So do you guys have a link to a video that explaines how to get this timing. Or maybe give me some data and can work with. I know what my apoapsis should be. But what about the periapsis, what should that be, to get that near perfect spread ? ofc he raises the satellites periapsis after release.
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Hey, I am so not used to doing this, can you show me how it would look, if I am to add RemoteTech to the Cathcheye SLIM Probe :/ And the thing with 6 kerbal makes a command station and Mechjeb, is that included now in your latest update, or do I have to do that manually ?
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[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
Nicklas replied to stupid_chris's topic in KSP1 Mod Releases
Thaaaanks to you -
[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
Nicklas replied to stupid_chris's topic in KSP1 Mod Releases
Hi man, first of all great mod Second, I loose the ability to tweak your chutes, at some point in career, the option simply dissapear in VAB :/ Do u know a quick fix or some ? -
Ksp Crash When When Going To Space Center
Nicklas replied to Nicklas's topic in KSP1 Technical Support (PC, modded installs)
So I uinstalled ATM basic and installed ATM Agressive.. It still happens. -
Ksp Crash When When Going To Space Center
Nicklas replied to Nicklas's topic in KSP1 Technical Support (PC, modded installs)
Yes I also saw that Mono part, not that I know what it is.. Mine also crash when recover, it's like that 4.-5, time i switch between the VAB -> Space center or Launchpad -> VAB, or Recover. Its playable, if I remember to make saves.. But damn annoying -
Hey man So my KSP crashes when I go from VAB or Launch pad, to the Space Center, no error message or anything, it just exit. I play 32x ofc, I use ATM x64 basic, and a lot of mods. Here is the log, if its the right http://www./download/1ah9u38425s0ehd/output_log.rar I hope a kind soul will take a look
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Nicklas replied to TaranisElsu's topic in KSP1 Mod Releases
Hey man. I got a problem :/ TAC LS don't work when I'm in career mode, it shows all the parts, and all the numbers are visible. But the numbers just doesn't count down. The menu that pops up in a new game doesn't pop up in career mode. Neither is the plugin avaible anywhere. The weird part is that it works fine in Sandbox :/ I use ATM, I run 32x Bit, I have the latest update.. Any ideas to what might be the problem, and how I fix it. It makes career a bit boring when TAC dont work. -
Hello, I use the KSPRC bundle mod.. I saw it on youtube videos, but what i didn't see was all the twinkeling/blinking stars, that my own game shows. It's a bit annoying, it looks like some cave with flashing lights on the walls. Is there a setting from where I can remove it in KSPRC folders ?
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Soooo. A year later So can I see the rings around Jool, in the planetary map, or do I need to go there ? And is it possible to make it even better graphic? by maybe changing things in the documents? Sry if my questions are stupid, and my english bad
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